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Helloween   [2015]

Helloween Released by :
Forces of Evil

Release Date :
31 October 2015

Type :
C64 One-File Demo

User rating:********__  8/10 (9 votes)   See votestatistics

Credits :
Code .... The Phantom of Forces of Evil, Longshot
Music .... Heinmück of Salva Mea
  Ole Marius Pettersen of Offence, Prosonix
  Waz of Padua, Zaw Productions
Graphics .... Shine of Accept, CODE7, Delysid, Excess, Flood, Scene World Magazine, Score, Tropyx
  The Phantom of Forces of Evil, Longshot
Charset .... The Phantom of Forces of Evil, Longshot


SIDs used in this release :
Blood 2(/MUSICIANS/H/Heinmueck/Blood_2.sid)
Halloween 2002(/MUSICIANS/W/Waz/Halloween_2002.sid)
Halloween Theme(/MUSICIANS/P/Prosonix/Pettersen_Ole_Marius/Halloween_Theme.sid)

Download :
http://csdb.dk/getinternalfile.php/142944/Helloween.d64 (downloads: 319)
http://csdb.dk/getinternalfile.php/142945/helloween.prg (downloads: 122)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by iAN CooG on 20 May 2016
of course, new version, new entry
User Comment
Submitted by The Phantom on 20 May 2016
I have a question...

If I have ready the PAL version of this demo, can I upload it here, or will a new entry be needed, only with [PAL]?
User Comment
Submitted by daison on 5 December 2015
Nice to see something new by FOE!
User Comment
Submitted by DKT on 1 November 2015
Well designed and executed demo.
User Comment
Submitted by The Phantom on 1 November 2015
@TheRyk - I knew I was pronouncing it right, just wanted to be sure.

Funny thing you should bring up the PAL fix. I have the exact part already loaded and looking into fixing it for both PAL and NTSC. It should have been done before release. I should have said this release was 80% done?
The other 2 parts shouldn't really require any real fixing, just modding of the music routine.
It should have been fixed when released because AFAIK, the PAL scene is more active than NTSC.
Checking into the fixing :) Thanks for the gentle nagging Ryk ;)

The version of Vice I have is 2.4 (win64 x64 mingw). THAT is the one I code or draw with.
I use 2.4.11 -x86 -r28861 (nightly build) for recording.
User Comment
Submitted by TheRyk on 1 November 2015
"is it pronounced REICH?"
similar, think of pronunciation of "Cdr Ryker" :)

BTT/NTSC->PAL: Just launched it on WinVICE2.4 x64sc.exe C64CPAL: Good news is that only the middle part needs some hacking of the rastersplits. In all the other parts all you need to do is, do disable music speed adjustment if PAL is detected. You find PAL/NTSC detector code everywhere on the web, e.g.
http://codebase64.org/doku.php?id=base:detect_pal_ntsc
Just to add some evidence to my point of it's being no rocket science at all :)
User Comment
Submitted by The Phantom on 1 November 2015
@Domspitze - I haven't had issues with that flicker you see. When I first coded this some years ago, THAT was exactly why I didn't release it. I thought I had it fixed and you are correct about the first parts scroll. I should have "over-read" the text so that the characters appeared smoothly. Thanks for the input :D

@Dr. Doom - Thanks. As I always do, I waited for the last possible second to attempt getting it done. By 5am on the 31st, I had only 2 parts 100%. I was already having issues with music corruption during the packing process. Then it would load in the wrong address. Then it would pack, but would run. It just didn't end and I swear, I was about to bust out the load routines before the last attempt when everything packed together and worked. The next one is the one you want, well, the next BIG demo.

@ Board Rider - Thanks. Not always working on something, but seems that way. My brain cannot do "just" one thing in my old age. Seems 3 things minimum, at the same time is about my speed. hahaha. Thanks for the generous comment :D

@TheRyk - (is it pronounced REICH?). I'm no good at PAL fixing. If I were, it would have been done from the get go. Thanks for the comment :D

@ The Phantom - You're an idiot and have no idea what you are doing. Your slap-happy method of coding sucks.
User Comment
Submitted by Domspitze on 1 November 2015
Nice stuff. I like it! But I have some problems with the demo. I tried different NTSC versions in vice but in the second part it flickers in the raster sometimes. And in the first part the chars of the upper scroller appears abrupt.
User Comment
Submitted by Dr. Doom on 1 November 2015
phantom/FOE: Very nice demo you released!
you made it on time before the deadline by 3 hours less!! WHEW! :) Cool picture of the witch on the last page by SHINE!
always NICE to see something released by YOU! :D maybe you'll make another one next year!? ;)
User Comment
Submitted by Board Rider on 1 November 2015
Awesome demo The Phantom/FOE... I know you are always working on something in the background. Always awesome work! Thanks!
User Comment
Submitted by TheRyk on 1 November 2015
"also very nice is Press Space demo like in the old time"
yeah, I second that.

@PAL-Fix: should not be rocket engineering here, alas, needs sb willing to sacrifice some time doing it
User Comment
Submitted by The Phantom on 31 October 2015
Ian, No clue when the last update to HVSC was. My collection shows #63, but to be honest, that is meaningless as I add stuff to it. I never seem to notice small stuff like - or _ , almost seems like they are spaces to me these days.

Dr.J - A pal version is likely not going to happen, unless, of course, you want the task. I'd be happy to give out the sources. As for the color cycling in the credits, I knew I shouldn't have combined 2 effects into 1. The plasma over-powers the bitmap effect, but they both seem to work well together. The first and last part should simply need the NTSC music player removed to play proper on PAL. The 2nd part was originally talked about here: HallowFOE
That part should be a bit harder to PAL fix. The only hardcore routine in that would be the side-borders. If you're up to the task, let me know. I'll give you the sources.
User Comment
Submitted by Dr.j on 31 October 2015
Very nice work i especially like the credits part with very cool color cycling , the gfx is very fine from Shine , i wish you could code more parts. also very nice is Press Space demo like in the old time . a little exception: the first part i would expect for maybe some more nice effects except scrollers but all in all very nice work Eric and Shine . any chance for a fixed Pal version?
User Comment
Submitted by Dr.Science on 31 October 2015
Nice one!
User Comment
Submitted by iAN CooG on 31 October 2015
because you have to update your hvsc, the path is slightly changed (notice there was a "-" now a "_")
User Comment
Submitted by The Phantom on 31 October 2015
Ha! Thanks to the person who added it :)
User Comment
Submitted by The Phantom on 31 October 2015
Couldn't find or add this music - \MUSICIANS\P\Prosonix\Pettersen_Ole-Marius\Halloween_Theme.sid
User Comment
Submitted by The Phantom on 31 October 2015
This demo will work for NTSC machines. If you watch it on a PAL machine, the music will be slow and part 2 won't show correctly.
I wanted to fix everything for PAL/NTSC, but I honestly don't have the time to fix it. I'm on 53 hours no sleep and looking forward to a good nap, so I too can enjoy watching the ghouls,ghosts and goblins out tonight.

Enjoy... And Happy Helloween :D
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