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Space Taxi +DTV-Samplefixed   [2005]

Space Taxi +DTV-Samplefixed Released by :
Crest

Release Date :
31 October 2005

Type :
C64 DTV

Properties: Onefiled

AKA :
Space Taxi 2005

User rating:awaiting 8 votes (6 left)   See votestatistics

Credits :
Code .... Crossbow of Crest
Graphics .... Crossbow of Crest
Trainer .... Crossbow of Crest
Linking .... Crossbow of Crest
Bug-Fix .... Crossbow of Crest

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Overdoc on 29 February 2024
I second what Neo-Rio wrote:
This isn't a 'onefiled' version, in fact it's a 2 file version which requires a diskdrive/SD2IEC to be available when running the game.
Imho, 'onefiled' means that a game is only one file, nothing more. If there is a high score file, then the crack should work correctly even when the file is not available or cannot be generated.
One of the original reasons for one-file cracks was tape compatibility, which nowadays might not be so important any longer, but think about one file hardware like tapcart, tapuino, cartridges like multi-carts, easyflash etc.
A onefile release should not require any additional hardware connected to the C64 once the game is loaded and run.

I wonder how this crack works when flashed into DTV, when it cannot start without a high score file?
User Comment
Submitted by Neo-Rio on 6 November 2020
Unfortunately this singlefiling doesn't pass the turbotape test. When loaded from tape, the game still requests the disk once you start the game...
User Comment
Submitted by The Shadow on 9 January 2010
Very good version :)
User Comment
Submitted by Nafcom on 24 April 2006
@tecmo: yes, but then you asked "or is it?" :)
User Comment
Submitted by tecM0 on 24 April 2006
@nafcom: i know, i know..it was meant as a "wish" ;) ("oh my god..why its not part of..."..and so on)
User Comment
Submitted by Skate on 6 November 2005
I remember the single file 80 SID musics collection of crossbow. So, I'm not shocked with this release :) And I'm happy with it, 'coz Space Taxi is one of my favorite c64 games. Good work Crossbow.
User Comment
Submitted by DeeKay on 3 November 2005
Alright, alright! ;-) Jeez, people, calm down everyone! i removed graphics and also trainer from the credits (cause just the mini-sprite is not enough to be called a trainer - there's one extra option in the hidden menu though (no collision), but that also doesn't quite cut it. Code ofcourse stays in because optimizing it down to one file was the main work, and i won't call it a crack as there was no protection at all!
User Comment
Submitted by Nafcom on 1 November 2005
@tecM0: No, this game is not contained on the DTV, neither PAL nor NTSC release!
User Comment
Submitted by HCL on 1 November 2005
A 6-pixel sprite is about the weakest work for a gfx-credit i've ever heard of. Personally i think a crack-credit would fit better than a code-credit, since this is nothing more than a crack. We're only spoiling our own scene.

Apart from that, the game itself SUCKS! I get low score >:EEE.
User Comment
Submitted by chatGPZ on 1 November 2005
@TDJ: code...memory depacker? but what about the gfx? :o)
User Comment
Submitted by TDJ on 1 November 2005
What kind of coding was done by Crossbow for this game?
User Comment
Submitted by DeeKay on 1 November 2005
Mager: Well, there was stuff to choose from, so i did! ;-) I'd rather have more detailed credits than none (f.ex. according to the credits RFO does NOT include gfx! ;-)
User Comment
Submitted by DeeKay on 1 November 2005
Groepaz: Yes, unfortunately we found out about the N0s-Version AFTERWARDS! ;-) We still released it though cause it has some stuff that might be interesting (DTV-Samplefix, Mini-sprite)
btw: didn't the N0s-version have a samplefix, too? For the new SID IIRC, might just work on DTV, too!
User Comment
Submitted by Nafcom on 31 October 2005
@MagerValp: In my eyes, the credits are absolutely correct.
User Comment
Submitted by chatGPZ on 31 October 2005
interistingly this one doesnt have anything that the previously released version from nostalgia didnt have - except for the sample fix that isnt needed on a real c64 at all :=P
User Comment
Submitted by MagerValp on 31 October 2005
Code, Graphics, Trainer, Linking, and Bug-Fix credits?

Why are people adding so many redundant release credits these days?
User Comment
Submitted by Style on 31 October 2005
Wow, once again Crossbow delivers.... Is there anything the man cant do?
User Comment
Submitted by tecM0 on 31 October 2005
great! i like onfiled games! why this game isnt part of the 64DTV(PAL)? or is it?!
User Comment
Submitted by Jazzcat on 31 October 2005
Hey Taxi!

UP PLEASE!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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