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Hokube   [2017]

Hokube Released by :
Hokuto Force [web]

Release Date :
10 May 2017

Type :
C64 Intro

User rating:*******___  7.4/10 (6 votes)   See votestatistics

Credits :
Code .... Bytebreaker of Hokuto Force
Music .... G-Fellow of CODE7
Graphics .... Bytebreaker of Hokuto Force
Design .... Bytebreaker of Hokuto Force


SIDs used in this release :
Dark Intro (tune 2)(/MUSICIANS/G/G-Fellow/Dark_Intro_tune_2.sid)

Download :
http://csdb.dk/getinternalfile.php/158048/Hokube [HF].D64 (downloads: 229)
http://csdb.dk/getinternalfile.php/158072/hokube2.prg (downloads: 55)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Bytebreaker on 12 May 2017
The coder MJ from forum64.de has fastened up my code. Please see hokuto2.prg.

No I will sit and learn what he did. Next time more colors and faster code from me. :-)

Thank you for your feedback.
User Comment
Submitted by Shine on 12 May 2017
I dig this. And i like the honesty of this very much! Respect! :D Go ahead!!! :)
User Comment
Submitted by Bitbreaker on 12 May 2017
Drawing into hires can be just as fast as charset, but having 2 bitmaps as doublebuffer is eating loads of ram. The clearing via screen still works.
User Comment
Submitted by Bytebreaker on 11 May 2017
@ Bitbreaker

Hello "Namensvetter". My apologies, this is my first "real" assembly intro. I know your work and I know you help others with articles on codebase. I will never again copy chars bytewise by hand in two bitmaps. Instead I will use irq-triggered textmode and tell the c64 where to find the charset. The bresenham algorithm is self-developed, I am sure this can be done faster, or you could even use a completely different algorithm. I get also slowdowns by using hires only. No line drawing in charsets, etc. It's my first real shot, give me some time. :-)
User Comment
Submitted by Bitbreaker on 11 May 2017
i ... find ... this ... very ... slow, expected it 8 times faster, as you have byte in your handle, not bit :-D
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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