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DXS & HIT 4-Player Joystick Adapter   [1999]

DXS & HIT 4-Player Joystick Adapter Released by :
Digital Excess [web], Hitmen [web]

Release Date :
29 November 1999

Type :
C64 Hardware

AKA :
D&H 4-Player Joystick Adapter

Website :
http://hitmen.c02.at/html/hardware.html

User rating:awaiting 5 votes (4 left)   See votestatistics

Credits :
Code .... Burn of Digital Excess
  Groepaz of Dienstagstreff, Hitmen
Graphics .... Seven of Digital Excess
Design .... Groepaz of Dienstagstreff, Hitmen
Idea .... Seven of Digital Excess
Text .... Groepaz of Dienstagstreff, Hitmen

Download :
ftp://c64.rulez.org/pub/c64/Tools/Hardware/4player_adapter_v1.3_dxs_hit.zip (downloads: 819)
ftp://ftp.scs-trc.net/pub/c64/Tools/Misc/4player_adapter_v1.3_dxs_hit.zip (downloads: 315)
ftp://ftp.padua.org/pub/c64/Tools/4player_adapter_v1.3_dxs_hit.zip (downloads: 243)
http://csdb.dk/getinternalfile.php/65201/4player_adapter_v1.3_dxs_hit.zip (downloads: 165)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Groepaz on 24 October 2005
as for another standard.... oliver stiller developed an interface that allowed 4 (or with a small mod, even 8) joysticks many many MANY years before anyone from ptv even knew how to load a game. oh well.

and as for the missing documentation - guess what - its true. classical games (and not protovision) released the adapter with bombmania, obviously as a copy protection strategy. the original adapter we had a look at had the printing on the ttl chip removed to make it "hard" to reverse-engineer (for what other reason would you do that?). also the original adapter at this time wasnt available from the creator for quite some time, and requests on the shematics were not answered. at this time the only logical answer was to do exactly what we did. the primary goal wasnt to create a different "standard" at all (by the time we did it, you could have hardly call it standard by any means with exactly one game supporting it) but to create something that we can built easily on our own, preferably using junk parts we had laying around anyway.
User Comment
Submitted by Seven on 6 March 2003
Okay, here's a reply from me.. a little late probably, but I apparently had better things to do than check CSDB entries of our own stuff...

when we sat down to scribble this thing down, there were two reasons for it, and if McGyver had checked the actual package instead of just posting non-qualified remarks here in a vain attempt to make Protovision look good, he should have read that in Groepaz' textfile...

1) there was no public documentation available on how to build the Protovision 4 player adapter
2) the Protovision solution requires a little more than just a few wires and isn't exactly a do-it-yourself solution

as for Detonators 2... sue us for having a life, it might never see the light of day, too bad... but to my knowledge Ninja did a pretty good job supporting this adapter in his 3 player version of IK+ ... and I didn't hear anyone complaining about using a "second standard" when our adapter was used for the IK+ Tournament at X2001...

...I bet you all use Microsoft productions aswell, because competition is bad and you want to support them in their goal for an ultimate monopoly

... a last word about the credits... yeah, there's graphics and a photo in the package... and just to add one level to ridiculous credits.. Design, Idea, Storyboard, Linking and Concept on a game remix? get a life and get out of mine, will ya?
User Comment
Submitted by Viktor on 6 May 2002
Thunderblade. When i heard first about the 4 player adapter, there wasn't realy no documentation for it. This was the reason of the inventing the other adapter. Both are good jobs. (The one of that i mention, dont flame it.)
User Comment
Submitted by Thunderblade on 5 May 2002
Viktor,
if you mean Protovision's 4 Player interface with 'hardware that has no documentation', you're pretty wrong. The docs on how to build it are on the Protovision homepage. And even if he wasn't able to find them, why not just asking the inventors, instead of 'backtracking'? Scene is just one big family, not? We all should work together, not against each other...
MacGyver is right - introducing another standard, when there already is one, is somewhat silly... it's like the thousands of RAM expansions that exist for the C64...
User Comment
Submitted by Viktor on 4 May 2002
MacGyver! Its a hard comment on it.
He is only backtracked a hardware that hasnot any documentation, and i think its a good job. The other thing, that he developed a new, and simple, is again a good job. I get some games, that must be patched, but i dont have time for i now.
User Comment
Submitted by MacGyver on 4 May 2002
How lame can you get? Doing another 4-player-interface although others just introduced one, (unlike the others) not supply any software for it for 3 years (!) and crediting yourself for -graphics- at a piece of -hardware-?
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