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Aliens   [1986]

Aliens Released by :
Scoop

Release Date :
1986

Type :
C64 One-File Demo

AKA :
The Aliens Demo

Released At :
COMPUNET (CNET)

User rating:********__  8.4/10 (12 votes)   See votestatistics

Credits :
Code .... The Mercenary Cracker of Flash Cracking Group, Newlook, Scoop
Music .... Rob Hubbard
Graphics .... STE'86 of The Mean Team


SIDs used in this release :
Lightforce(/MUSICIANS/H/Hubbard_Rob/Lightforce.sid - c64.org)

Download :
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/s/Scoop/Aliens.zip (downloads: 926)
http://csdb.dk/getinternalfile.php/57675/Aliens.zip (downloads: 266)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Rough on 6 November 2013
"I still have the letter he sent our house with various legal threates,"

Haha, what a lamer. It's notoriously ridicolous and hypocrisy in perfection when (former) crackers whine about their own stuff being copied.
User Comment
Submitted by Lemming on 22 January 2010
Fun scroller :-D
"Oh dear Rob, someone has cracked your routine !!!! Poor guy !!!! By the way, thanx for cracking it Judges !!!!"
TMC wasn't that happy when Future Composer was released ;-) I still have the letter he sent our house with various legal threates, hehheh.
Oh, those were the times...
User Comment
Submitted by Mace on 5 December 2008
I've moved the 'ghostbyte' discussion to a forum thread.
Please reply there to keep reviews on topic ;)
User Comment
Submitted by tlr on 5 December 2008
@Cruzer: Using the ghost-byte/idle-fetch was quite common in 1986. This is probably one of the first (the first?) examples of splitting it though.

Examples of "normal" usage at the time: Comic Bakery Music
User Comment
Submitted by Jammer on 5 December 2008
so to what extent can i control this 'garbage'? in terms of chars and colours.
User Comment
Submitted by Cruzer on 5 December 2008
Ghostbyte in 1986? Was that a first?
User Comment
Submitted by Conrad on 5 December 2008
jeff&jammer:
That's right, if the VIC is set at bank 3 by default for example, then that effect can be done by twiddling $3fff at every raster line. I remember first seeing this effect in a NATO Intro/Demo Editor coded by Zero, and how amazed I was to see a vertical 40-column scroll-text in the border with colour raster bars. Of course, it was used in other productions too.

Great picture btw!! :)
User Comment
Submitted by Soren on 5 December 2008
@Jammer: The last address in every gfx-block is used for that. I think it's referred to as "garbage bits". With some rastertiming you can change those bits to achieve something like in that demo. I still find garbage bits interesting :-)
User Comment
Submitted by Jammer on 5 December 2008
how did they do those patterns on borders? not expanded sprites can be only 192px wide :O
User Comment
Submitted by G-Fellow on 23 November 2008
I watched this demo as kid for hours, because of the music, Rob Hubbard´s Lightforce. I got this demo in the school, we traded it on the schoolyard.
User Comment
Submitted by d0c on 22 April 2008
i remember finding this one on a turbo tape, its one of my all time favorites from the old days :)
User Comment
Submitted by Tim on 22 April 2008
1986? WOAAH it still looks awesome!
User Comment
Submitted by Rough on 1 September 2007
full agreement, I was astonished when I saw this pic the first time
User Comment
Submitted by Ed on 15 December 2006
STE's art was something of a mindblower back in the day.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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