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Breakpoint 2006 Invitation   [2006]

Breakpoint 2006 Invitation Release Date :
9 March 2006

Type :
C64 Invitation

User rating:awaiting 5 votes (1 left)   See votestatistics

Credits :
Code .... Bitbreaker of Goldvotze, Metalvotze
Music .... fieserWolf of Metalvotze
Graphics .... Bitbreaker of Goldvotze, Metalvotze
  Decompracid of Onslaught
  JSL of Covenant, Protovision, Tropyx
  Widdy of Genesis Project, Goldvotze
Design .... Bitbreaker of Goldvotze, Metalvotze
  FRaNKy of Raiders of the Lost Empire, Rock'n Role Staff, Royal Belgian Beer Squadron, Smash Designs, The ArachnoPhobia Staff
Idea .... Bitbreaker of Goldvotze, Metalvotze
  FRaNKy of Raiders of the Lost Empire, Rock'n Role Staff, Royal Belgian Beer Squadron, Smash Designs, The ArachnoPhobia Staff
Storyboard .... Bitbreaker of Goldvotze, Metalvotze
  FRaNKy of Raiders of the Lost Empire, Rock'n Role Staff, Royal Belgian Beer Squadron, Smash Designs, The ArachnoPhobia Staff
Text .... Bitbreaker of Goldvotze, Metalvotze
  FRaNKy of Raiders of the Lost Empire, Rock'n Role Staff, Royal Belgian Beer Squadron, Smash Designs, The ArachnoPhobia Staff
Concept .... Bitbreaker of Goldvotze, Metalvotze
  FRaNKy of Raiders of the Lost Empire, Rock'n Role Staff, Royal Belgian Beer Squadron, Smash Designs, The ArachnoPhobia Staff


SIDs used in this release :
BP2006 Invitro(/MUSICIANS/F/FieserWolF/BP2006_Invitro.sid)


Contains information on the following event(s) :
Breakpoint 2006  

Download :
http://csdb.dk/getinternalfile.php/18364/bp2006invitro.prg (downloads: 1461)
ftp://ftp.untergrund.net/breakpoint/2006/misc/Bp2006invitro.d64 (downloads: 398)
ftp://ftp.scs-trc.net/pub/c64/Party/2006/Breakpoint/BP2006_Invitro.zip (downloads: 310)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by G-Fellow on 4 April 2006
The game is easy and the invitation is great!!!
User Comment
Submitted by Krill on 18 March 2006
Physics engine as in boomerang hits poor guy and causes loss of life.
User Comment
Submitted by Oswald on 18 March 2006
jackasser, physics engine ? :D you mean that 3 adc ?:D LOL

great invitro.
User Comment
Submitted by DCMP on 10 March 2006
Great work guys :)
User Comment
Submitted by HCL on 10 March 2006
Thank you, thank you!! Spoil the game with a walk-through right away. Don't even think of the poor guys who still have a hard time in that jungle.. We all have different talents, appearantly. God damnit, boomerangs and pits all over.. :O
User Comment
Submitted by Ninja on 10 March 2006
radiantx: Probably the old farts will do much better here, as the new farts just know ego-shooters'n'stuff ;)
User Comment
Submitted by Radiant on 10 March 2006
WTF, you're all old farts if you thought the gamepart was even remotely challenging. ;-)
User Comment
Submitted by Skate on 10 March 2006
Very entertaining :) Great invitation. But hey! Nobody wrote any comments to my "7D6 Demoscene Party Invitro". Now I'm jealous :)
User Comment
Submitted by A3 on 10 March 2006
Exactly 2 times to understand how the game worked and how the objects moved and then it was quite easy to make it to the cave. Still I really enjoyed it. :)
User Comment
Submitted by Ninja on 10 March 2006
Hey, cool. I like this invitation. Funny, themed and with a game. Nearly as good laughs as Mekka & Symposium 2001 Invitation. And the game being too hard? Come on, you are kidding. Try some Turrican to get practice...
User Comment
Submitted by Krill on 10 March 2006
Indeed, took me three or four tries to get to the cave... But the game is rather easy, really. Those boomerangs or whatever that is come in *very* regular intervals, and the whole gameplay is actually: duck & wait, run, jump, duck & wait, run, jump... E-z.
User Comment
Submitted by Bitbreaker on 10 March 2006
Come on guys, are your gaming skillz already so degraded? :-)
User Comment
Submitted by A3 on 10 March 2006
Took me 3 tries to arrive at the cave. Impressive invitro.
User Comment
Submitted by Slartibartfast on 10 March 2006
Groovy :)
User Comment
Submitted by JackAsser on 10 March 2006
I'm impressed! =) It certainly rises the party spirit. However, the game was really hard, the physics engine really sucked. I had to disable sprite-sprite collisions to manage it. :D
User Comment
Submitted by Scout on 10 March 2006
Now this is what I call an invitation!
Good job guys!

Because I suck playing with my numeric-keypad as a joystick in Vice, I even had to train the friggin' game =)
User Comment
Submitted by Krill on 9 March 2006
Great invitation demo! The blinking Metalvotze sign caused immediate bp05 flashbacks. I missed a "Hallo! Was?" sample though. :D
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