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The Awakening   [2013]

The Awakening Released by :
Covenant [web]

Release Date :
15 September 2013

Type :
C64 Demo

Released At :
DoReCo Party 2013

User rating:********__  8.1/10 (13 votes)   See votestatistics
********__  8/10 (6 votes) - Public votes only.

Credits :
Code .... Honesty of Covenant, Onslaught
Music .... Flotsam
  Fredrik of Avatar, Software of Sweden
  Gangstar of Plush
  Intensity of Dekadence, Gheymaid Inc., Level 64
  Link of Vibrants
  Taxim of Out of Order, P1X3L-net
  Top Secret of Cult, Warriors of the Wasteland
  Vip
Graphics .... Honesty of Covenant, Onslaught
  JSL of Covenant, Creators, Raiders of the Lost Empire, Scene World Magazine, Software of Sweden, Tropyx
Help .... Stormfront of Covenant, Excess, The Stock
  Tadpole of Excess
Sampling .... Hero of Light


SIDs used in this release :
30th Anniversary(/MUSICIANS/T/Top_Secret/30th_Anniversary.sid)
As Always(/MUSICIANS/F/Flotsam/As_Always.sid)
Desolate Ways(/MUSICIANS/B/Behdad_Arman/Desolate_Ways.sid)
Loveself(/MUSICIANS/B/Behdad_Arman/Loveself.sid)
Medieval Song 2012(/MUSICIANS/F/Fredrik/Medieval_Song_2012.sid)
Nichts Bleibt (short version)(/MUSICIANS/T/Taxim/Nichts_Bleibt_short_version.sid)
No Trend (tune 8)(/MUSICIANS/H/Hero/No_Trend_tune_8.sid)
Oceans of Nibiru(/MUSICIANS/B/Behdad_Arman/Oceans_of_Nibiru.sid)
Tiefklang(/MUSICIANS/G/Gangstar/Tiefklang.sid)
Trip 2 Mercury(/MUSICIANS/M/Merken_Vincent/Trip_2_Mercury.sid)
Tune Nr. 2(/MUSICIANS/L/Link/Tune_Nr_2.sid)
Vertigo(/MUSICIANS/F/Flotsam/Vertigo.sid)

Download :
http://csdb.dk/getinternalfile.php/120304/The Awakening Demo by Covenant.zip (downloads: 1049)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by SaphirJD on 9 October 2013
Not too bad Oldskool one, a little bit more variation and action in the scenes would have been better, but overall, not bad ;)
User Comment
Submitted by psych858o on 1 October 2013
Lots of vectors :) Nice!
User Comment
Submitted by Oswald on 18 September 2013
a lot of effort and hard code wasted by lazyness/lack of time.
User Comment
Submitted by iAN CooG on 17 September 2013
vodka: in HVSC for example =)
User Comment
Submitted by St0rmfr0nt on 17 September 2013
Belive it or not, the Smartphone App called "Shazam" found out that the sample on the C64 is related to Belinda Carlisle - leave a light on. So this is nowadays quite easy to find out. I remember that twenty years ago you have to sing infront of a guy at the now wellknown "Technomarket" SATURN and he was able to tell you what kind of LP you're after. No fuckin' Joke !!! In Cologne at the main Store where they just sold LP's, CD's and on the upper floors in the tower the high level Audio Systems...
User Comment
Submitted by VoDKa on 17 September 2013
Where the buske did you find the samples from Hero? He hasnt been active for ages...
User Comment
Submitted by Shine on 17 September 2013
I really enjoyed this (BIG) nice demo! Maybe a little too many vector cubes.
The animated horse made me happy! :) VERY GOOD WORK !!! :) 9/10
User Comment
Submitted by celticdesign on 16 September 2013
nice stuff and cool music selection. well done!
User Comment
Submitted by Skate on 16 September 2013
lovely vector parts. i believe some nice routines are a little bit wasted in this demo. with better graphics and linking, this demo could have been very memorable.
User Comment
Submitted by Bago Zonde on 16 September 2013
Nice demo, music is cool and I like that decrunching screens, it's somehow funny and you guys must admit it's original idea to show some let's call it "glitches" ;]. Of course anybody knows how to disable screen for a while, but if no loading parts, why just don't show on screen what's going on ;].
User Comment
Submitted by ready. on 16 September 2013
The part I enjoyed the most is the one with the bouncing ball and the 3D object changing shape: nice idea and execuction! Maybe some backgorund picture could have improved the overall impression, emphasizing the depth of the screen. Still some calculation can be improved there: the ball sometimes just goes throu the object. Sometimes the top/lower border closes, why keep it open in the first place? Just for the bottom sprite? Looks like a leftover from old coding session.
Nice color fading for the opening part, but ruined by the garbage on the previous screen and bad blankening at the end.
Overall what other said about transitions and personally too much of the rotating cube (even if the routine is nice and fast)
User Comment
Submitted by JackAsser on 16 September 2013
Quite unfinished but it shows great potential. Keep up the good work! :) Also, to fix the bottom-right missing pixel in all your EOR-fillers simply move right-edges one pixel to the right and bottom-edges one pixel down and always draw your lines from left->right.
User Comment
Submitted by Honesty on 16 September 2013
The tune by vip is trip to mercury,
the tune in the sleipnir part is a cover from morbid angels desolate ways done by Arman.There are 2 versions of ths sid one will be maybe released sometimes.
User Comment
Submitted by Yogibear on 16 September 2013
Cool demo and nice tribute to Arman!
User Comment
Submitted by iAN CooG on 15 September 2013
bepp: well spotted, STIL info added
User Comment
Submitted by bepp on 15 September 2013
Yes! I finally decoded the sample... "Leave a light on" by Belinda Carlisle. Brilliant take! Many nice parts in this demo but for gods sake, better transitions (black screen would do) next time =)
User Comment
Submitted by iAN CooG on 15 September 2013
the unpack "effect" is really annoying, d011=0 next time.
nice collection of parts, and cheers for the tribute to Arman, there is never enough to remember our beloved mustard.
I added the known tunes and missing credits but there are 2 new to me.
In Odin on Sleipnir part, I can't see a credit for it, who did it?
also another by Vip never surfaced before, it seems, named Trip 2 Mercury.
User Comment
Submitted by TWW on 15 September 2013
Solid 8 for the trailblacer rolling cube and the endpart with lines and sample!

