Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Ying Yang   [2014]

Ying Yang Released by :
Venom [web]

Release Date :
25 December 2014

Type :
C64 Crack Intro

Released At :
Intro Creation Competition 2014

Achievements :
C64 Demo Competition at Intro Creation Competition 2014 :  #46

User rating:******____  5.8/10 (31 votes)   See votestatistics
******____  6.1/10 (12 votes) - Public votes only.

Credits :
Code .... Kickback of Venom
Music .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Graphics .... Kickback of Venom
Text .... Kickback of Venom
Charset .... Kickback of Venom


SIDs used in this release :
For Speed We Need V2 (note)(/MUSICIANS/B/Bayliss_Richard/For_Speed_We_Need_V2_note.sid)
Ninja Dance(/MUSICIANS/B/Bayliss_Richard/Ninja_Dance.sid)


Cracks which use this intro :
DownloadDorks Dilemma Preview +2 by Hokuto Force
DownloadSeahorses +1DG by Hokuto Force
DownloadTycoon Tex Preview +2 by Hokuto Force

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Kickback on 26 December 2014
I have one more just for YOU ;-)
User Comment
Submitted by Didi on 26 December 2014
Updated release is valid. Welcome to the show. ;)
User Comment
Submitted by Kickback on 26 December 2014
Updated release:
Music changed
size - $0800 - $42d7 (this should qualify)
User Comment
Submitted by Kickback on 26 December 2014
Ok, so the $4000 includes the screen area. I was a bit confused on that one :-) Thanks for pointing that one out too.
User Comment
Submitted by Didi on 26 December 2014
Rules say $4000 bytes at one block, which ist before and during runtime. Even with music relocated it would currently jump over the limit because screen is at $0400 and scrolltext ends at $4758. It seems to be possible to squeeze everything into $0400-$4400 until deadline by moving some data around.
User Comment
Submitted by Kickback on 26 December 2014
Aaaah!!! Thanks for the help folks much appreciated!
User Comment
Submitted by iAN CooG on 26 December 2014
just use sidreloc
sidreloc -k Ninja_Dance.sid Ninja_Dance1000.sid
and rebuild it without moving the tune and using it directly at $1000, better safe than sorry =)
User Comment
Submitted by tlr on 26 December 2014
From the rules: "- Maximum RAM usage is $4000 bytes at one block, at whatever location you like. Screen RAM counts as used memory. Exclusions are system addresses like VIC (inkl. Color RAM), SID, CIA, Stack, Zero-page, IRQ vectors."
User Comment
Submitted by Kickback on 26 December 2014
Can someone explain to me why this wouldn't be in the compo? Just curious, because I have one more entry, and want to make sure I don't waste the time ;-)
User Comment
Submitted by Buddha on 26 December 2014
Nice intro in oldshool style and job Kickback but a pity that it's outsdide of competition ... I think that Richard music in "Last ninja" style is very suitable for this intro about design ... We talked, that i had to do music for this C64 intro but i don't know if i would have handled with such style because i do a different style of music. We waiting for your new productions then i'll do music for your new Hokuto Force intro and maybe on 2-4 frames music on 8580 cool C64 sounds !
User Comment
Submitted by Kickback on 26 December 2014
Does it matter that I move memory out? I thought the requirements was it had to fit into a $4000 byte range?
User Comment
Submitted by iAN CooG on 26 December 2014
you should have relocated the music to $1000 instead of moving it to $9000, I'm not sure now this is qualified, as it moves 1000-1e00 to $9000, but at least the bytes are correctly swapped in and out ;)
User Comment
Submitted by plagueis on 26 December 2014
Nice!!!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (13)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.093 sec.