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Mentallic   [1992]

Mentallic Released by :
Panoramic Designs

Release Date :
29 June 1992

Type :
C64 Demo

Released At :
Brutal & Hurricane Summer Party 1992

Achievements :
C64 Demo Competition at Brutal & Hurricane Summer Party 1992 :  #7

User rating:*********_  9.2/10 (53 votes)   See votestatistics
*********_  9.4/10 (23 votes) - Public votes only.

Credits :
Code .... Bjørn Røstøen of Panoramic Designs
  Marius Skogheim of Panoramic Designs
  Olav Mørkrid of Panoramic Designs
Music .... Ben Daglish
  Geir Tjelta of Moz(IC)art, Paradize
  Lars Hoff of Prosonix
  Olav Mørkrid of Panoramic Designs
  Stein Pedersen of Panoramic Designs, Prosonix
Graphics .... Bjørn Røstøen of Panoramic Designs
  Richard Nygaard of Panoramic Designs
Idea .... Bjørn Røstøen of Panoramic Designs
  Marius Skogheim of Panoramic Designs
  Richard Nygaard of Panoramic Designs
Text .... Olav Mørkrid of Panoramic Designs


SIDs used in this release :
Alderan-Ingame '92(/MUSICIANS/P/Prosonix/Hoff_Lars/Alderan-Ingame_92.sid)
Composah!(/MUSICIANS/P/Prosonix/Pedersen_Stein/Composah.sid)
Jazzin'(/MUSICIANS/P/Prosonix/Hoff_Lars/Jazzin.sid)
On the Run(/MUSICIANS/M/Moerkrid_Olav/On_the_Run.sid)
Short Preview(/MUSICIANS/T/Tjelta_Geir/Short_Preview.sid)
Trap(/MUSICIANS/D/Daglish_Ben/Trap.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by 4gentE on 20 January 2022
amazaballs
User Comment
Submitted by anonym on 14 September 2020
Still amazing today. All the different layers of parallax and the the scroller in the end part on top has great effects. An inspiration to the entire scene.
User Comment
Submitted by PAL on 27 January 2020
Best ever. No more words needed!
User Comment
Submitted by Bacchus on 27 January 2020
It needs to be said again - this is a freaking amazing demo ...
User Comment
Submitted by A3 on 16 October 2016
One of the best demos ever made on any platform.
User Comment
Submitted by lft on 24 June 2015
Yes, very neat trick with the ghost byte 'i', especially since it is drawn by manipulating $d016 only. Do check out the code at $1000, as iopop suggested.
User Comment
Submitted by Bacchus on 15 May 2015
As this is part of a Facebook discussion I found it again. The "ghostbyte" "i" totally blew my mind. Such a humble effect that they didn't promote in any way - they just did it.
User Comment
Submitted by Sith on 7 October 2013
Too much scrolling text for my taste, but I have to admit it is technically executed with skill and creativity. Especially the illusion of multiple layers and sprites caught in fore and background effects was really awesome.
The written words were abstract and 'out of this world'. The guy(s) who wrote it must have been high. :p
User Comment
Submitted by Wile Coyote on 22 May 2011
The blue bouncing balls look great.
User Comment
Submitted by hedning on 28 November 2010
Recorded from real hw here: http://www.youtube.com/watch?v=THq6Rxp5Ghc
User Comment
Submitted by Testa on 6 January 2010
This is a nice demo. the home and blue part are really cool...
User Comment
Submitted by psych on 13 May 2009
Great ideas in this one. Lovely.
User Comment
Submitted by PAL on 13 May 2009
ohhhh... love from all of us and them to all of you... This is one of the best demos created on the c64 and it is just really well put together and it were abit like the scene never totally understood the impact that this had on us all... because it were different and it really marked a change in demos, not that groups followed this after it were released but one vere aware of the fact that one could create different looking demos than the standard one more dycp and another 4 sprites in the multiplexer routine and so on... Bjorn , moonray or månestråle if you prefere were the main architect behind this one and a better architect you should look a long way for, he is brilliant at demo ideas for the c64... and when you have olav and him to program and a legend as unitrax on the team, thrown together with the splendid artist richard and music from prosonix it should just smell like the underwear of Angelina Jolie to me... This is one of the absolutely best delivered productions in the demo scene on c64 of all time and should be in the top 10 demos! It is just a too massive show of creative and knowhow power that were never done before and after on the c64 in my mind. What a simple design, so thight and firm, yet holds your interest. ooohhhh, what a rush....

