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MUFLI Editor V1.0   [2006]

MUFLI Editor V1.0 Released by :
Crest

Release Date :
8 July 2006

Type :
C64 Tool

User rating:**********  9.8/10 (13 votes)   See votestatistics
**********  10/10 (7 votes) - Public votes only.

Credits :
Code .... Crossbow of Crest
Graphics .... TCH of Brutal, Crest, Oxyron
Idea .... Crossbow of Crest

Download :
http://csdb.dk/getinternalfile.php/25417/MUFLI_V1.zip (downloads: 2861)
ftp://c64.rulez.org/pub/c64/IDE64/Tools/Graphics/MUFLI_editor_v1.0.zip (downloads: 638)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Dane on 30 July 2008
I modded the Xfli-editor into some crap called the XLfli-editor. Every 2nd line would give you the option to set random byte into address of choice. It didn't have any save function though so every now and then I would reset and save mem between 2800-7800. Originally I also wanted to be able to pixel on the sprite-area in upper/lower-border but that turned out to be too much of a hassle.
User Comment
Submitted by DeeKay on 5 June 2008
Dane: Kinda makes me wonder what editors you used for this! ;-)
User Comment
Submitted by Dane on 7 February 2008
Nice, totally missed this release. About the 'new' format: Already used it in Phases 2003 and Cycle 2004. And of course, it was scrolled both in x and y in Tsunami 2005.
User Comment
Submitted by Roland on 27 July 2006
about that converter-problem: case closed :)
User Comment
Submitted by ptoing on 25 July 2006
Do you know another konverter that converts from bmp or whatever pc format to artstudio file?
User Comment
Submitted by Tch on 25 July 2006
Just tested loading an original Art Studio file.
No problems,must be the converter.
User Comment
Submitted by ptoing on 25 July 2006
kinda long way round, but i will try that later.
----
tried it and failed, has to do with the file that konv1 outputs i guess. what i will try next is see if art studio can read the file produced with konv1 and then save it again. :/
User Comment
Submitted by ​💩 on 25 July 2006
Ptoing: if it won't work any other way, you could always load an Art Studio picture into UFLI editor, save it, and load that .ufli pic into MUFLI.
User Comment
Submitted by ptoing on 25 July 2006
Yup got it to work, at some point there will be a mufli from me :)

Hm, loading the ufli stuff works but i can not load art studio files i convert from bmp with konv 1. any pointers? I feel like such a noob.
User Comment
Submitted by Tch on 24 July 2006
Ah,it makes sense..
Nope,you only have to write the filename not the .MUP!
The `extension´ is used to identify the sort of file!
So the editor won´t crash after loading a wrong file. ;)
User Comment
Submitted by ptoing on 24 July 2006
Well I tried it in the latest versions of Vice and CCS, neither did work. I have to enter

