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Arok 2014 Invitation   [2014]

Arok 2014 Invitation Released by :
Singular [web]

Release Date :
16 March 2014

Type :
C64 Dentro

Website :
http://arok.intro.hu

Released At :
Forever 2014 - Olympic Edition

Achievements :
C64 Demo Competition at Forever 2014 - Olympic Edition :  #2

User rating:*********_  8.7/10 (11 votes)   See votestatistics
**********  9.7/10 (5 votes) - Public votes only.

Credits :
Code .... Soci of Singular, The IDE64 project, VICE Team
Music .... Hermit of Samar Productions, SIDRIP Alliance, Singular
Idea .... Leon of BugKiller TM, Chorus, Resource, Singular
Charset .... Poison of Singular


SIDs used in this release :
Arok 2014 Invitro(/MUSICIANS/H/Hermit/Arok_2014_Invitro.sid)


Contains information on the following event(s) :
Arok Party 2014  

Download :
http://csdb.dk/getinternalfile.php/128574/arok2014invit.prg (downloads: 810)
http://csdb.dk/getinternalfile.php/128614/arok2014invit_fixed.prg (downloads: 217)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Bob on 22 March 2014
Wow nice stuff.. you guys really have to do a demo...
User Comment
Submitted by Jak T Rip on 22 March 2014
Cool effect & grrrreat storyline! Very convincing!
User Comment
Submitted by MacGyver on 19 March 2014
Soci: Thanks! But again: New version - new CSDb release entry!
User Comment
Submitted by Yogibear on 18 March 2014
I agree with Shine!
User Comment
Submitted by soci on 17 March 2014
The party version was not running on a C128 in C64 mode due to a silly mistake. I've uploaded a fixed version to correct this. I'm normally using a C128D when at home, so it was only noticed after the party.

I've corrected the typo in the text too. Unfortunately our proof reader friend had to cancel the trip to the party this year ;(

Oswald: There was a version where I added a binary counter made of boxes above the figures to make it obvious that it's real-time. But all I got was a feedback like "It's nice so far, but at the ears there are still some [flying?] bugs..."
User Comment
Submitted by FantaFaces on 17 March 2014
ireally like this invitation!!!
good idea and well done....!!!!!!!!!!!
User Comment
Submitted by Oswald on 17 March 2014
shame the routine is not used in a way that its realtimeness sticks out :) quite same feat to plot all those sprites so fast. thumbs up for soci.
User Comment
Submitted by Romppainen on 16 March 2014
I put a spelling on you!
User Comment
Submitted by Hoild on 16 March 2014
Quoting Moloch
BTW - both advice and advise are correct spellings ;)


Correct spellings, yes, but correct grammar? Depends on the context.
-You can get adviCe from somebody on what to do, and you can adviSe someone on what to do. It was clearly used wrongly in that context on the screenshot.
User Comment
Submitted by CreaMD on 16 March 2014
At final ceremony, I switched diploma for #1 and #2. so Wotnau started with announcing of #1 place.. whenhe realized that there is some mistake, he checked if the guys weren't around (but they left earlier to catch the train back to Hungary). They werent so he left it like that. When Bugjam asked me why it was omited I ceremony I tried to explaing that Wontau considered this a half demo (as it was invitation and not a full blown demo), later he told me that it was actually my fault with ordering the diplomas wrong way. This or that, I should show him this thrad so he can see, that quite a lot of importan people consider this piece as a quite good one at least from technical point of view.
User Comment
Submitted by rez on 16 March 2014
cute invit! love it :D
User Comment
Submitted by HCL on 16 March 2014
Very nice invitation. An old trick with the vector-bobs, but looks awesome! Best one i have ever seen i suppose.
User Comment
Submitted by Magnar on 16 March 2014
Love it!
User Comment
Submitted by Poison on 16 March 2014
I really want to promote Soci's work, because the text misses some under the hood info: It is a damn fast software sprite render routine which can actually rotate any 12x8 box-art. Yes, those are possible 96 sprites after all under the hw sprite overlay repositioned, sorted, etc. in real time.
User Comment
Submitted by Moloch on 16 March 2014
Nifty

BTW - both advice and advise are correct spellings ;)
User Comment
Submitted by jailpɹıq on 16 March 2014
This is a very nise production! :)
User Comment
Submitted by Cargo on 16 March 2014
Great live entry! I missed you guys and that very interesting brainstorm too!
User Comment
Submitted by Poison on 16 March 2014
Hoild: Thank you for your advize! :P
User Comment
Submitted by Hoild on 16 March 2014
s/ADVICE/ADVISE/
User Comment
Submitted by Shine on 16 March 2014
Nice invitation! and nice animation! :)
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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