Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
FAIC It Till We Make It   [2015]

FAIC It Till We Make It Released by :
F*A*I*C

Release Date :
26 July 2015

Type :
C64 One-File Demo

Released At :
Sceners in the Sun '15

Achievements :
WiLD Demo Competition at Sceners in the Sun '15 :  #2

User rating:awaiting 8 votes (1 left)   See votestatistics

Credits :
Code .... Scarzix of F*A*I*C, Offence
Music .... Scarzix of F*A*I*C, Offence
Text .... Cruzer of Camelot, CML Sports, F*A*I*C
  grip of F*A*I*C, Istari, Onslaught, Vandalism News Staff
  Macx of Chromance, F*A*I*C, MaZZA, Offence, Onslaught, Vandalism News Staff
  Microtop of Starion
  Scarzix of F*A*I*C, Offence
Charset .... Cupid of Hitmen, Padua


SIDs used in this release :
CheeseFunk(/MUSICIANS/S/Scarzix/CheeseFunk.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Scarzix on 30 July 2015
Be warned: the beer-dog might drool on you...
User Comment
Submitted by macx on 29 July 2015
Trap: I appreciate you are also a scrolltext connoisseur. It is a vital part for creating an oldskool feeling.

Summer Nørd has been held at my place (countryside Taasinge) the past four years, and is primarily a social event, though obviously with plenty of room for C= hacking, drone excursions and nerdy playfulness. As it is in my private home (although with the rest of my family elsewhere), I want to have some sort of control of whom and how many that comes. I guess that is pretty understandable.

It is however open for everyone invited to come up with suggestions for further invites. If I decide to arrange more of the meetings, and if you are interested, you could get an invite. In order to figure out what the meetings are about, I suggest you read Grip's partyreports ;-)

http://fo.shizzle.se/~grip/chcc/
User Comment
Submitted by Soren on 28 July 2015
Trap: It's the sort of meeting where captain Macx only decides who can come... or something in that direction...
I'd prefer a c64 meeting ONLY with people who can do stuff on c64, to be honest. :)
User Comment
Submitted by Scarzix on 28 July 2015
Already planning my next release...
User Comment
Submitted by Scarzix on 27 July 2015
Hahaha, okay - I know this is oldskool and kinda lame, but THAT bad? seriously? :D
User Comment
Submitted by Dr.j on 27 July 2015
Carsten i don't believe its a new fresh code from scratch. don't fool me :) it was taken from old Micro demo , right?! ;-))
User Comment
Submitted by Trap on 27 July 2015
Impressively cheesy scrolltext - as taken directly from a demo from 1989 :) Wonderful.
Now, why is it I hadn't heard about this meeting? Clearly I have been missing out :(
User Comment
Submitted by PAL on 26 July 2015
So cool that you released a code Carsten... fantastic to do so! Cool intro!
User Comment
Submitted by Dr.j on 26 July 2015
Very cool intro mate..cool sound and great giant logo. good work ! great seeing you back on code after so many years.... its about time to kick my ass also on coding!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (9)
· Production Notes (1)
Fun Stuff
· Goofs (1)
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.092 sec.