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Burnin' Pen '64   [2014]

Burnin' Pen '64 Released by :
DaCapo

Release Date :
9 August 2014

Type :
C64 Game

Released At :
Evoke 2014

Achievements :
Mixed Game Competition at Evoke 2014 :  #1

User rating:awaiting 8 votes (2 left)   See votestatistics

Credits :
Code .... Karoshier of DaCapo
Music .... fieserWolf of Abyss Connection
Graphics .... Bitbreaker of Arsenic, Nuance, Oxyron
  Karoshier of DaCapo
Help .... Bitbreaker of Arsenic, Nuance, Oxyron
Sampling .... Dilviel


SIDs used in this release :
Burnin' Pen 64(/MUSICIANS/F/FieserWolF/Burnin_Pen_64.sid)
Valerio(/MUSICIANS/F/FieserWolF/Valerio.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Karoshier on 8 April 2015
Much to my surprise, CONS was more than right. This game has won the Meteoriks award in the interactive category for the year 2014. WOW! :)
User Comment
Submitted by CONS on 7 September 2014
This will easily make its way into the top 5 games in 2014 on the C64. Well done!
User Comment
Submitted by Karoshier on 7 September 2014
Tokra pointed out a trigger detection bug. Sorry guys :P
Get the fixed release here: Burnin' Pen '64 [bugfixed]
User Comment
Submitted by Green on 24 August 2014
my Lightgun, DEFENDER 64 Cheetah Marketing, works fine.
User Comment
Submitted by Green on 24 August 2014
@Karoshier, Just in Game (Maze screen). Menue and Calibration works perfect !
User Comment
Submitted by Karoshier on 21 August 2014
@Green: Which game screen are you experiencing the problem at? calibration? title? have you tried with more brightness/contrast or another monitor? how much jitter do you see with no filter while holding the pen still? does the cross move smoothly on a text-free area? please be more specific. :)
User Comment
Submitted by Green on 21 August 2014
cant go up with my pen, just lieft and right :/
It's a DELA ELEKTRONIK GMBH pen without button
User Comment
Submitted by Karoshier on 12 August 2014
That being said, the button is only used in the main menu and to skip forward in the evaluation screen, so you might want to spare the added work and use CBM or F7 instead, which is just as fun.
I hope this helps.
User Comment
Submitted by Karoshier on 12 August 2014
The light pen we used didn't have a button. That's why the button is not there in the schematic. But I should have mentioned the possibility anyway; sorry and thanks for pointing it out. :P
I suggest you use POTY as a trigger input because it's how the Magnum Light Phaser is wired, and the Magnum Light Phaser gun appears to be the one supported by most light pen games (see http://jderogee.tripod.com/projects/lightgun/lightguns.html).
In Magnum Light Phaser configuration, POTY gets connected to +5V when the button is pressed, and left floating when the button is not pressed.
I would also try adding a 1k resistor in series with the button, just to protect the integrated discharge transistor of the POTY input of the SID. You never know...
Although this connection makes totally sense according to both the C64 schematics and the Programmer's Reference Guide, please understand that I cannot verify this on the real hardware because I never had a Magnum Light Phaser gun and couldn't find any on ebay.
User Comment
Submitted by TSM on 12 August 2014
I see no button in the schematics. Is it OK to wire one between UP and GND?
User Comment
Submitted by TSM on 12 August 2014
More please.
User Comment
Submitted by Mace on 11 August 2014
Finally there's a way to make proper use of a light pen :-D
User Comment
Submitted by Karoshier on 10 August 2014
Screenshots and sid files are being uploaded right now.
User Comment
Submitted by The Gothicman on 10 August 2014
Great stuff!
10*
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