Crazy Cars III +6D [easyflash] 
Released by :|
Release Date :
31 January 2018
Crazy Cars III Tape version
Look for downloads on external sites:
Submitted by Tim on 3 February 2018
|Yah.. I mean you can never be 100% certain on old stuff, but after a unfortunate release last year we tend to do double checks on double checks now :) that said I'm pretty confident there's no tape version.|
As for the disk/cart thingie.. nah, I think we put all the patience we could find for the game into it already :) but who knows, perhaps someone does reimaged graphics works, sounds tracks, etc. then it might yet make a nice EF.
Submitted by Romppainen on 3 February 2018
|Back in the days I rummaged thru several databases/sources and found 9 different cracks which were all based on disk version, haven't done a recheck since that but I'm pretty sure the tape crack (or additional cracks) would've surfaced by now in the case there would be one. What comes to NTSC original I have no idea about possible differences, I don't have the original nor images and to be honest I didn't even thought about hunting it down.|
Suggestions... How about putting this one also on disk and cramming disk version into EasyFlash? :)
Submitted by Tim on 3 February 2018
|Wow, thanks for the comments all!|
Some feedback from our side;
In response to using the term ‘first release’.. obviously we deliberately ticked that box, so here’s why;
(a) There is no appropriate category for EaslyFlash and since CSDB is a collecting database we tried picking the next best thing.
(b) Factually it simply is the first crack release of this version.
(c) By now SD2IEC and EasyFlash are an ever growing popular storage medium, and I’ll go as far as claim there were far more releases copied onto SD2IEC and EasyFlash than to actual diskettes. So if this release contributes to only one more person going “hmm, let me think about this for a second” then progress is made and a goal is achieved mentioning the first release.
(d) Both Game Corner and Propaganda have not published in 3 years. The last issue of Vandalism News was at best questionable. In 2017 we largely did what everybody else does.. so whilst waiting for previously mentioned to realize it’s already 2018, or some miraculous return of an authority like gamers guide to claim otherwise, we’ll stand by point (b) and claim it factually is the first cracked release of this game.
If CSDB wants to ignore a factual truth; the game is cracked and no other group did it prior; then by all means remove the tag because EasyFlash is not stock hardware.
We respectfully disagree of course, and would like to point out it makes about as much sense as CSDB does allow PAL only releases to be called first releases, which don’t even run half the stock hardware due to NTSC incompatibility.
Also note, just to make sure there is not someone out there that thinks we tried to chase points, doing a disk version would have been the easy way to claim a first release, and it would have been more genuine than say releasing previews of full games that have already been cracked decades ago.
I just want to be crystal clear on that one as not everybody reading knows what effort is involved in manually rebuilding a game as was done here.
Wow, first of all thanks for that massive piece of research!
To answer your question; yes in retrospect perhaps a bit confusing.
We took the “Arcade” term early in, whilst researching the game.. it was referenced as such on a forum, and at that point it was still unclear which versions were released. For example I chased for three days after a supposed hit squad release for which I found no proof of existence. Also we hadn’t confirmed yet that CSDB had all the cracked versions (which meanwhile has been confirmed by a few friends with databases).
In an attempt to make the docs complete, we took both the original C64 “leaflet” as well as the Amiga/Atari manual (referenced by the leaflet) into the docs to have at least the official specifics. Here’s where we also came across that only the PAL disk version is being described with a load/save for example.
As I never did go back to check the NTSC original (as we were working on the tape source) I am curious if that manual was even correct.. do you by any chance know if the NTSC disk does/doesn’t save?
So yah, as you have perfectly pointed out.. the tape version is straight forward no brainer action, I guess that is why at some point someone had the idea to call it the arcade version and we copied the term. I still like the term, as it describes it well, however not used by the publisher and therefore something to watch on future releases, thanks for that advice!
And last but certainly not least..
We’ve started to get quite a few requests on future EF3 releases, and those are actually very welcome. The one thing usually missing is a good motivation on why that specific title.
So.. if anyone reading would like to drop a suggestion please do so in PM or directly to an Excess contact. We do already have a fair pile of “because it’s a cool game” and “because it loads so slowly” so anything a bit more creative will probably end up higher in the pile for us to look into ;)
Submitted by Goat on 2 February 2018
|I also think that "Arcade" should be removed, as the original wasn't called so. And please remove "First release", because it is Easyflash only and not pure hardware...|
Submitted by Yogibear on 2 February 2018
Submitted by Romppainen on 1 February 2018
|I've seen the notes, its just that IMO this haven't been officially called "arcade version" anywhere, ever, so it would be more logical to separate versions just as "disk" and "tape" or just specify either one like N0S did with their Test Drive cracks. Matter of taste, I guess.|
Submitted by Knight Rider on 1 February 2018
I think naming this as "arcade" version is somewhat confusing solution
Only if you didn't read the production notes. http://csdb.dk/release/?id=161848&show=notes#notes
.... I couldn't follow when and how many extra boosts are added between stages as I locked the variable permanently to certain value when I completed the tape version.
You can now use the C= key and advance the stages, and note the BOOSTS added to complete your analysis.
