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LCP Memories   [2005]

LCP Memories Released by :
Fairlight [web], Instinct

Release Date :
2 October 2005

Type :
C64 Demo

Released At :
Black Birdie 2

User rating:********__  8/10 (17 votes)   See votestatistics
********__  8.2/10 (10 votes) - Public votes only.

Credits :
Code .... Hollowman of Fairlight
  JackAsser of Instinct
  Puterman of Fairlight
Music .... Maktone of Fairlight
  Zabutom
Graphics .... Hollowman of Fairlight
  oys of Fairlight
  Vodka of Fairlight
Loader .... Krill of Plush


SIDs used in this release :
3 Ankare(/MUSICIANS/M/Maktone/3_Ankare.sid)
LCP Memories(/MUSICIANS/Z/Zabutom/LCP_Memories.sid)
Time Flies(/MUSICIANS/M/Maktone/Time_Flies.sid)

Download :
http://csdb.dk/getinternalfile.php/9062/memories.d64 (downloads: 3978)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/f/Fairlight/LCP_Memories.zip (downloads: 557)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by markus sinalco on 23 January 2017
I do not now much about the backgrounds of tis demo, but i like it in a strange way. Everything fits. Even today.
User Comment
Submitted by psych858o on 9 October 2013
Like it!
User Comment
Submitted by Matt on 27 June 2007
for some reason, one of my favorites!
I especally dig the music from zabutom!
User Comment
Submitted by CreaMD on 22 June 2007
Ok I must confess that I missed this one. I like it. Athough music is too happy for my taste. Some upbeat (or how they call it) stuff from PRI would fit more ;-)) (and maybe not)
User Comment
Submitted by Groepaz on 22 June 2007
hehe nice demo, the end-upscroller simply rocks. ASSWANKERS UNITE!!!
User Comment
Submitted by Archmage on 22 June 2007
Had a good laugh from this. Some very decent coding too from what I can tell. Yay!
User Comment
Submitted by Jucke on 14 October 2005
What a feeling seeing MacX, Booger, Maktone and Puterman in a demo! I really liked the "passing the spliff" part which made me feel like at LCP at once. The part with Maktones head suddenly appearing in the vector maze had me jump in the data chair. Maktone has never been this scary! (; Big up.
User Comment
Submitted by Oxidy on 5 October 2005
fuckings to hollowman for fucking blackdroid. wrath prefers to keep it in the family.
User Comment
Submitted by hollowman on 5 October 2005
graham, puterman had problems on his c128d and i guess i will have on mine too, but i had no possibility to transfer to the real thing to test while developing the demo.(fuckings to blackdroid for not sending the rr+rrnet i paid for)
User Comment
Submitted by Optimus on 5 October 2005
I really love this demo. Several smooth effects, funny and clever texts. Maktone dungeon horror! The last paragraph before the end upscroller had an impact on me. That's the spirit! ;)
User Comment
Submitted by Graham on 5 October 2005
I agree that the loader part is top notch elite coding :) But the loader itself is teh sucks on my C128DCR: crashes all the time. Had to watch the demo on emulator.
User Comment
Submitted by Oxbow on 4 October 2005
i think it's brilliant and boasts humour to all wankers, and oxyron's comalight x loading screen copy is well found if my memory serves me well, that particular loading screen was the only thing done by graham in comalight x.. wasn't it?
User Comment
Submitted by RaveGuru on 4 October 2005
This is how a fast production should always be: Good music, nice graphics, sweet sarcasm, serious code and unserious attitude. You can really sense the joy while creating this piece. Quick, dirty and delicious!
User Comment
Submitted by Oxidy on 3 October 2005
HAHA, this was great!

Jag tror citerar min gode vän nokiny:
"Ett deejmo mä glimten i öugat kan man sajja."

Bra jubbat!
User Comment
Submitted by Hein on 3 October 2005
Ik had je nog zo gezegd, Ben, niet op enter drukken nadat je je mening hebt verkondigt. ;)
User Comment
Submitted by Richard on 3 October 2005
A brilliant demo. Love the music, love the effects and love the sarcastic/comedy banter :) Keep up the good work crew!
User Comment
Submitted by Trash on 3 October 2005
@HCL:
Sure, it's the same but a bit revisited. I'm in no hurry are you?
User Comment
Submitted by HCL on 3 October 2005
@H: It's probably the same DYSP he started to deliver in 1992. Just let him pretend ;).
User Comment
Submitted by Radiant on 3 October 2005
Not their finest hour. JackAsser's part is impressive, but could do with a better color scheme. Some nice graphics. I had hoped more from Zabutom's first C64 production than just a cover, but it is well made. Hope to hear more of his original compositions in the future, he sure is one of the most talented composers around.

The rest of the demo was quite bland. I was expecting more from this crew, though it was made in a short time, so I guess it's understandable.
User Comment
Submitted by ZZAP69 on 3 October 2005
Nice to combine coold effects with a good sense of humor. I really liked the kaleidoscope. Maktone almost scared the shit out of me in the 3D-labyrinth. ;)
User Comment
Submitted by Trash on 3 October 2005
When the dysp is delivered you all might be impressed , until then I reserve the right to settle with some additional coding when Hollowman asks me to.

I really liked Jackassers parts and I liked Hollowmans tunnel. The chesswaver looks nice. The raycaster could have been optimized harder but who cares when you get to see Maktone.
User Comment
Submitted by hollowman on 3 October 2005
i thought i stole the vector kaleido from some amiga demo which i forgot the name and group of. oh, and i think tunnel,raycaster,twister,chesswaver and upscroll have also been done before. trash coded the 4x4 displayer, cut down a depacker with a few cycles and failed to deliver a dysp. greetings to skate for taking the demo the right way, and fuckings to ben for looking for depth and love in all the wrong places. and also, the loaderscreen rocks =)
User Comment
Submitted by HCL on 3 October 2005
Don't get exhausted Oswald, we all know you HATE this kind of shit. Btw. the vector kaleido was stolen from a PC-intro by Funktion or whatthehell they call themselves. 0 Points, except for Trash who, whatever he did, did something, but appearently not enough to score a credit to Booze Design ;).
User Comment
Submitted by Skate on 3 October 2005
The loader screen kills the action but rest is ok. I specially liked the chesswaver efect which is inspired from "living" as well I think :) (I read the upscroller at the end hehe). It was fun to watch this demo. I want more from Fairlight.
User Comment
Submitted by Oswald on 3 October 2005
WA! I LOVE IT! Some truly INNOVATIVE coding here, and I like the "we dont take ourselfes too serious" attitude. Look closely at the upscroller, you never saw the c64 printing chars in this quality!
User Comment
Submitted by Luca on 3 October 2005
It's the very first Zabutom's c64 entry. Hence, it r0xx, simply.
User Comment
Submitted by nightlord on 2 October 2005
nice one. thanks for the multicolor rotator and the high frame-rate of the raycaster. believe it or not we nearly had a kaleidoscope filled vector in "living"... do you think we have much too similar inspirations :).

and hey that last picture is converted... heh he :)
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