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UniJoystiCle V0.3   [2016]

UniJoystiCle V0.3 Released by :

Release Date :
29 July 2016

Type :
C64 Hardware

UniJoystiCle CommVEx release

Website :

User rating:**********  10/10 (5 votes)   See votestatistics

Credits :
Code .... riq of PVM
Idea .... riq of PVM

Download :
https://github.com/ricardoquesada/unijoysticle/archive/unijoysticle-v0.3.zip (downloads: 73) (Link might be broken.)

Look for downloads on external sites:

User Comment
Submitted by TheRyk on 30 July 2016
LOL! @"keeps you healthy and sane!"

Reminded me a little of the Paperboy Hometrainer by Dienstagstreff but this here is crazy on a totally new level.

You guys are insane in the most cool way.
User Comment
Submitted by Jak T Rip on 29 July 2016
All thumbs and asses up!
User Comment
Submitted by ZeSmasher on 29 July 2016
hola riq.
I've checked wikipedia... there's no nobel prize for nerdism. that's a pity, because otherwise it was all yours! :)
User Comment
Submitted by Oswald on 29 July 2016
that video, is like those "welcome to the internet" memes, hillarious :D
User Comment
Submitted by TWW on 29 July 2016

Promo video: https://www.youtube.com/watch?v=w2cdoTU-GJU

What... In... The... Hell???
User Comment
Submitted by riq on 29 July 2016
Download PCBs, firmware, iOS client source code from here: https://github.com/ricardoquesada/unijoysticle
User Comment
Submitted by riq on 29 July 2016
Promo video: https://www.youtube.com/watch?v=w2cdoTU-GJU

Better if used with The Uni Games: The Uni Games V0.3

Changes since v0.2:

* [NEW] iOS Client: uses "angular position" instead of acceleration to simulate the wheel rotation
more reliable and enables new features like the handicap (see below)
* [NEW] iOS Client: new "handicap", "jump threshold" and "movement threshold" properties which simulate a faster wheel rotation, and adds threshold for jump and movement (no need to recompile for different riders/games)
* [FIX] iOS Client: AppStore compliant
* [FIX] iOS Client: UniJoystiCle mode calibrated for idling and jumping
* [FIX] iOS Client: UniJoystiCle mode shows a DPad instead of bits
* [FIX] ESP8266 Schematic: Uses Copper Pour both in Top and Bottom layers
* [FIX] ESP8266 Schematic: Uses bitmap in bottom layer
* [FIX] ESP8266 Schematic: uses DC Jack Barrel with thinner holes
* [FIX] ESP8266 Schematic: 4066 ICs use VCC and GND from Joystick. C64 works if power external power is off. Otherwise, the unknown state of the ICs was causing strange bugs on the c64. ESP8266 VCC is not used.
* [FIX] ESP8266 Firmware: prints "UniJoystiCle" + version via Serial (good for debugging)

Live demo this coming weekend at CommVEx: http://www.portcommodore.com/dokuwiki/doku.php?id=commvex:start
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