Constructive: More scrollers and less decrunch ;-)

ps. the viking gfx rox!
User Comment
Submitted by TheRyk on 15 September 2013
I knew you'd say so and I know yer right and wouldn't do it without making screen black myself. Nevertheless, those "flaws" in terms of perfection _remind_ me of a couple of singlefiled multipart "decrunchtros" from my youth :)
User Comment
Submitted by Groepaz on 15 September 2013
Quote:
even the "ugly" decrunching, let's just call that oldschool :)

no. "oldschool" is not a synonym for "bad". really. and they knew how to make the screen black and hide the uglyness in 1988 too.
User Comment
Submitted by Honesty on 15 September 2013
The horse with the eight legs is Sleipnir.
It came from northern mythology and was owned by Odin/Wotan.
When you got a closer look at the intro there you will see
the horse on the rune stone.
User Comment
Submitted by JSL on 15 September 2013
Btw. Graphics by me, is from 2006. The year we in Covenant planned to start the demo, parts where finished time by time, and morely improved by Honesty, he still has parts left for the next demo..
User Comment
Submitted by TheRyk on 15 September 2013
must everything always be perfect & stylish, i find this one kinda charming due to lack of perfection and style, even the "ugly" decrunching, let's just call that oldschool :)

Given that this was produced over about 7 or 8 years, I am not surprised that there is no red line but however, appreciate that all that stuff was released, finally. after all, it runs, even the *lol* "horse" :D Apropos a horse, a horse, my kingdom for a horse (no matter how many legs) first screen with Fredrik's tune: Bayeux tapestry?

(Nice choice of music in general btw though there's no red line either, but who cares)

I felt quite entertained and rate this 8 points.
User Comment
Submitted by Dr.Science on 15 September 2013
some great coding and nice ideas, but sadly lacks style.
User Comment
Submitted by chancer on 15 September 2013
it's ok.. but the transitions / some of the design were the aspects, I didn't like. Nice you mention Intensity though.
User Comment
Submitted by Groepaz on 15 September 2013
the walking horse also was quite cool... somehow :o)

the biggest let-down for me is the crude linking... it shouldnt be too hard to make less ugly transitions between parts even when not going to the trackmo route
User Comment
Submitted by Xenox on 15 September 2013
I have seen this demo some weeks ago (Thanx Freddi!), i'm impressed about the good code.. I really like it...!

I think the demo were much, much better when it were a trackmo but freddi dislike them! ;)
User Comment
Submitted by HCL on 15 September 2013
The 4x4-tunnel was in fact quite nice! ..somehow :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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