Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Avatar Logo   [2015]

Avatar Logo Released by :
Avatar

Release Date :
15 January 2015

Type :
C64 Graphics  (MultiColor)

User rating:********__  7.8/10 (16 votes)   See votestatistics

Credits :
Graphics .... Keys of Avatar

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by The Shadow on 13 February 2015
Moloch old buddy. Shitpot of a group? And how is Armageddon doing?
User Comment
Submitted by user on 16 January 2015
Edit:
If you put a value lower as 8 into the color ram the char becomes hires otherwise it is multicolor.
User Comment
Submitted by user on 16 January 2015
In MC you have three fixed colors and 1 from the color ram ( for every 8x8 block). But the color ram us limited to the lower 8 colors. if you but a value higher lower as 8 into the color ram the char becomes hires otherwise it is multicolor.
In Dragons & Boobs are two mixed logos.
Pixcen V0.6.1.11 can handle multi-color with different colorram (with values greater than 7).
If you want mix MC and hires use CharPad V1.8.3 .
User Comment
Submitted by Moloch on 16 January 2015
Like the graphic overall, too bad your efforts are wasted on that shitpot of a group.
User Comment
Submitted by Keys on 16 January 2015
JSL, Multicolor bitmaps(Koala) use a lot more memory but can have unique pixels in every 8x8 char section of the screen. Multicolor text mode is limited to 256 8x8 unique chars. Then you stamp them into screen RAM to build your picture.
In multicolor bitmap mode you only have one shared color($D021), but in multicolor text you have three($D021-$D023). So you need to pick those carefully.
User Comment
Submitted by JSL on 16 January 2015
Joe, where in the world in the past it says there is a 5th color in MC Char,
it always where 3 and the backgroundcolor, and besides is not the Grey color $d022 while the color Grey $d019? But maybe $d021 is Grey1? :)
I checked the Codebase C64 wiki, but first of all it seems hacked, and somewhere between the html source of the site of $lda 793 (hack start) and $c000-$dcff with an additional part of code at $i3000 to $j1fff and I read something in binary language the handle 4CES and I checked c64 and amiga database, but maybe you know someone with this handle. The User/Mayday: Where's your converter, is this
a new upload or an old MD release? Keys: I don't understand from graphic modes, but what is the difference between a koala picture and a font? Because both are in five colors, and I state actually MC is three plus background.
User Comment
Submitted by Keys on 16 January 2015
JSL, I've uploaded a multicolor text version. Feel free to adjust your vote :P
User Comment
Submitted by Keys on 16 January 2015
Oh, cool. I can be lazy. Thanks The USER. ;) $D023 is green.
User Comment
Submitted by user on 15 January 2015
only found some color clashes at the ankh. But i don't know which colors are expected for $D023 ($d022 is dark gray)
User Comment
Submitted by user on 15 January 2015
Cool Logo. JSL, i uploaded a converted charset viewer. And it looks like it would fit into the restrictions.
User Comment
Submitted by Joe on 15 January 2015
JSL: Wow, you say there are 5 colors in one char?
I wonder which one it could be?
And besides if I'm not completely an idiot,
it does seem to be ordinary multicolored bitmap gfx,
with black set as background color.
User Comment
Submitted by JSL on 15 January 2015
Good point. And Insight. I raise my vote to a 3, just to be safe, you become the Coder of the Key(s). ;)
User Comment
Submitted by Keys on 15 January 2015
JSL, you can have more than 4 colors in a multicolor charset by using different colors for the color ram data. I'm not sure about creating the future, but I do write my own graphics tools. I just don't have something to build MC chars. But you've prompted me to code that up quick! :P
User Comment
Submitted by JSL on 15 January 2015
I disagree on some things, first of all the logo doesn't fit in Multicolor, because I count five colors in the logo, and Multicolor is three colors, so how you would do that, are you Protovision, Creating the future? :) A Straight 1!
User Comment
Submitted by Keys on 15 January 2015
Thanks everyone. I had a lot of fun doing this one. It also fits in a multicolor charset and I like the challenge of working with restrictions like that.
User Comment
Submitted by Dr.Strange on 15 January 2015
Nice work. I can see a bit of influence taken from Ultima.
User Comment
Submitted by TheRyk on 15 January 2015
dithering could be a little better, otherwise great!
User Comment
Submitted by rez on 15 January 2015
simple and great composition!
User Comment
Submitted by bepp on 15 January 2015
Fresh!
User Comment
Submitted by Joe on 15 January 2015
Great!
User Comment
Submitted by The Overkiller on 15 January 2015
I like it !!
User Comment
Submitted by FATFrost on 15 January 2015
Great atmosphere!
User Comment
Submitted by Hammerfist on 15 January 2015
Oooh, me likes! Nothing complicated, but nicely executed and very atmospheric. We need more stuff like this :D
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (23)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.086 sec.