Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in - nap
Ballerstein3000   [2018]

Ballerstein3000 Released by :
Wertstahl

Release Date :
19 May 2018

Type :
C64 One-File Demo

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... Wertstahl of Genesis Project

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by bodo^rab on 1 September 2018
I like it. But it's sad that there is no sound.
User Comment
Submitted by ws on 5 June 2018
anyways: http://dl.dataelephant.net/ohno.prg (space blurs. intentionally set to 0.7 fps)
User Comment
Submitted by ws on 4 June 2018
ian, i am very sorry i/my work made you feel this way. these are just random values generated from a simple bus noise noise generator routine, something that i am very fascinated with and that is probably not as random as i thought which was thoroughly explained a few times. then the randomness is smoothed down by an experimental algorythm that i am just learning about and then it is colored by some random coloring and distorted by some random distortion. due to the fact that i use a 256 shades (characters) precalculated dither font and due to some very rushed design it is abnormally large. there is nothing good about it, except for the fact that i personally like how it looks and that it is just noise. i will probably not release something like this again. -- but then again, i am not so sure, because i think this is a free space and unless i do something offensive, i am sure i will not be judged for it - though i do not care about judgement, unless i am in a court or compo. <3 + respect ws
User Comment
Submitted by iAN CooG on 21 May 2018
I don't see what's good with this, please explain in what this random dots generator should be special and why it needs to be 12kb.
User Comment
Submitted by bugjam on 20 May 2018
Smaller version would need a new entry.
User Comment
Submitted by ws on 19 May 2018
Jammer, you are correct, i could even really make it a 4k, but i was hesitant to file it as an intro, since it really is just a glitch effect. I dont know - shall i change it to intro or reupload a smaller version (probably the dither font could be generated).
User Comment
Submitted by Jammer on 19 May 2018
Correct me if I'm wrong but if prg is 12kb, this shouldn't be labelled as 4k intro? ;) Tasty glitch, though, even if it should be below 256b :D
User Comment
Submitted by ws on 19 May 2018
Yes, good that you point that out - it is really just a big blob, not optimised, because it happens to be a byproduct of ... something. I liked the noise so much though, that i found it worth releasing.
User Comment
Submitted by TheRyk on 19 May 2018
maybe a bit bulky in terms of RAM
otherwise loveley glitchy stuff I like
User Comment
Submitted by ws on 19 May 2018
No sound. Recommendation: Acid Scout. Note: might fail to entrope on certain C64 chipsets. Turn up the color. Epilepsy warning. Intox warning.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
· Summaries
· User Comments (10)
· Production Notes
Fun Stuff
· Goofs
· Hidden Parts
· Trivia
Forum
· Discuss this release
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.09 sec.