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Snafu'64   [2016]

Snafu'64 Released by :
Megastyle [web], Protovision [web]

Release Date :
10 October 2016

Type :
C64 Game

AKA :
Snake Oil

User rating:**********  9.5/10 (8 votes)   See votestatistics

Credits :
Code .... Majikeyric of Megastyle, Protovision, Retrotech
  Scroll of Jolly Poppers, Megastyle
Music .... Rotteroy of Desire, Megastyle
Graphics .... Majikeyric of Megastyle, Protovision, Retrotech
  Rotteroy of Desire, Megastyle
  Shine of Accept, Delysid, Excess, Flood, Longshot, Score, Tropyx


SIDs used in this release :
Snafu 64(/MUSICIANS/W/Widding_Roy_Johan/Snafu_64.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


Summary
Submitted by Majikeyric on 10 October 2016
SNAFU '64
Commodore 64/128 Instructions
(For 1 to 4 Players with the Protovision 4 Player Interface).

A war between the serpents is on!
Chase your enemies with your aggressive snake, corner them in your maze.
Kill them one by one – or let them kill each other before you strike and win in a game where only the swift will survive.

Aim of the game:

SNAFU '64 is a classic snake trap game where you must direct your snake so that it always has room to keep moving freely.
At the same time, try to block your opponents so that they are forced into a collision.
If a snake collides with the edge of the picture, with an obstacle, with another snake or with part of itself, it is killed and eliminated from the round.

Game variations:
When you see the game title, press fire on your joystick in port 2 to enter the menu.
In the menu you have the opportunity to choose your own game variations by moving the joystick up or down.


1. Play!: Start the game by pressing firebutton

2. Speed: Choose between Slow, Normal or Fast by pressing firebutton.

3. Rounds: Choose number of rounds from 1 to 99 by moving joystick left or right

4. Diagonal moves: Choose ”Yes” or ”No” by pressing firebutton.

If you choose diagonal movement, you can cross a diagonal trail when moving diagonally yourself.
However, the intersection must be between links.

5. Obstacles: Choose ”Yes” or ”No” by pressing firebutton.
If you choose obstacles, these appear as different colored objects scattered about the screen.

6. Remove Dead Snakes: Choose ”Yes” or ”No” by pressing firebutton.

If you choose to remove dead snake, their trails disappears when the player dies. If you keep them, they remain on screen as additional obstacles.

All game variations can be played by 1-4 players.


How to play Snafu '64:

When the game starts all snakes are frozen on the screen untill the fire button on Joystick Port 2 is pressed.
The snakes will start moving in a random direction choosen by the computer.

The snakes will be controlled by the computer untill the player moves the joystick responding to his joystick.
If a player do not move his joystick for the first 5 seconds of the game the computer will control the snake for the rest of the game.
After you have moved your joystick, you will have control of your snake for the rest of the round.
Note that if all ”active players” die, the game will speed up the remaining computer controlled snakes, and quickly finish the round.



Player 1 = Blue Snake (Joystick port 2)

Player 2 = Red Snake (Joystick port 1)

Player 3 = Yellow Snake (Joystick adapter port 1)

Player 4 = Purple Snake (Joystick adapter port 2)

Your Snake will not respond if you try to change direction to the exact opposite of your present movement,
since this would cause you to have a head-on collision with yourself.

When a snake collides, all other surviving snakes are awarded one point.
If two snakes collide simultaneously, both are eliminated and neither receives a point.
Any other surviving snakes, however, receive two points.
Points are accumulated throughout the number of rounds set at the beginning of the game (up to 99).
Points are displayed along the bottom of the screen, in the color of the snake

The ingame music lets you know that the current round of play had reached the "showdown" stage -- a battle between the last two
existing snakes.

If you want to quit the game press ”RUN/STOP” to return to the title screen.










SNAFU'64 Credits:

Programmed by Ruben Spaans and Eric Hilaire

Graphics by Roy Widding

Music by Roy Widding

Game Manual Petscii graphic by Andy Zeidler

A game developed by Megastyle (c) 1997/2016

Game concept roughly based on the intellivision title ”Snafu” (c) 1981 Mattel/Intellivision Productions, Inc.

Play the original game on the INTELLIVISION LIVES!
CD-ROM available at www.intellivisionlives.com
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