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Artefacts   [2006]

Artefacts Released by :
Plush [web]

Release Date :
15 April 2006

Type :
C64 4K Intro

Videosystem: any

Released At :
Breakpoint 2006

Achievements :
C64 4K Intro Competition at Breakpoint 2006 :  #1

User rating:**********  9.7/10 (43 votes)   See votestatistics
**********  9.7/10 (24 votes) - Public votes only.

Credits :
Code .... Krill of Plush
Music .... Fanta of Chorus, Oxyron, Plush, Viruz
Help .... Ninja of The Dreams

SIDs used in this release :

Download :
http://csdb.dk/getinternalfile.php/21402/Artefacts.zip (downloads: 2949)
http://www.Plush.de/downloads/Artefacts_BP06_live.avi (downloads: 726)
http://www.Plush.de/downloads/Artefacts.zip (downloads: 660)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/p/Plush/Artefacts.zip (downloads: 579)

Look for downloads on external sites:

User Comment
Submitted by Unkle K on 13 January 2015
One of my favourite demos ever, 4k or otherwise!
User Comment
Submitted by ready. on 9 November 2012
The "Artefacts"/"Artifacts" really made me laugh! You, Krill are crazy. Nice to have met you at X'2012, what an honour for me. Great 4k, one of the best ones around.
User Comment
Submitted by Jak T Rip on 30 January 2011
Undoubtedly the best 4k ever. That goes both for presentation and music. Somewhere in China is a student whom I made a SID music addict with Fanta's song :)
User Comment
Submitted by NecroPolo on 22 October 2009
Hm. 4k. Loaded, started, and I don't think I should believe what I can see.

F'u guys :) This is some seriously great stuff.
User Comment
Submitted by macx on 15 February 2007
Received the award in #47 of Vandalism News.

Also readable @ http://www.jonatanforsberg.net/krams/c64text.htm
User Comment
Submitted by Krill on 18 January 2007
Thanks :) Yes, it took quite a while to code, but it was fun, of course. One reason to release the sources was that people can re-use the tools and ideas for their 4k demos, jfyi. :)
User Comment
Submitted by Raf on 14 January 2007
Great stuff. it must have been rather difficult to do though , judging from additional special tools you made , like optimizers :) thumbs up for sources.
User Comment
Submitted by Krill on 25 April 2006
Sure. I'm a perfectionist.
But seriously, afaik, "Artefacts" is the British spelling, and "Artifacts" the Websteresque American spelling. So these names are also used to distinguish the PAL from the NTSC version. :D
User Comment
Submitted by Frantic on 25 April 2006
.byte "Artifacts"
.byte "Artefacts"

Pedantic? :)
User Comment
Submitted by Krill on 21 April 2006
Many thanks for all the positive reviews :D

That big pixels sucks statement is now more than six years old, and i really felt like doing some more complex stuff. The effects are not fast, of course, but at an okay speed considering their complexity.

But i can't really understand the "pc-phobia" going on.
For those who have been at BP, there IS a reason the non-C64-audience is more and more getting bored of C64 stuff, and it's not the C64's technological inferiority. I don't want to say we should lick their asses and only do "wannabe pc demos", but sticking to 2d and raster stuff only is not good either.
There is no reason for not doing some more complex stuff, and be it in some low resolution. And of course the C64 was not built for it, as it wasn't for FLI, VSP and more random abbreviations. :D
User Comment
Submitted by Ed on 21 April 2006
Finally someone made the voxelshit looking like what I once wanted the doom-routine to look like in my own production ;P

Thumbs up!
User Comment
Submitted by - on 21 April 2006
Really wonderful 4k intro and would be great even as a demo. I was very impressed with this one. It also has nice a bit 'exciting' atmosphere/feeling about it.. I also loved the music. It seems like the music complements the intro and the intro complements the music.. they complete each other perfectly. Fanta is a maestro and Krill is a genius!
User Comment
Submitted by raven on 19 April 2006
Hey Krill, what ever happened to 'big pixels suck' ? ;)

Anyway, as someone who truly dislikes chunky-res effects, this is a prime example of how to do it RIGHT.
Awesome work, best looking voxel on the 64!
User Comment
Submitted by HCL on 19 April 2006
Ok ok, this is one of the best 4Ks so far, but get real.. It's not FAST!?!.

Rotating earth sphere at 1/4 framerate.
Voxelspace at 1/[6-7] framerate.
Vertical filler + rotated map at 1/[5-6] framerate.

Only after the prior Smash-designs era, someone would ever say that this is fast!

