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MD201607   [2016]

MD201607 Released by :
Cosine [web]

Release Date :
31 July 2016

Type :
C64 One-File Demo

Website :
https://github.com/magic-roundabout/md201607-c64

User rating:*********_  9/10 (11 votes)   See votestatistics
*********_  9.3/10 (7 votes) - Public votes only.

Credits :
Code .... The Magic Roundabout of C64CD, Cosine
Music .... Sack of Cosine, Dual Crew Shining
Graphics .... The Magic Roundabout of C64CD, Cosine
Text .... The Magic Roundabout of C64CD, Cosine


SIDs used in this release :
MD201607(/MUSICIANS/S/Sack/MD201607.sid)

Download :
http://csdb.dk/getinternalfile.php/151018/MD201607.d64 (downloads: 551)
http://cosine.org.uk/files/c64/md201607.zip (downloads: 102)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by T.M.R on 2 August 2016
@tlr: i was testing on real hardware and aware there were going to be slight issues...

It would've been fairly easy to just open the upper and lower borders (with a bit of trickery to switch banks during that area since the graphics are all in bank 3) but where's the fun in that? =-)
User Comment
Submitted by tlr on 2 August 2016
@tmr: Positions of splits are a tricky area. On new VICs (8565) you get an 8-pixel aligned split, often with the first pixel grey (=color 15). In your example this means an aligned split with a potentially disappearing pixel on the left side. However on the older VIC (6569) splits will appear one pixel late. In your example this means an split that is shifted one pixel to the right.

You can test these effects in x64sc by selecting the VIC-II type "on the fly". Note that the initial greydot is emulated as always present in x64sc.
User Comment
Submitted by Joe on 1 August 2016
Nice stuff as usual!
User Comment
Submitted by T.M.R on 1 August 2016
@Monte Carlos the upper and lower borders aren't open, what you're seeing is the "sparkle" from the colour changes. i tried to hide it as much as possible with the border colour but it still shows up a teensy bit.
User Comment
Submitted by The Phantom on 1 August 2016
I LOVE RASTERS :D

Nice effect on the scroll as it enters and leaves, really like that TMR. I think the cset could have been a bit thicker, could just be my bad eyes too ;)

I love rasters :) (keep that in mind) :)
User Comment
Submitted by Monte Carlos on 1 August 2016
Why is there a one pixel edge in the upper and lower border? is this a x64sc glitch or also on orig?
User Comment
Submitted by E$G on 1 August 2016
rasters all over!
User Comment
Submitted by Richard on 1 August 2016
I like it. Great raster bar effect, nice music as well.
User Comment
Submitted by Dr.j on 1 August 2016
good old days..oldskool rules!
User Comment
Submitted by Yogibear on 1 August 2016
Neat!
User Comment
Submitted by T.M.R on 1 August 2016
Sorry all, i uploaded the wrong feckin' version of the code! Updated it now...
User Comment
Submitted by Rudi on 1 August 2016
Reading the scroll was a bitch. The rasterbars and its colors was very nice however.
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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