BATGIRL.MUP

for example, right?
User Comment
Submitted by Tch on 24 July 2006
Strange indeed,just tested it with different drives and it works.
User Comment
Submitted by ptoing on 24 July 2006
mainly i want to load stuff so i can load lineart into it to work from. But the packed mufli thing did not work either for the stuff on the disk. very strange.
User Comment
Submitted by Deev on 24 July 2006
Ptoing, are you trying to load the ufli pics included on the disk? If so, you need to load them as a packed MUFLI file, not using the import UFLI pic option (I'm not sure if this is what you're doing wrong, but it got me at first!)
User Comment
Submitted by ptoing on 24 July 2006
Looks interesting and I would definately use it but somehow I can't figure out how to load stuff. When I'm in the diskmenu and wanna load anything the drive is busy for a bit and then starts flashing and nothing loaded. I am using WinVice btw.
User Comment
Submitted by Richard on 23 July 2006
Pretty stuff ;)
User Comment
Submitted by Skate on 23 July 2006
I'm waiting for the IMUFLI :)
User Comment
Submitted by Zyron on 16 July 2006
Get a room u 2 :)
User Comment
Submitted by Tch on 15 July 2006
@WEC: UFLI scroller?
Check my Phoenix demo again,the part with Iron Lady. ;)
And,yes it can be a lot bigger!
User Comment
Submitted by Tch on 15 July 2006
@WEC: swinging,not bouncing. ;)
User Comment
Submitted by Tch on 14 July 2006
@Tempest: probably a little bit of both. ;)
@WEC: Ouch,don´t count on me!
Still working on that UFLI-swing. ;)
@Deekay: The Multicolour mode can be extremely useful.
This logo is a poor example as it was kind of `converted´. ;)
Smart use of it can really help a graphician.
Be smarter than me on which colours you use!!
User Comment
Submitted by tempest on 11 July 2006
is this for drawing or wanking?
User Comment
Submitted by Jak T Rip on 10 July 2006
Awesome logo,
and Roland is finally back the way we know him best ;-))) Yeah!
User Comment
Submitted by WVL on 10 July 2006
So cooool :) I'll await the nice gfx coming soon from Johan ;) no doubt about that!!

But why isnt the last charrow available to draw in? OK, there's no sprites, but you still have AFLI-4 in that column?
User Comment
Submitted by DeeKay on 9 July 2006
Totally awesome Logo! There's so much more you can do with this mode than with plain UFLI, it's like having $d021 Rastersplits in your picture! ;-) And contrary to what i thought there actually are situations in which expanded Multicolor sprites are of use, e.g. tight horizontal colorfades! ;-) It's still hard if you make full use of all the features , but atleast the possibility is there now and you have a way to try different approaches when colors are tight in a certain spot!

I'm still in favor of a dotted large cursor when paper/sprite-colors aren't altered, so you could automatically distinguish EVERY drawing mode you're in without looking at the bottom line. But no matter how i begged, xbow wouldn't give it to me.. Bastard! ;-)
User Comment
Submitted by Leon on 9 July 2006
i hate (6e ?! ;_) jailbaby... :_/

:_D
User Comment
Submitted by ​💩 on 9 July 2006
This editor is a good reason to get sober.
Leon, you go make music.
User Comment
Submitted by Groepaz on 9 July 2006
so that was what roland was coding that didnt work correctly in vice.... :)

and that logo rocks. i expect leon use that mode for gfx in his next music collection. or something.
User Comment
Submitted by Leon on 9 July 2006
aaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!

yeaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh!!!!!!!!!!!!!!!!!!!!!!!!

\\\\\\\\\\\\\\\\\o/////////////////////////////

G R E A T :_DDDDDDDDDDDDDDDDDDDD

User Comment
Submitted by Deev on 9 July 2006
I've only had a 15 minute 'play', but this seems like a really amazing tool! The mode is superb, being able to change sprite colours every two lines is like a dream! The editor also has some really great additions such as the undo tool and the extra user-friendliness in identifying colours, pixel/background/sprites etc. I can't wait to give this a proper go!

I don't think anyone should think this is UFLI, but with new features to make it even more complicated to draw in. If anything, the new features will simplify the mode quite a lot, so don't be put off!
User Comment
Submitted by Mirage on 9 July 2006
So all cycles are wasted now? no more xxxFLI modes? that's great! i lost track of all modes after FLI was invented

Crap, just read the note more in detail and it says something about MUIFLI :(

Props for the editor though... works nice... but i still wouldn't subject myself to this kind of torture... Maybe i'm just too old to work my VCR or UASHDJKSDFLI editor
User Comment
Submitted by iAN CooG on 8 July 2006
Great work!
Regarding emulation issues, Hoxs64 does not show the emulation bug.
User Comment
Submitted by Tch on 8 July 2006
Graphicians: CHECK THIS OUT!!

This is one amazing editor!
Sorry for the logo,most of it was made in a different format,and then altered.
But, ENJOY! 8)
This one rules!
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