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Scharf   [2017]

Scharf Released by :
ChristopherJam

Release Date :
3 January 2017

Type :
C64 Crack intro

Released At :
Intro Creation Competition 2016

Achievements :
C64 Demo Competition at Intro Creation Competition 2016 :  #28

User rating:********__  7.7/10 (30 votes)   See votestatistics
*********_  8.5/10 (13 votes) - Public votes only.

Credits :
Code .... ChristopherJam
Music .... ChristopherJam
Graphics .... ChristopherJam
Text .... ChristopherJam
Charset .... ChristopherJam


SIDs used in this release :
Fragment 16(/MUSICIANS/C/ChristopherJam/Fragment_16.sid)

Download :
http://csdb.dk/getinternalfile.php/154041/scharf.prg (downloads: 315)
http://csdb.dk/getinternalfile.php/154059/scharf-1.2.prg (downloads: 131)
http://csdb.dk/getinternalfile.php/154056/scharf-1.1.prg (downloads: 64)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by ChristopherJam on 13 January 2017
Fair cop Jammer; it's missing a lot of the elements I was going to incorporate before I fucked up my scheduling. There's still memory left!

Thanks for the props, all :)
User Comment
Submitted by Jammer on 8 January 2017
A bit of dilemma here. Pulling off FLI within 16k is madness but at the same time intro is not of those prettiest ones ;)
User Comment
Submitted by Hammerfist on 8 January 2017
Read the production note. Really needed that to understand why this is so amazing. The memory limits wreak havoc on design in this case.
User Comment
Submitted by Axis/Oxyron on 5 January 2017
Unbelievable to see FLI stuff with this 16kb limit. Must be some black magic involved.
User Comment
Submitted by Yogibear on 5 January 2017
Nice charset!
User Comment
Submitted by ChristopherJam on 4 January 2017
Thanks Cruzer.

Oswald; video matrix/bitmap. cf the production notes.
User Comment
Submitted by Oswald on 4 January 2017
scroller fonts seems to be realtime generated ? whats with all the cryptic stuff, vm, bm, etc ? :) please explain :)
User Comment
Submitted by ChristopherJam on 4 January 2017
..and 1.2 runs code to initialise d800 after depacking, rather than having a packed segment that decrunches to d800 directly.
User Comment
Submitted by Cruzer on 4 January 2017
Definitely looks like something I wouldn't expect to be possible with the 16K continuous area restriction. Respect!
User Comment
Submitted by ChristopherJam on 4 January 2017
@Isildur, I was torn about whether to replace the one someone kindly provided within minutes of the first release. On the one hand, it didn't show off the plasma, but on the other it also didn't spoil the surprise :)
User Comment
Submitted by ChristopherJam on 4 January 2017
OK, 1.1 also clears interrupts and sets $01 after the unpacker jumps to $6de0. Let me know if that's ok!
User Comment
Submitted by Didi on 4 January 2017
The decrunched program has to be runable directly from sysline, so if you need any registers like $01 to be set to make it working, these settings need to be done inside the $4000 limited area.
User Comment
Submitted by Isildur on 4 January 2017
Your plasma thing deserves better screenshot!
User Comment
Submitted by ChristopherJam on 4 January 2017
Decruncher needs ROM and interrupts disabled. Would
    lda #$7f
    sta $dc0d
    sei
    lda#$35
    sta 1
be ok? I can defer the d011 and d02x writes after decompressing; they were just to blank during decrunch.

I can rerun the same code at 6de0 as well if that gets me back inside the rules.
User Comment
Submitted by Didi on 3 January 2017
Makes some init at $080d without the relocated code at $4000-$8000 does not run. Counts as used memory, sorry. Invalid entry the way it is.
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