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Raveloop14.xm   [2017]

Raveloop14.xm Released by :
Deetsay

Release Date :
7 October 2017

Type :
C64 Music

Released At :
Zoo 2017

Achievements :
C64 Music Competition at Zoo 2017 :  #11

User rating:*********_  8.9/10 (14 votes)   See votestatistics

Credits :
Code .... Deetsay of Da Jormas, Nah-Kolor, Panic
Sampling .... Deetsay of Da Jormas, Nah-Kolor, Panic

Download :
http://csdb.dk/getinternalfile.php/161640/RAVELOOP14.PRG (downloads: 278)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by deetsay on 26 November 2017
The "Making of.." is featured in Vandalism News #67 !
User Comment
Submitted by TheRyk on 15 October 2017
ahhh ze break beats <3
User Comment
Submitted by Apollyon on 15 October 2017
This is haaard, I like it! Reminds me of my own Fasttracker and Skaletracker experiments, perfect and confusing but recognizable name for the tune :)
User Comment
Submitted by Naku on 9 October 2017
mindblowing, awesome track <3
User Comment
Submitted by Digger on 8 October 2017
Increaudible! Amen loop still holds tight. Reminds me of my own FT2 experiments back in the days.
User Comment
Submitted by deetsay on 8 October 2017
Hehe sorry, the ".XM" in the name is a joke, I was just trying to come up with a provocative title for the compo..

It's all programmed and composed in assembler, I started working on it a few weeks ago after talking to you about modern love classics, actually, because you said there is no editor. ;-)
User Comment
Submitted by Jammer on 8 October 2017
So I assume original XM has to be composed in appropriate way to construct main loop data which mixes down majority of original channels?
User Comment
Submitted by Oswald on 8 October 2017
love this crazy SID revolution thats going on these years.
User Comment
Submitted by deetsay on 8 October 2017
I think there's only 8 channels used now (chord=3,bass,pwm-sound,blops,beeps and amen), but at this volume it's not distorting too bad yet. The SID ch3 waveform output doesn't have the envelope multiplied yet, so the sounds are pretty on/off... However, sync and ringmod are working (as proven)
User Comment
Submitted by Groepaz on 8 October 2017
cool idea this approach
User Comment
Submitted by deetsay on 8 October 2017
THCM mixes 4 sample channels I guess? This is pretty different, there's a 40k loop that's playing, and stuff is mixed into the loop. Sounds can be mixed in from samples OR SID channel #3 :-). And the loop can be overwritten as well.

Using the Soundemon 8-bit sample player from codebase64, obviously.
User Comment
Submitted by Jammer on 8 October 2017
Dafuq? :D How does is compare to THCM technically?
User Comment
Submitted by deetsay on 8 October 2017
13.6kHz unlimited channels ;-)
User Comment
Submitted by Jammer on 8 October 2017
Wow, what are specs for the routine? :O
User Comment
Submitted by Isildur on 8 October 2017
Incredible!
User Comment
Submitted by Mixer on 8 October 2017
There is something really cool going on in this. Amen.
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