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PseudoCode   [2008]

PseudoCode Released by :
Noice [web]

Release Date :
3 August 2008

Type :
C64 Demo

Released At :
St LCP 2008

Achievements :
C64 Demo Competition at St LCP 2008 :  #3

User rating:*********_  8.6/10 (35 votes)   See votestatistics
*********_  8.5/10 (16 votes) - Public votes only.

Credits :
Code .... Shadow of Noice
Music .... Dane of Booze Design
Graphics .... Archmage of Andromeda, EN0NE, Instinct


SIDs used in this release :
Pseudocode(/MUSICIANS/M/Mitch_and_Dane/Dane/Pseudocode.sid)

Download :
http://csdb.dk/getinternalfile.php/62794/Noice_PseudoCode.d64 (downloads: 1872)
http://www.youtube.com/watch?v=he1nJJg1Gt4 (downloads: 582)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Sith on 20 February 2017
Wow, a beautiful marriage of code, style and music. This is great! Archmage's pic is top, but what else do you expect from him? :) Cool that the glasses got some animation.
Twisters, plasmas, vectors and that tunnel. That tunnel is visually impressive.
User Comment
Submitted by Robin Leffmann on 17 December 2008
In my case I found that when any virtual IEC device was activated, the demo froze already during initial depacking. Turning it off solved the problem.

Nice stuff, btw.
User Comment
Submitted by Facade on 1 November 2008
@Archmage: you might be right, I took out my c128, same problems, then wrote the original .d64 with rrnet to another disk twice (both sides, justincase/graffity) and presto! The demo runs ..

@Shadow: earlier I used d64copy to put the files on another d64 image, could that have caused my woes?
User Comment
Submitted by Archmage on 31 October 2008
TDJ: I've transfered it and watched it from floppy without any problems on a number of occasions, both on my sx and on my normal c64 setup. This smells of a faulty disk.

Shadow, my friend: Your self promotion skills leave something to be desired. Of course it's that good! :D
User Comment
Submitted by Facade on 31 October 2008
It loads for about a second until it hangs .. I've got a pretty basic set-up with an unexpanded c64 + 1541-II, normally running everything I throw at it, so I'm kinda baffled here.

Oh and don't lie, I've already watched it in emu so I know it's pretty darn good!
User Comment
Submitted by Shadow on 31 October 2008
The spot you describe is where the first loading occurs.
It's strange that it shouldn't work, it doesn't use any fancy loading features at all. Standard 35-track disk and using Dreamload (that should be proven and stable code by now).

Oh, and I advice against going through extreme measures to watch this, it's not THAT good! :D
User Comment
Submitted by Facade on 31 October 2008
I finally came around to transferring this one but oh noes! It hangs right after the logo at the beginning is built up, and even taking out my RR doesn't fix it. Any ideas? Don't make me get my c128 from the attic just so I can watch this! I will do it!
User Comment
Submitted by celticdesign on 26 October 2008
only place #3 ? however,
this is so pretty cool... and
the track is one of the best i ever heard... top job, no doubt!!!
User Comment
Submitted by Stainless Steel on 29 August 2008
Archmage's kung fu is awesome.
User Comment
Submitted by DeeKay on 29 August 2008
Really nice, especially the Archmage gfx! 8) Welcome back, Noice! Where the fuck did you leave the goats? ;-)
So how exactly to you render processing code on c64?
User Comment
Submitted by Testa on 17 August 2008
very nice production, nice code, nice grapics, nice design, nice style and last but not least the cool rocking music by dane! it realy has something
User Comment
Submitted by Oswald on 14 August 2008
my personal #1 from the compo. Archmage's fresh graphical design and the music is really there. The code is not a breaktrough one, but its flawless the effects are pleasing and shows a lot of potential. (tho whats with the bug in the screenshot's part? looks like a texture wrap around problem:)
User Comment
Submitted by Motion on 13 August 2008
All elements are beautifully performed. The finesse with which Archmage organizes his pixels and his unique style, is just a pleasure to behold.
User Comment
Submitted by SIDWAVE on 12 August 2008
Laxity: why are you not objective ? clearly its the best demo. it has best gfx and soundtrack, so fuck the code, this rules!
User Comment
Submitted by Laxity on 11 August 2008
Had I been the manifestation of objectivity, I'd objectively call this one as the best demo of the demos in the competition it participated in. Sadly, I'm not...
User Comment
Submitted by HCL on 11 August 2008
Darn, i should have been there, then perhaps this demo would have got the 1:st place it deserves ;). But there are quite some transition glitches.. hmm..
User Comment
Submitted by Total Chaos on 11 August 2008
oh me LIKES!
User Comment
Submitted by Intensity on 6 August 2008
Sometimes I can't describe how much I like a demo, it just fasincated me! Definatley a demo to watch again and again! :P

