Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Marble Logic   [2006]

Marble Logic Released by :
Unreal [web]

Release Date :
21 July 2006

Type :
C64 Game

Website :
http://www.c64.cz/index.php?page=marblelogic

User rating:********__  8.4/10 (8 votes)   See votestatistics

Credits :
Code .... PCH of Unreal
Music .... Factor6 of Anubis, Phantasy, Raiders of the Lost Empire, Rock'n Role Staff
Graphics .... TCH of Brutal, Crest, Oxyron


SIDs used in this release :
Marblelogic(/MUSICIANS/F/Factor6/Marblelogic.sid)

Download :
http://csdb.dk/getinternalfile.php/26222/marble_logic_2006.prg (downloads: 1178)
http://www.c64.sk/files/Marble_Logic_2006.prg (downloads: 655)
http://www.c64.cz/download/marble_logic_2006.prg (downloads: 435)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sad on 23 March 2009
Great game but there are several bugs in it, for example when cube is leaving in hiscore table it's overlay with some black progagly chars in the right. Sometimes No more move appears also when there is some move possible. My hiscore is 154798 :-)
User Comment
Submitted by Jak T Rip on 29 November 2006
PCH&F6&TCH - what a great combination! Nice gameplay!
User Comment
Submitted by markus sinalco on 23 July 2006
Great "Marble Logic" Logo !
User Comment
Submitted by Skate on 23 July 2006
Yes, there is a few bugs but game is ok. Graphics and game play is really nice.
User Comment
Submitted by PCH on 22 July 2006
Do You tried you are press "SPACE" during playing games ??? :)
User Comment
Submitted by PCH on 22 July 2006
@TCH: Yes ... Exactly .. Bonus system works exactly like this.
And with a unreal great score ...
If you will stop in bonus color choice some color ... for example "red" marble, then every RED marble is for a 1000 points.
Then is no problem to have for 15 marble 15000 points ..
I don't know about some problem with score counting :( ... maybe ... hm ..

User Comment
Submitted by Tch on 22 July 2006
@Macx: from what I´ve noticed about those circles is this..
The 100 appears when you make a series,the marbles fall and there is formed another series.
The 250 appears when the above mentioned happens again..
I guess the 500 and 750 happen after a 3rd and 4th time.
So,lingering on the upper part,might not be such a good tactic. ;)

@PCH: is there a special bonus when you reach level 5 with the light-green marbles?
All of a sudden my score jumped to 447731.
EDIT: I think there is a problem with the score-counting.
Just got 348886 and I only got to level 3.
User Comment
Submitted by macx on 22 July 2006
@CreaMD: Aaah, ok. So there is no time-limit or any set limitations of how many moves there are? The numbers in the circles then? 100 in the upper left and 250 in the upper right I saw last time. What is that?

What's your hi-score? :-)
User Comment
Submitted by Richard on 22 July 2006
It's a corker :) Great game, cool music.
User Comment
Submitted by PCH on 22 July 2006
This is maybe the best tactic .... :)
User Comment
Submitted by CreaMD on 22 July 2006
If you don't have moves, that means there is no possibility to make any more "triplets". The best tactics I found so far is to try to keep doing it on top area of playfield until you have no other option than to combine some marbles on lower part of playfield. / Alih: Who? Rich?
User Comment
Submitted by macx on 22 July 2006
Where's the instructions? The basic setup is pretty easy to grasp, but I wonder what the four circles (and numbers) represent. And where is the move-counter? It always come as a surprise for me that I don't have any moves left.. :)

Thumbs up though, a really good release!
User Comment
Submitted by A Life in Hell on 22 July 2006
It's not a secret that I like this game :). But anyhow, I actually think rich had the right idea on the loading pic thing - the original version of grid zone remix that we recieved (before it was freeware) was actually on tape, complete with loading pic and music and all of the other things you'd expect from a tape ori.

Just a thought, in any case :). Did i mention that I like this game?
User Comment
Submitted by CreaMD on 22 July 2006
An playing too. It has some little feature surprises later. E.g. when changing stage. It's fully finished neatly delivered project ;-) And btw. TCH, fabulous logo, I just miss some fulscreen "loader-pic" before the games starts ;-)) Any chance of drawing one? ;-)
User Comment
Submitted by CenTraX on 21 July 2006
Finally something worthly seeing!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
Summaries
User Comments (15)
Production Notes
Fun Stuff
Goofs
Hidden Parts
Trivia
Forum
Discuss this release
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2017
Page generated in: 1.157 sec.