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3WDG Logo 2012   [2012]

3WDG Logo 2012 Released by :
3WDG [web]

Release Date :
5 December 2012

Type :
C64 Graphics  (MultiColor Interlace)

User rating:********__  7.8/10 (9 votes)   See votestatistics

Credits :
Graphics .... Akira of 3WDG, Moods Plateau

Download :
http://csdb.dk/getinternalfile.php/111104/3wdg_logo2-5-final.prg (downloads: 352)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by hedning on 10 December 2012
Here you go! 3WDG Logo 2012 Multicolor. :) It was an experiment made for fun.

User Comment
Submitted by AKiRa on 10 December 2012
hedning: please post the multicolour version you made, definitely! Thanks!
User Comment
Submitted by iLKke on 10 December 2012
Lookin' good, Akira!
User Comment
Submitted by SanderFocus on 9 December 2012
Stylish!
User Comment
Submitted by hedning on 7 December 2012
I made a multicolor version. Looks pretty good, but I want Akiras blessing before any spread.
User Comment
Submitted by Scout on 7 December 2012
@Akira: there are no hires nor koala limitations on the DTV.
Besides that, you have a palette of 256 colors =)
User Comment
Submitted by algorithm on 6 December 2012
Nice logo. but could have been done in non interlaced format
User Comment
Submitted by AKiRa on 6 December 2012
AH there was an executable, knew it.
That looks pretty cool!!! No need to be sorry!
So I take it HiRes limitations are not much so on the DTV?
User Comment
Submitted by Scout on 5 December 2012
I like it!

Couldn't help myself so I made an executable for the Commodore 64 DTV =)
ftp://ftp.untergrund.net/users/scout/misc/3wdg_logo_dtv.prg

Sorry ;)
User Comment
Submitted by AKiRa on 5 December 2012
Yeah Oswald, I know I need to learn a lot about HiRes. It's the goal!
User Comment
Submitted by Oswald on 5 December 2012
with a bite more careful planning (taking char boundaries into account, a bit wider space between letter) it could have been done easily.
User Comment
Submitted by AKiRa on 5 December 2012
Yeah the idea was to use hires+sprites mode which I really like, but it didn't quite work out and at some point I gave up.

This is what happens because I pixel on Deluxe Paint on the Amiga and it's not as easy to remember the limitations with it. Next time I will try hard to make it high res, I'm only learning :D

SWAG!! hahaha

Here you can see how far I got with highres+sprites. It's like 80%
ftp://ftp.untergrund.net/users/akira/test1.prg
User Comment
Submitted by Oswald on 5 December 2012
awesome fresh clean style. edit: yeah a hires spritelayer on top of a hires bitmap would do the job.
User Comment
Submitted by hedning on 5 December 2012
SWAG? :P
User Comment
Submitted by HCL on 5 December 2012
Like the concept, but hires bitmap + sprites should do it at least 99%.
User Comment
Submitted by Mace on 5 December 2012
Nice, but I don't like interlace.
Perhaps hires with a sprite overlay could work?
User Comment
Submitted by dink on 5 December 2012
Looks good!
User Comment
Submitted by crayon on 5 December 2012
An original and creative. What about a native C64 resolution (hires or multicolor)?
User Comment
Submitted by AKiRa on 5 December 2012
This is another one I failed to make meeting High Res standards so I ended up experimenting with Drazlace format. It's horrible on the emulator but it looks quite cool on my real C64!
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