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Heng - HiRes Engine   [2013]

Heng - HiRes Engine Released by :
Onslaught [web]

Release Date :
9 January 2013

Type :
C64 Game Preview

User rating:*********_  9.2/10 (5 votes)   See votestatistics

Credits :
Code .... enthusi of Onslaught, PriorArt, RGCD
Graphics .... enthusi of Onslaught, PriorArt, RGCD
Concept .... enthusi of Onslaught, PriorArt, RGCD

Download :
http://csdb.dk/getinternalfile.php/112350/heng_enthusi.d64 (downloads: 705)

Look for downloads on external sites:
 Pokefinder.org


Production Info
Submitted by enthusi on 9 January 2013
Heng is my reply to an idea of Civilization on the C64 from early 2009 (at least thats when I last worked on it).
I wanted to turn this into a real-time strategy game with
2 players or player vs AI. You'd need knights to build cannons
and/or ships. You'd require cannons to attack castles etc.
I still have it all designed in my head :)
Again, I'd rather rewrite it from scratch rather than putting
in all that extra work that proper game design requires.
The engine uses tiled Hires bitmap gfx. 3x3 'chars' per big tile +
one multiplexed overlay hires sprite per tile (which doesnt cover 3 of the 24 rows).
So basically 2 free colors per cell + 1 free color per tile.
Its featuring 2 zoom modes, standard mode with 7x7 tiles(24x24 pixel)
and a zoom with 21x21 tiles (8x8 pixel each)
A reasonable size for a complete MAP will be 96x40.
(considering sprite layer and memory)
In Zoom2 there will be no Sprite overlay! Instead units will occupy a whole 8x8 area.
Probably one MAIN color (green=land, blue=water, maybe grey=mountain) and one UNIT-color.
I.e. a black knight on grass or a yellow ship on the sea. After all this is the OVERview mode.
In the mini map only single color HiRes pixels will indicate units (EOR blinking)
MAYBE with switches: own units, units player 1, 2, 3.... since colors cant be used to distinguish players...
The text-window is a proportional font plotter.
Maybe the coolest feature is the map-generator. In two iterative steps the 2-col bitmap in the lower right
is auto-converted into the larger game map with a smooth-coastline-renderer.
Consider the size of the executable, less than 6 KB.
I think this could have been a fun game. Hopefully, I will pick up something like that one day.
All gfx here are mere place holders by me.
enthusi 01/2013
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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