Your PAL
User Comment
Submitted by Twoflower on 26 October 2007
This is a fantastic demo, possibly as good as you could make it at the time. Really nice ideas, design and music. One of my alltime favourites.
User Comment
Submitted by Burglar on 26 October 2007
The speedchanging scroll in the end part is simply the most creatively executed scroll ever. You really should read the text and listen to the wonderful tune by daglish.
User Comment
Submitted by Motion on 26 October 2007
What a beautifully crafted demo! A pleasure to watch and relish... yeah, it's good and full of original ideas.
User Comment
Submitted by Ed on 4 December 2006
This is probably the Panoramic demo that made it's greatest impact on me. In restrospect the intro part must be seen in comparison to:

Wise Scroll
User Comment
Submitted by Hoild on 30 July 2006
This production made the strongest impression on me ever, out of all demos on any platform I've seen so far. I watched it in 1994 for the first time, and every one or two years I watch it again.
Very thematic, strongly designed, deep and dark and brooding and beautiful...
User Comment
Submitted by Tao on 8 June 2006
Possibly my favourite demo ever, especially the parts "Blue" and "Home".
User Comment
Submitted by Compyx on 18 January 2006
Just watched this one again and I have to say: Brilliant! This one makes you wonder how you would do these effects: mixing sprites with multi-color/single-color chars, bitmaps et cetera...

Nice one! Even after all those years it still hasn't lost it's magic (for me at least) :)
User Comment
Submitted by Zyron on 9 July 2005
I thought it was made using $3FFF (or whatever gfx-bank they're using)
User Comment
Submitted by iopop on 9 July 2005
The "i" is created using $d016.. Dunno if thats called the ghostbyte. If you really want to spoil the fun, check the code at $1000 or play around with the values on $5300 / $5321...

And this demo aswell as the rest of the PD stuff is great..
User Comment
Submitted by tecM0 on 9 July 2005
"Those 9 (?!) normal size sprites in the lower border made me awestruck." -> the "i" is made with the ghostbyte , i think..its not a sprite.

User Comment
Submitted by Radiant on 8 July 2005
Good one. Those 9 (?!) normal size sprites in the lower border made me awestruck. The "blue" part is very nice as well.
User Comment
Submitted by Scout on 7 July 2005
I completed the credits of this entry.
Furthermore, WG: Shame on you!
User Comment
Submitted by WG on 3 February 2005
I have withdrawn my vote(s).
User Comment
Submitted by H.O on 3 February 2005
I havent seen the demo myself (and thus I cant vote on it) but you should never vote in regards to whether a demo (or group, or whatever) has too high (or too low) scores. Just give the vote that you think the demo (or group, or whatever) deserves.

All IMO of course.
User Comment
Submitted by hollowman on 3 February 2005
someone delete wg. hes not worthy to be here.

and mentallic roxxorz
User Comment
Submitted by Zyron on 3 February 2005
Drop it WG! Asking others to downvote stuff is simply lame. This demo is great and surely deserves higher votes than a 1 as you've given it.
User Comment
Submitted by TDJ on 15 January 2005
About the best bloody c64 demo there is. This one has it all.
User Comment
Submitted by Earthshaker on 15 January 2005
@WG: And why give it a 2? Is it really that bad? Or did you just want it out of the top ten?
User Comment
Submitted by blackdroid on 4 March 2004
Probably my favourite PD demo, only negative I can say about this demo is the length of the loadtimes.
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