Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Trance Sector Ultimate   [2015]

Trance Sector Ultimate Released by :
RGCD [web], The New Dimension [web]

Release Date :
28 March 2015

Type :
C64 Game

Website :
http://rgcddev.itch.io/trance-sector-ultimate

Released At :
Gubbdata 2015

User rating:awaiting 8 votes (2 left)   See votestatistics

Credits :
Code .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Music .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Graphics .... Akira of Genesis Project
  Saul Cross of RGCD
Design .... Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
NTSC-Fix .... Didi of Laxity
Concept .... Heavy Stylus of RGCD
  Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Bug-Fix .... Didi of Laxity
Docs .... Heavy Stylus of RGCD
  Richard of Blazon, People of Liberty, Psytronik Software, Scene World Magazine, The New Dimension
Test .... Didi of Laxity
  Goat of Laxity
  Heavy Stylus of RGCD
Help .... Achim of Icon64, Mayday!
  Endurion of Avatar, Icon64, RGCD
  Enthusi of Onslaught, RGCD


SIDs used in this release :
Trance Sector Ultimate(/MUSICIANS/B/Bayliss_Richard/Trance_Sector_Ultimate.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Heavy Stylus on 28 March 2015
INTRODUCTION

This special version of TRANCE SECTOR is a collaborative project between The New Dimension, RGCD, Psytronik and Kiken Corporation. The game includes both the 32 standard levels from the Psytronik commercial release together with the 32 levels from the special 'Challenge/Competition Edition'. TRANCE SECTOR ULTIMATE also features a completely new set of graphics and a remixed soundtrack. This version of the game was created for release at the 2015 Gubbdata demoparty organised by Genesis Project, and is available for free download and for purchase as a limited edition collector's cartridge.


STORY

Signals from a distant, unnamed planet have been intercepted by the Earth Defence Force. These have revealed details of an intergalactic threat from a race that call themselves the Cygma Elite. An EDF strike team was immediately mobilised and sent to explore the planet to find out more about the alien threat. The team discovered that the Cygma Elite have built a series of weapons factories that are producing nuclear pods. These deadly pods have been stored in a huge 32 level facility known as the TRANCE SECTOR. Reports from our team indicate that the Cygma Elite are planning to use the hundreds of pods stored within the TRANCE SECTOR to create an Armageddon Bomb - a devastating device that poses a threat not only to Earth, but our entire Solar System!

Your mission: Enter the TRANCE SECTOR and disable the nuclear pods on each of the 32 levels, causing a cascade reaction that will destroy the facility and the Cygma Elite homeworld - before they destroy US!


LOADING TRANCE SECTOR ULTIMATE

To load the TRANCE SECTOR ULTIMATE cartridge, turn off your C64/128, insert the cartridge and turn the computer back on. The game will load automatically.

If you are presented with a blank screen or graphic garbage, please try turning off the C64 and re-inserting the cartridge again. Issues like this are most likely due to an oxidised cartridge port (after all, we are talking about 30 year old technology here), so please check and clean the port - or even try the game on another C64 - before contacting us for a replacement.

TRANCE SECTOR ULTIMATE has been tested on both PAL and NTSC machines, and works on the C64, C128 and C64GS (there is no keyboard input required to play). Although it runs on NTSC hardware, it does play fractionally faster and will be harder as a direct result of this. As such, the game is labelled as NTSC compatible, but designed for PAL systems.


STARTING THE GAME

Press fire on the joystick plugged in to port 2 to progress past the intro screen. At the title screen, there are various commands that can be given by moving the joystick.

* Push UP to see the help screen.
* Push LEFT or RIGHT to select in game SFX or MUSIC. Note the flashing icons either side of the logo.
* Press FIRE to progress to the level-set selection screen. Push UP or DOWN to select the levels you want to play, then press FIRE to start.


IN-GAME CONTROLS

Joystick (Port 2) directions or Q A O P on the keyboard move your ship.
RUN/STOP pauses the game.
RESTORE quits back to the title screen.


HOW TO PLAY

Your goal is to pilot your continuously moving EDF Interceptor and fly over all of the nuclear pods in each level of the TRANCE SECTOR to deactivate them. The Cygma Elite have no intention of making this easy for you though; each level is full of hazards, obstacles and deadly robotic Seeker missiles determined to end your mission prematurely.

The robotic Seekers missiles move around the borders of each level and launch at your craft if they match its vertical or horizontal position. Seekers can only be destroyed by collecting a Bomb bonus.

Electronic Stabilizers freeze your ship in position for a short time - but often that is long enough to ensure a messy demise from a Seeker!

Panic Trap Buttons put all Seekers on increased alert, making them fly faster and launch more often. Best avoided!

Blockers are huge structural pillars within the TRANCE SECTOR's levels that will destroy your craft on collision.

Magnetic Belts push you in a defined direction, so stay alert.

Pay attention to the timer - if the clock reaches zero, you'll lose a life!

It's not all bad though - there are a few bonus items to collect that can help you succeed:

Shields can be picked up and protect you from Seeker missiles for a few seconds. The shield does not protect you from collision with a Blocker. Note that you start each life with a shield temporarily activated.

Bonus bubbles randomly appear and should be collected whenever possible. They start out empty, and over time they cycle their contents through Points, a Seeker Bomb or the letters E, X, T, R and A. If not collected, the bonus bubble will eventually disappear.

Points (100, 200, 500) award additional score and Bombs destroy all of the Seekers currently on screen. Collecting a full set of letters gives you an EXTRA life (the letters you have collected so far are displayed at the top of the screen).

Note that additional bonus points are awarded for time left on the clock on completion of a level.


CREDITS

TRANCE SECTOR ULTIMATE is a TND production, Copyright 2012-15. Published on limited edition 64KB C64 cartridge by RGCD, 2015.

Richard Bayliss - Design/Code/Music
Saul Cross - Graphics
Akira Kei - Logo Design, Box and Poster Artwork
Dr. Martin Wendt, Georg Rottensteiner and Achim Volkers - Technical Support
James Monkman - TSU Concept/Manual/Testing
Tim Harris & Raymond Lejuez - Cartridge Hardware

Special thanks to Dirk Schmitt for help with the NTSC fix.


LINKS

For more information on the team involved in this C64 release, visit:

tnd64.unikat.sk (TND Homepage)
www.rgcd.co.uk (RGCD homepage)

Official RGCD/Psytronik forum for general feedback can be found at:

www.lemon64.com/forum/index.php
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries (1)
· User Comments (5)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia (1)
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.209 sec.