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Frodigi 8   [2017]

Frodigi 8 Released by :
Algotech

Release Date :
24 January 2017

Type :
C64 Demo

User rating:*********_  8.6/10 (8 votes)   See votestatistics
**********  9.6/10 (5 votes) - Public votes only.

Credits :
Code .... Algorithm of Algotech, Onslaught, svenonacid
Charset .... Crossbow of Crest
Concept .... Algorithm of Algotech, Onslaught, svenonacid
Loader .... Bitbreaker of Arsenic, Nuance, Oxyron
Sampling .... Algorithm of Algotech, Onslaught, svenonacid

Download :
http://csdb.dk/getinternalfile.php/154551/frodigi8-fixed.d64 (downloads: 537)
http://csdb.dk/getinternalfile.php/154550/frodigi8.d64 (downloads: 129)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 31 January 2017
Sounds really, really great, actually.
User Comment
Submitted by Medicus on 25 January 2017
A demo with help from Crossbow.
User Comment
Submitted by algorithm on 24 January 2017
Thanks all

@creamd. the average datasize for all 6 song snippets is 157k (47 seconds each x 6) equates to around 282 seconds (4 minutes and 42 seconds or so). Some of the snippets take up approximately 450 bytes per second on average (speech) while others just under 600 bytes a second. Opted to stream the data instead and to pack the semi-bytepack data (700 bytes unpacked per sec) using doynax instead. This roughly gives the 450-590 or so bytes per second dependant on the audio content.

Utilising lossless codebook with delta for amplitude data instead of 40bits for the amplitude for 8 channels, would have just about given me the rate of over 500 bytes per second without resorting to using the other packer for final packing of the stream, (although this would take up several kilobytes of data for the able) but opted to stream the data instead (and to use the doynax packer to pack the 23 second segments into 10-15k of space

It works well for speech, but bear in mind it is not specifically suited for it (a speech codec for speech only would probably pack the data considerably smaller.)
User Comment
Submitted by PAL on 24 January 2017
This is incredible cool Algo... I can only imagine where this will end up in the future... I guess the input to the encoder would do very huge differences in different levels and noise in bottom of compression and so on... very interesting thing you work on here.
User Comment
Submitted by Inge on 24 January 2017
Although the sound is somewhat "coloured" by the sinewave, it's still impressive quality.
User Comment
Submitted by CreaMD on 24 January 2017
It's raw, but impressive! How much one song takes in memory?
User Comment
Submitted by Oswald on 24 January 2017
great job !
User Comment
Submitted by algorithm on 24 January 2017
Should autodetect sid type. Results may vary quite a bit on old sid.

For Digimax mode (Make sure it is set to $de00) Hold down space while booting. All production note texts included in the demo.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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