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Primary Scar   [2004]

Primary Scar Released by :
World Wide Expressive

Release Date :
17 August 2004

Type :
C64 Demo

Released At :
Primary Star 2004

Achievements :
C64 Demo Competition at Primary Star 2004 :  #2

User rating:*******___  7/10 (11 votes)   See votestatistics
******____  6.4/10 (7 votes) - Public votes only.

Credits :
Code .... Ben of Focus
  Jayce of Focus, World Wide Expressive
  WVL of Slash Design, Xenon
Music .... MCA of Focus
  No-XS of House Designs, Toondichters, World Wide Expressive
Graphics .... Decoy Design of World Wide Expressive
  Hein of Focus, Onslaught, Vision
Text .... The Dark Judge of Focus, World Wide Expressive
Linking .... Jayce of Focus, World Wide Expressive


SIDs used in this release :
Blade Runner(/MUSICIANS/M/MCA/Blade_Runner.sid)
Planetgroove(/MUSICIANS/N/No-XS/Planetgroove.sid)
Snare Intro(/MUSICIANS/M/MCA/Snare_Intro.sid)

Download :
http://csdb.dk/getinternalfile.php/2838/wwe - 2004.08.17 - primary scar.d64 (downloads: 2734)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by SanderFocus on 15 August 2011
"HCL: The first part lacks something designwise, or am i wrong?"

Adding some credit-pictures and moving the star in the upper and lower border would solve it i guess ;)
User Comment
Submitted by Jak T Rip on 4 April 2006
-WOW- I always liked WWE 'back then' (&including the humour)! This one really got me. Very nice in creativity, has convincing code and careful design! I LOVED IT!
User Comment
Submitted by Optimus on 19 August 2004
Ok, I did a mistake. I had the (wrong) idea that it's oneframer by counting the frame update from CCS64 (P for Pause and N for next frame) as I do like crazy with many demo fx sometimes. Today, it doesn't seem like 1frame, I don't know what I wrote yesterday :) And software is just a term that sounds strange here perhaps..
User Comment
Submitted by Puterman on 19 August 2004
Optimus: the code is software, it runs on hardware. Anything more you wanted to know?
User Comment
Submitted by HCL on 19 August 2004
Comm'on, it's not a oneframer.. Oneframer means the effect updates every frame, rite.
User Comment
Submitted by Optimus on 18 August 2004
Yes, I like the 3rd part too. Is it pure software code? How can it be oneframer!?! (Also an older part like this in Arcanum)
User Comment
Submitted by Cruzer on 18 August 2004
Wow, the rotating wobbly grid is really kewl, easpecially the 4th time I watched it, where the lines started to get thicker.
User Comment
Submitted by WVL on 18 August 2004
HCL is right, there are 8 different movements in the last part, although 2 of them look almost the same...
User Comment
Submitted by SanderFocus on 18 August 2004
HCL, you're right. But there was not enough time to add a something to it. The part (as all others) are very old, and we try to modify it with some design. But i agree about the first part, aswell as the endpart it misses something.
Unfortunately there was no time.
User Comment
Submitted by HCL on 18 August 2004
Quite few, but really nice effects in this demo, especially the last one! It looks different from time to time, so make sure to watch this demo ~10 times at least :). The first part lacks something designwise, or am i wrong?
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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