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Automaton   [2016]

Automaton Released by :
RasterDream

Release Date :
31 December 2016

Type :
C64 Intro

Released At :
Intro Creation Competition 2016

Achievements :
C64 Demo Competition at Intro Creation Competition 2016 :  #42

User rating:********__  7.5/10 (25 votes)   See votestatistics
********__  8/10 (11 votes) - Public votes only.

Credits :
Code .... Rudi of Darklite, RasterDream
Music .... Jeff
Graphics .... Shine of Delysid, Excess, Nah-Kolor, Onslaught


SIDs used in this release :
Commodore 64(/MUSICIANS/J/Jeff/Commodore_64.sid)

Download :
http://csdb.dk/getinternalfile.php/154013/automaton_intro.prg (downloads: 260)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 1 February 2017
Nice small demo! As a real intro it would be a failure, but as a standalonr it's cool.
User Comment
Submitted by Hammerfist on 8 January 2017
Cool effect, nice how it responds to the music. It seems like this is being terribly underrated… My only criticisms are that there is no nice font and that this shouldn’t be an intro but a demo.
User Comment
Submitted by Jammer on 2 January 2017
Very fresh background routine. Pity that logo hasn't stayed for good in the screen ;)
User Comment
Submitted by Didi on 2 January 2017
Yep, now it fits. Welcome aboard.
User Comment
Submitted by Rudi on 2 January 2017
The compiler now shows: $0801-$3e94 more or less small empty areas inbetween. Thats $3e94 minus $0801 = $3693 bytes. Add that to screenmem £3693+$3e8 = $3a7b. The area around $2040 to $2880 is clean because else it crashes by unknown reasons. Dunno if it has something to do with the musicplayer. But $3a7b should fit the rules unless I've missed something. Added space-check in credits as well.
User Comment
Submitted by Didi on 1 January 2017
Sorry, still not valid. RAM usage is $0400-$4628. Screen RAM counts as used mem. Please add SPACE check in credits display as well.
User Comment
Submitted by iAN CooG on 1 January 2017
For me its ok now, added to the compo for you (category c64 demo like the others)
User Comment
Submitted by Rudi on 1 January 2017
Fixed. Did some cleanup, but the mainloop code needed to be aligned to a hi-mem address, so i puted it in $3000. the area from $2616-$2fff are free then, but I think it should fit the RAM-usage now.
User Comment
Submitted by Rock on 1 January 2017
I liked this one alot. Cool.
User Comment
Submitted by Didi on 31 December 2016
Appears more like a dentro with multiple parts than a classical intro. Walking the borderline ragarding this rule. Memory rule kicks it out... for now.
User Comment
Submitted by iAN CooG on 31 December 2016
Very good idea, works for me. Too bad you put various stuff at too distant locations. 0800-0e00 could be free apart a small snippet of few bytes at $0d80 (WHY?) then $1b70-$1fff, $2080-$27ff, $3e30-$47ff are all free and unused. The charset at $4800 and textscroller at $5500-$5700 can be squeezed inside the unused areas for sure. Fix it and you can add a v2 which can compete =)
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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