Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
1 Raster-Tracker V1.0   [2013]

1 Raster-Tracker V1.0 Released by :
Hermit

Release Date :
12 April 2013

Type :
C64 Tool

AKA :
One Rasterline (1raster) Tracker V1.0

Website :
https://hermit.sidrip.com

User rating:**********  10/10 (14 votes)   See votestatistics
**********  10/10 (7 votes) - Public votes only.

Credits :
Code .... Hermit of Samar Productions, SIDrip Alliance, Singular
Music .... Chabee of SIDrip Alliance
  freQvibez of Offence
  Hermit of Samar Productions, SIDrip Alliance, Singular
  NecroPolo of Ancients Pledge Inc., Avatar, Level 64, SIDrip Alliance
Test .... Chabee of SIDrip Alliance
  freQvibez of Offence
  NecroPolo of Ancients Pledge Inc., Avatar, Level 64, SIDrip Alliance


SIDs used in this release :
1 Raster Tracker Demo x2(/MUSICIANS/H/Hermit/1_Raster_Tracker_Demo_x2.sid)
Baktat a teve(/MUSICIANS/H/Hermit/Baktat_a_teve.sid)
Foo omnipotens est(/MUSICIANS/F/Freqvibez/Foo_omnipotens_est.sid)
Nau Remix(/MUSICIANS/N/NecroPolo/Nau_Remix.sid)

Download :
http://csdb.dk/getinternalfile.php/116627/1raster-tracker-1.0.zip (downloads: 467)
http://csdb.dk/getinternalfile.php/116629/1raster-disk.d64 (downloads: 183)
http://csdb.dk/getinternalfile.php/116566/1raster-tracker.prg (downloads: 156)
http://sourceforge.net/projects/oneraster/files/1raster-tracker-1.0.zip/download (downloads: 153)
http://csdb.dk/getinternalfile.php/116628/1rasterb-tracker.prg (downloads: 134)
http://hermit.sidrip.com/software/1raster-tracker-1.0.zip (downloads: 40)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by corpsicle on 1 January 2015
Hah, also somehow managed to get the horses ... no idea how.
User Comment
Submitted by Hermit on 1 December 2014
Hehe, you might be the 1st person to find'em by himself, Spider. Congrats! :)
Let the horses run...
User Comment
Submitted by spider-j on 8 November 2014
THOSE HORSES!!!! \o/ <3
User Comment
Submitted by Hermit on 25 April 2013
I made a little correction to the editor and reloaded all corrected binaries here (a 'bmi +' was added to the main loop).
(The $fd command was not able to jump to orderlist position 0 due to a too restrictive range-limiting in the editor. The export was correct though...)
User Comment
Submitted by NecroPolo on 18 April 2013
With MIDI converter ;)
User Comment
Submitted by xIII on 15 April 2013
Probably a fantastic tool for a musician... now go and improve HermIres ! :p
User Comment
Submitted by snerg on 14 April 2013
achievement!
User Comment
Submitted by NecroPolo on 14 April 2013
You're welcome, man.

I'm curious about the first working 64x tune, too. All I could create during testing was just some kind of cosmic background noise. But I will try, maybe I can compose a black hole or some dark matter, maybe some anti matter that renders CERN useless :)
User Comment
Submitted by iLKke on 14 April 2013
Thanks, NP

Let's see who will be the first to make a 64x tune that doesn't suck balls :D
User Comment
Submitted by NecroPolo on 14 April 2013
@iLKke:

NORMAL: - maximum 8 blocks per channel

B - 32 blocks per channel can be used but every new block number costs you +$100 data space
User Comment
Submitted by Jetboy on 14 April 2013
I understand some sacrifices had to be made to fit into 1 rasterline, but it sounds like something is broken.
Is it my emulator, or does it sound that bad on real thing?
Edit: It was my emulator. Upgraded to newst version of Vice and it works like a charm. Good job! I wonder how many more effects this player will make possible.
User Comment
Submitted by iLKke on 14 April 2013
How about telling the uninitiated what the 1.B version is?
Or am I missing the obvious?
User Comment
Submitted by chabee on 14 April 2013
Well done my friend! Great tracker like the SID Wizard too.
User Comment
Submitted by Dr.j on 14 April 2013
Incredible work
User Comment
Submitted by Data on 14 April 2013
impressing...
User Comment
Submitted by CreaMD on 13 April 2013
Compo is a good idea. It serves 2 purposes. 1. Popularization. Inspires few more musicans to get acquainted with the editor. 2. Gives handful of useful demo tunes for people that would like to start with the editor and learn sounds from other musicians. If the tunes from compo are released as work files too.
User Comment
Submitted by Shadow on 13 April 2013
I'd love to see a compo for tunes done using this tracker, just to see what all the great C64 musicians can come up with while working with these limits!
User Comment
Submitted by Yogibear on 13 April 2013
Astonishing what you can do with only 1 rasterline!
User Comment
Submitted by Skate on 13 April 2013
10/10
User Comment
Submitted by Urban Space Cowboy on 12 April 2013
64x? Bah, I can't wait to see the first 312x tune. ;)
User Comment
Submitted by freQvibez on 12 April 2013
This bitch slaps you right in the face with its glove of limitations and challenges; he who calls himself a SID musician has not the slightest bit of a chance to walk away from a personal duel with this tracker. So better equip yourself with the 1rasterline light sabre and start fight^H^H^H^H^Hcomposing!

Hermit, thank you very much for creating this astonishing piece of music software and of course for the tons of fun I already had with this tracker. ;)
User Comment
Submitted by NecroPolo on 12 April 2013
Plus a rather flexible converter that like SIDwizard's tool, eats prepared 3 channel MIDI files, too. For the most efficient workflow I'd recommend using 2 channel MIDI files and type in the 3rd FX channel manually.

64x player!!! Insane stuff. I'm proud of you, man.
User Comment
Submitted by Hermit on 12 April 2013
main new features:
variable pattern-lengths (in ORM up to 32 rows, in ORB up to 48 rows - hint: set it in the beginning)
Transposing (Shift+Q/W)
Detune-control (hexa numbers / C=+Q/W / Shift+D/C=+D: detune/slide/vibrato)
Multispeed editing & exporting (up to 64x)
up to 32 patterns/track in the B version... (be careful not to use too much patterns, in that arrangement every new pattern-number takes a new $100 block. Utilize the capacity in all channels equally to be effective, preferably with 48-row patterns...)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
Summaries
User Comments (23)
Production Notes
Fun Stuff
Goofs
Hidden Parts
Trivia
Forum
Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2016
Page generated in: 0.489 sec.