It's very nice though, don't get me wrong. Respect to Gunnar!
User Comment
Submitted by nightlord on 18 April 2006
I haven't said "Hollly Motherfucking Shiit" in front of the monitor for years (well the Turkish version of that to be precise...). Until I did when I saw the landscape in this one. For me this is one of the most impressive products in the entire c64 history.

I agree with Oswald (surprising some may think :) ) that the effects here are amazingly fast that it is a bit pointless to criticise this for being PC-like. It is not chunky and slow math crap we are talking about here. it is the best landscape ever... in 4K !!!!

great job Krill... big respect
User Comment
Submitted by Skate on 18 April 2006
Only Krill can beat this one :)

@Monte Carlos: It is not the first open source demo. I remember some demos released with source codes like "you know the routine/camelot" and a few 256 byte intros before. If you mean first open source 4kb... maybe :)
User Comment
Submitted by Oswald on 18 April 2006
Ofcourse this is the best 4k ever, with the best voxel ever (including demos) in it. All my thumbs up (and my dog's).

It's sad that a lot of people apreciates VIC trickery and 50fps only, and cant see the beauty behind such a code.
User Comment
Submitted by Monte Carlos on 18 April 2006
The first "open source demo". Landscape rocks. but i didn't like the artefact.
that everything is moving, the floor, the sky, that is again great!

User Comment
Submitted by RRR on 17 April 2006
4k? 4k! I am impressed.
User Comment
Submitted by ЯOBOBIRD on 17 April 2006
Jesus resurrected just to see Artefacts!
User Comment
Submitted by Jucke on 16 April 2006
Out of this world!! This sure was worth waiting for. The sickest and most impressive 4k I have ever seen. I was quite surprised to see comments not all positive, but then, having such high expectations of Krill must be a good sign. I will impress all my friends with this one.
User Comment
Submitted by Cargo on 16 April 2006
First I didn't belive what I have seen on the projector. It's much better than some demos at Breakpoint's democompo.
User Comment
Submitted by Robin Leffmann on 16 April 2006
it feels like a PC intro/demo somehow. i liked the voxel space.
User Comment
Submitted by Tch on 16 April 2006
Bizar...°looking for words°...BIZAR! 8D
User Comment
Submitted by CreaMD on 16 April 2006
The music adds a LOT to the overall impression. Thanx for not being afraid to waste space with it ;-). I enjoyed this story very much.
User Comment
Submitted by psych858o on 16 April 2006
Just one word - AMAZING ! It's great that someone still work so hard and spend his time to create something like this ! Great music ! Big Respect mates.
User Comment
Submitted by Radiant on 16 April 2006
The planet and the landscape were excellent, while the artefact was way too messy and chunky. Not Krill's finest, but a good one.
User Comment
Submitted by Hein on 16 April 2006
I agree on the PC-ish atmosphere, which I detest. Impressive code and music though.
User Comment
Submitted by ccr on 16 April 2006
Ok, this is a hard one. I like it very much, it has impressive, although PCish effects (nicest voxel landscape I've seen on c64 at least). And it had a plot, which seemed to have been influenced by PWP demos. But as some people have said already, I don't think this is Krill's best work, although a very good one still.

The way how Britelite's 4k and this one are very different in style made it very hard for me to judge which one is better, so it became a stalemate until I deduced one point from Britelite for the music. Also kudos to Krill for being brave and releasing source, maybe even idiot like me can learn something from it. :)

User Comment
Submitted by Motion on 16 April 2006
This is an awesome achievement! No one should criticize this, unless they think they can do better!

Nice touch with the changing colours and the end artefact model when the demo loops (or am I mistaken about the artefact?).
User Comment
Submitted by hollowman on 16 April 2006
very impressive, but krills special style seems to have gotten lost somewhere in all that code and chunkyness
User Comment
Submitted by Style on 16 April 2006
Extremely cool - kudos!
User Comment
Submitted by G-Fellow on 16 April 2006
Really cool 4k-Demo !!! Grats for it!
User Comment
Submitted by Mirage on 16 April 2006
10 for the coding, 7 for the way it looks... i like bar4kode better because it doesn't pretend to be a PC clone
User Comment
Submitted by Steppe on 15 April 2006
User Comment
Submitted by Scout on 15 April 2006
Every day on IRC and still able to come up with this! =)

Excellent job G.!
User Comment
Submitted by Britelite on 15 April 2006
Really nice, but not in any way Krill's best 4k
User Comment
Submitted by LordNikon on 15 April 2006
EXTREME!!!!!! The most impressive 4k i have seen .. yeah !!! I would give 20 points if its possible ...
User Comment
Submitted by ALiEN-AnTiTraX on 15 April 2006
To make a long story short: Best 4K ever!
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