Submitted by Romppainen on 1 February 2018
Not sure what the difference between this and this is :
Crazy Cars III
I think naming this as "arcade" version is somewhat confusing solution, it would be better to simply discuss about tape and disk versions of the title. I did quite a research between tape and disk versions some time back, have fun:
DISK: You can select whether to view intro or jump straight to game.
TAPE: There is no intro.
BOTH: Some of the texts differ between each version.
DISK: You proceed by pressing fire button, and game goes to to player selection.
TAPE: you proceed by pressing space, and game goes straight to first stage.
DISK: You can select your character from 20 different drivers.
TAPE: There is no selection, you always play as Richard Cooper although this isn't indicated anywhere in game.
DISK: After player selection there is MAP SCREEN with additional subscreens (SHOP, GARAGE, OPTIONS, DRIVERS, BUY PASS).
TAPE: All of the above has been removed.
STAGES AND GAME PROGRESS
DISK: There are 4 divisions, 15 stages per division, and you can select stages from map screen semi-freely (depending whether you have enough money to pay entering fee or not).
TAPE: There are 12 stages in fixed order.
DISK: You can view information about each stage before entering.
TAPE: There is no information shown about current stage or division.
DISK: You check your current position in division ranking chart from DRIVERS screen.
TAPE: Ranking system has been removed.
DISK: Whether you win or lose you can't play same stage twice in the same game.
TAPE: In the case of losing a race the game continues from same stage.
DISK: One of the stages in each division is so-called challenge stage which leads you to next division when won. You need to BUY PASS in order to enter the challenge.
TAPE: There are no separate challenge stages.
DISK: Challenge stages have time limit.
TAPE: None of the stages have time limit.
DISK: There is short animated interlude sequence when you complete each division.
TAPE: There are no interludes anywhere in between.
DISK: There is an additional ending sequence when you complete 1st division and therefore the whole game.
TAPE: AFter completing 12 stages there is alternate text-only ending with music from disk version's division completion interlude.
DISK: You can save or load your progress in OPTIONS screen.
TAPE: Saving and loading have been removed.
DISK: You need money to enter races, upgrade your car and buy passes required to enter the challenge stage. You can earn money by winning races and gambling with other contestants before entering races.
TAPE: Money as an element is completely omitted as there are no SHOP, GARAGE, gambling or need to BUY PASS.
UPGRADES AND DAMAGE
DISK: You can buy upgrades and boosts from SHOP. Selection is different in each division.
TAPE: Upgrades and extra boosts appear automatically during your progress in game.
DISK: You have option to update your car into roadster model in division 2, which also affects to the car sprite.
TAPE: Roadster upgrade doesn't exist in tape version.
DISK: You can have (buy) automatic or manual transmission.
TAPE: You always have automatic transmission.
DISK: You can view your car damage and repair it in GARAGE.
TAPE: Car damage is zeroed between each stage.
BREAKDOWN OF TAPE VERSION
000-019 title screen
019-054 game engine & stage 01 (loading break at 040)
054-064 stage 02
064-074 stage 03 - upgrade: Super tyres
074-084 stage 04
084-093 stage 05 - upgrade: Radar detector
093-101 stage 06
101-110 stage 07
110-119 stage 08
119-128 stage 09 - upgrade: Super brakes
128-136 stage 10 - upgrade: Radar jammer
136-144 stage 11 - upgrade: Snow tyres (deactivating Super tyres)
144-152 stage 12 - upgrade: Night vision goggles, Super tyres (deactivating Snow tyres)
156-??? not scanned but couldn't proceed from ending screen
I can't be arsed to check whether the tape stages match the ones in disk version and which of them have been used, that's too much even for my perfectionism, and also I couldn't follow when and how many extra boosts are added between stages as I locked the variable permanently to certain value when I completed the tape version. I don't really think anyone really cares about getting that deep in it anyway.
EVERYTHING IN A NUTSHELL
DISK: There is intro, animated sequences, menu screens, strategic elements, lots of selections and actual driving stages.
TAPE: Everything except title screen and limited selection of actual driving stages have been removed.
STUFF THAT STILL COULD BE CHECKED
DISK: I believe the opponents in each stage vary between every game, might be affected by ranking - ?
TAPE: Looks like the opponents in each stage are fixed just like most of the other variables - ?
DISK: Is there any Game Over screen in the disk version when you fail in game completely?
TAPE: There is no Game Over as such, failing a stage restarts it.
Submitted by Pitcher on 1 February 2018
|Not sure what the difference between this and this is :|
Crazy Cars III
Submitted by hedning on 1 February 2018
|First releases are for stock c64 setups, indeed.|
Submitted by Dr.Strange on 1 February 2018
|Really nice version. However, EF rels don't qualify as first releases.|
Submitted by chancer on 1 February 2018
|sorry , personally I don't class it as a #1... to me that's the "full game", and that's been around for a rather long time. also not like you had any time pressure and even them versions have had their loaders changed etc. greets to my old TRB / BYG dev friends ;-)|
Submitted by Knight Rider on 31 January 2018
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