Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
NTTT   [2006]

NTTT Release Date :
March 2006

Type :
C64 Graphics  (Interlaced FLI)

AKA :
No Time To Think

Released At :
Forever 7

Achievements :
C64 Graphics Competition at Forever 7 :  #3

User rating:*********_  8.5/10 (8 votes)   See votestatistics
*********_  8.5/10 (5 votes) - Public votes only.

Credits :
Graphics .... Jailbird of Booze Design

Download :
http://csdb.dk/getinternalfile.php/18974/NTTT____JAILBIRD.T64 (downloads: 1103)
http://csdb.dk/getinternalfile.php/22949/dithered_screenshot.gif (downloads: 277)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Cargo on 28 March 2006
Forever's No.1.
User Comment
Submitted by Hoild on 21 March 2006
Jailbird: Hali, meglepve hallom, hogy szemelyesen neveztel a 4ever-en. Meg inkabb meglepo, hogy aljasul szlopaltad a szeszt a tavalyi antialkoholista rizsazas utan. ;b

HA esetleg Breakpoint-on nem [en sem biztos, hogy kijutok], remelem Arokon majd talakozunk,

Jahh, es a keprol -- a technika ott van, csak az ido hianyzott, a latvany magaert beszel...
User Comment
Submitted by Tch on 20 March 2006
Very good pixeling and a refreshing use of colours!
Unfortunately it isn´t finished and I think you had to stop somewhere on the left side.
Damn the time-pressure,what´s there is GOOD!! 8D
Jackie Chan?
User Comment
Submitted by Jailbird on 20 March 2006
The picture originally had a way different concept, but as I said before, I didn't had enough time to finish it.
The pixelling definitely shouldn't stop at this point, but I really didn't wanted to go to Forever8bit empty handed, so I was trying to finish as much as possible just before we went to the trip. The last several stages were drawn in a hurry from 8PM to 3AM, till the point Dafunk called me up that they're coming for me. And in the last few hours I felt damn tired and lost my motivation totally. This piece is still missing a lot, especially detailed transitions, the background, smoother colorfades and much stronger concept.

@While Coyote: the graphicsmode is clearly stated beside the picture, I upload non-blurred screenshots so that everyone interested could have a clear first look on the pixelling style instead of those smudgy stains. And I'll upload the worstages as soon my internet connection gets better...
User Comment
Submitted by Jailbird on 20 March 2006
Half an eye is always better than half an arm, Leon! :D
User Comment
Submitted by Leon on 20 March 2006
Half eyed Dude?! ;_) btw... nice style...

(hun txt... sorry ;_)
JailBaby: legkozelebb tobbet iszunk! ;_) Talalkozunk Arokon... reeeeszkeeess!!! :_DDDD
User Comment
Submitted by Jailbird on 20 March 2006
Originally, this picture was meant to be much different, but I've run out of time. The last pixels were set just before Dafunk called me up that we should start our journey to Slovakia.
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
Summaries
User Comments (7)
Production Notes
Fun Stuff
Goofs
Hidden Parts
Trivia
Forum
Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2017
Page generated in: 0.559 sec.