User Comment
Submitted by elkmoose on 5 August 2008
my personal winner, best demo in the compo
User Comment
Submitted by oys on 4 August 2008
should have won, just archmage gfx alone is worth a win.
User Comment
Submitted by pernod on 4 August 2008
Nice one! A bit too much plasma for my taste, but the tunnel and graphics rock. Also good job from Dane. But there are two serious bugs in pseudocodes 1 and 4, these should be corrected asap! (y*height) ;-)
User Comment
Submitted by Higgie on 4 August 2008
i really enjoyed this one.

it seems there has been some 8-bit data group sex going on at that party. instinct doing it with noice, while instinct cuddles with horizon, focus, fairlight and panda (oh! maybe there was even some zoophilia involved!?) not to forget the booze! ;)
User Comment
Submitted by Ed on 4 August 2008
My favorite. A bit too much of the good ol' plasmas, but other than that its pretty much the winner in my eyes.
User Comment
Submitted by Clarence on 4 August 2008
When I watched this (and all other LCP demos) without looking at the results, I thought this was the winner demo instantly. But apparently it got only 3rd. Very nice effects by Shadow. The nicest cyber vector I've seen so far, and the tunnel kick ass. The quality of Archmage's gfx and Dane's music also adds much to the value of the production.
User Comment
Submitted by Skate on 4 August 2008
I second Burglar.
User Comment
Submitted by Scout on 4 August 2008
Should have won. The effects aren't new for the C64 but the overall design, flow and smoothness give me that feel-good feeling.
Shadow and Archmage really put some effort in this one and it shows.
User Comment
Submitted by Jucke on 4 August 2008
Nice demo, and really surprisingly nice comeback demo being from Noice, a farmerstyle demogroup from the 90's who used to fill their demos with goats and didnt really have any style back in the days. With that in mind, this demo kicks serious ass and Total Chaos should be proud in his datachair. But yet i got these moments of "yaawn, so 90's.." when looking at it during the compo. Maybe ive been to too many c64 parties in the 2000's. This demo would be a clear winner and a smashing comeback if it wasnt for the Larsson Brothers and certain Triad people participating in the same compo. (:
User Comment
Submitted by Leon on 3 August 2008
archmage roooolz! ;_)
User Comment
Submitted by RaveGuru on 3 August 2008
..which is reflected by the close scores among the top 3. This was my favorite demo .
User Comment
Submitted by Radiant on 3 August 2008
I voted this first as well, but as it feels like any of the four serious demos would have been worthy winners, their individual placement matters quite little.
User Comment
Submitted by taper on 3 August 2008
Very nice demo. A bit of a "deja vu" feeling strikes me in some parts, but it doesn't really matter when it's executed this slick. Liked the tune, but not sure it suited the demo. Overall a very solid release, way to go Skuggan! ;)
User Comment
Submitted by Mirage on 3 August 2008
Best demo in the compo, period. Awesome gfx, great music, nice fades and code.
User Comment
Submitted by Hein on 3 August 2008
Nice clean graphics, nice clean plasmas, nice clean music. It's a good match, imo. The echoes in the music are well done.
User Comment
Submitted by blackdroid on 3 August 2008
Really nice graphics, effects and transitions in this demo, the tune is good but I really dont think it fitted well at all.
User Comment
Submitted by Burglar on 3 August 2008
nice production, the effect in the screenshot is totally ace, especially with that awesome pic.

a bit too many plasmas tho, but thats ok ;)
User Comment
Submitted by mathman on 3 August 2008
Sweet!
User Comment
Submitted by da1ezy on 3 August 2008
great one. i especially liked danes soundtrack here. =)
User Comment
Submitted by Richard on 3 August 2008
Excellent demo effects and music. Entertaining :)
User Comment
Submitted by camper on 3 August 2008
great stuff,i like it.
User Comment
Submitted by Lynn🍼 on 3 August 2008
what jope said
User Comment
Submitted by ptoing on 3 August 2008
Really nice stuff. Loved it. Awesome everything really :D
User Comment
Submitted by Shadow on 3 August 2008
There are no 8x8 plasmas in this demo Groepaz. You might find a couple of 8x4 ones though... ;)
User Comment
Submitted by Groepaz on 3 August 2008
nice demo! 8x8 plasma was a bit of a bummer though =P and somehow the transitions/fading feels a bit rushed and buggy :/
User Comment
Submitted by Jope on 3 August 2008
I'm impressed! And this is only 3rd place? Let's see the rest.. ;-)
User Comment
Submitted by Twoflower on 3 August 2008
Really nice demo. Wonderful consistant graphics by Archmage (eyes coming back, the circles, the skewed perspective of the logos, etc) and catchy music by Dane. The allround design of the demo should have been more focused around the gfx, though. Mescalinity ftw.
User Comment
Submitted by Yazoo on 3 August 2008
nice one. a little short, but nice music, design and code.
User Comment
Submitted by SanderFocus on 3 August 2008
Wonderful! The graphics, code and music are just that.
User Comment
Submitted by Mace on 3 August 2008
Yay and wooh and woah and yeah! \o/
Nice stuff.
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