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Submitted by riq on 28 November 2016
|Changes since v0.3|
* PCB / Schematic: v0.4.1
* Firmware: v0.4.5
* Android client: v0.4.10
* iOS client: v0.4.6
* Desktop client: v0.4.2
* Datassette pass-through connector PCB: v0.0.1
* [NEW] Docs: Added documentation. See DOCUMENTATION.md
* [NEW] ESP8266 Schematic: Reduced real state. Compatible with C128D and SX-64
* [NEW] ESP8266 Schematic: Using D1 Mini instead of NodeMCU to reduce the real state even more. Making it smaller than 5x5cm. Cheaper to produce
* [NEW] Firmware: Added support for Station mode with or without WPS.
* [NEW] Firmware: Added stats: how many joysticks movements are done, and how many seconds are spent in each movement
* [NEW] Firmware: Added mini webserver (http://unijoysticle.local). Use it to view the stats, to set SSID/passwd, to change to Station mode, to change the MDNS name, to set the interval timeout, and more
* [NEW] Client: Added Commando Mode: Control both c64 joysticks with one game controller. Ideal for games like Commando or Turrican 2 were the granedes can be thrown with button B. Buttons B, X and Y are mapped to Joy#1 fire (or space), Joy#1 down and Joy#1 right respectively
* [NEW] Client: Added Commodore Home mode: For home automation. Replaced the old Linear mode
- [NEW] iOS Client: Added Gyruss mode. Allows you to move the joystick with the gravity.
Example: allows you to play games like Gyruss using with this new technique
* [NEW] Android Client: new client for android. Supports:
* UniJoystiCle mode
* Dpad mode + controllers: Generic and OUYA game controllers
* Commando mode: Generic and OUYA game controllers
* Commodore Home mode
* Resolves unijoyticle.local address
* Can display the server stats from Settings
* Basically it supports all iOS features except Gyruss mode
* [NEW] iOS Client: D-Pad works with MFi and iCade game controllers. When in iCade mode, button A and D act as Fire, and buttons B and C and jump
* [NEW] iOS Client: When using game controllers, optionally jump with button B.
* [NEW] iOS Client: When using game controllers, buttons A and B can be swapped
* [NEW] Tests: New Commodore 64 prg to test the UniJoystiCle + instructions
* [NEW] Layout: Added new Datassette pass-through connector PCB. Useful to power the UniJoystiCle board from the datasette port
* [FIX] Android Client / iOS Client: In settings, the default WiFi address is 'unijoysticle.local' (instead of 192.168.4.1). Needed when in Station mode
* [FIX] Android Client / iOS Client: Instead of sending the state 60 times per seconds, it sends twice per state change. Saves battery life!
* [FIX] iOS Client: UniJoystiCle Mode: rotation direction fixed.
* [FIX] iOS Client: Settings: refactored. Looks nicer. Using Navigation Controller + TableView
* [FIX] iOS Client: Launch screen is the same as the first initial screen. Better UX
* [FIX] iOS Client: Settings + Launch screen work both in Portrait and Landscape modes
* [FIX] iOS Client: source code migrated to Swift 3.0 (Xcode 8.1)
* [FIX] iOS Client: Resets Joy state allowing left/right/up/down to be alone
Vide: playing games using unicycles:
Video: playing games using game controllers:
"official" supported apps:
The Uni Games V0.4
Commodore Home V0.1
· Hidden Parts
About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene
around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made
for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the
people who made the scene (the sceners), but you can also find a lot of the old classic games here.
Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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