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Retaliate V0.3 Final Beta   [2018]

Retaliate V0.3 Final Beta Released by :
lvcabral

Release Date :
3 February 2018

Type :
C64 Game Preview

Website :
https://github.com/lvcabral/retaliate64

User rating:awaiting 5 votes (4 left)   See votestatistics

Credits :
Code .... lvcabral
Music .... Jeroen Tel of Focus, Maniacs of Noise
Graphics .... lvcabral
Directory Art .... Logiker of Digital Talk


SIDs used in this release :
Scout(/MUSICIANS/T/Tel_Jeroen/Scout.sid)

Download :
http://csdb.dk/getinternalfile.php/164380/retaliate03.d64 (downloads: 100)
https://github.com/lvcabral/retaliate64/releases/download/v0.3/retaliate03.d64 (downloads: 25) (Link might be broken.)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 4 February 2018
I love it when you deviate from the usual game ideas. Cool thing with having to collect ammo at first!
User Comment
Submitted by lvcabral on 4 February 2018
I will see what I can do about the "joystick only" on menu. I can't promise :)

BTW I have a musician engaged on the project, so thanks for all contacts about that. This community is awesome!
User Comment
Submitted by Steveboy on 4 February 2018
Hi! This is awasome game!
Could it be possible to control the game solely by joystick only? It would be a real arcade experience. Very good conversion so far!
User Comment
Submitted by lvcabral on 4 February 2018
Changelog:

- Updated Splash bitmap to show 3 of the ship models
- Added SID music support (using Dion Olsthoorn library)
- Added SID music during game play (see credits)
- Implemented support for NTSC on PAL music playback
- Implemented new screen with Score Points and Game Control information
- Implemented Game Pause (using space bar)
- Added new Hangar title using sprites
- Implemented support to select ship model with joystick on Hangar
- Implemented shield activation (with joystick) on Hangar
- Added option to disable music on Hangar
- Added option to disable sfx and music during the game
- Moved difficulty level selection to Hangar and added to saved data
- Reduced number of stars to improve game performance
- Improved performance of shield gauge display routing
- Fixed shooter aliens "double round" issue on Hard mode at the end of waves
- Reorganized game memory map

The next release will be the final 1.0 with support for multiplexed aliens, making the game playability closer to the original. As this feature requires me to study advanced topics, and refactoring the game code to use IRQ, it may take a little more time for me to release it, than I took for the first 3 beta versions. I'm not sure if I would be able to add an original SID music to the game, if someone would like to help please contact me.
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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