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Elysion - the Requiem   [1992]

Elysion - the Requiem Released by :
Origo Dreamline

Release Date :
19 April 1992

Type :
C64 Demo

AKA :
Elysion - the Request

Released At :
Light + Phenomena Easter Party 1992

Achievements :
C64 Demo Competition at Light + Phenomena Easter Party 1992 :  #1

User rating:*********_  9/10 (52 votes)   See votestatistics
*********_  9.4/10 (24 votes) - Public votes only.

Credits :
Code .... BX of Origo Dreamline
  CLF of Origo Dreamline
  Mixer of Origo Dreamline, Side B
Music .... Harmony Productions of Offence
  Mixer of Origo Dreamline, Side B
  Zardax of Elysion, Origo Dreamline
Graphics .... Gordon
Idea .... CLF of Origo Dreamline
  Mixer of Origo Dreamline, Side B
Charset .... Crony of Origo Dreamline
  Fox of Bonzai, Conic
Help .... Hazor of Beyond Force


SIDs used in this release :
Elysion (intro/loader)(/MUSICIANS/M/Mixer/Elysion_intro_loader.sid)
Elysion (tune 2)(/MUSICIANS/Z/Zardax/Elysion_tune_2.sid)
Elysion (tune 3)(/MUSICIANS/Z/Zardax/Elysion_tune_3.sid)
Lover, Why? (short version)(/MUSICIANS/H/Harmony_Productions/Lover_Why_short_version.sid)
Satan's Birth(/MUSICIANS/H/Harmony_Productions/Satans_Birth.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Trivia Info
Submitted by Zyron on 14 February 2007
This was the second time I saw filled vectors on the c64. I remember seeing a preview of the vector part in Last Traktor III at this party & I remember how I was totally blown away.
Unfortunately they didn't manage to get the demo ready in time for the competition.
Trivia Info
Submitted by HCL on 14 February 2007
The filled-vector uses an optimised line-routine which can later be found in Graham's line-vector in 'the Masque' / Oxyron (+ diskdrive-calculations). In this multi-color version it's not faster than a 16-bit y-value add line routine of today's standards, however in single-color it naturally gains a bit more.

The eor-filler should be one of the very first, competing with 'last Tractor' / Horizon, however this one is looped -> *slower* ;). Also this one only uses a 14*14-char screen, Horizon's is 16*16. Finally i get the feeling that this vector is not calculated in realtime, but animated. Am i right!? Hmm, can't be true.. Gosh nono, BX would kill me if he read this ;).

All this talk about details may seem silly, but it was really dead important by then. This was true rocket science!! In the 90's i always thought that Horizon really made the first realtime filled vector on the c64. Eventhough i liked this demo alot, i didn't really think of it as the same thing. Horizon really shouted out that their vector routine was *teh* vector. In this demo you just have a silly scrolltext leaving you wonder what the hell it's all about :).
Trivia Info
Submitted by Graham on 1 March 2004
Elysium released a demo called "Origon" later that year.
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