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Partysqueezer+   [1988]

Partysqueezer+ Released by :
Rawhead

Release Date :
October 1988

Type :
C64 One-File Demo

User rating:*********_  8.6/10 (22 votes)   See votestatistics
*********_  9.3/10 (8 votes) - Public votes only.

Credits :
Code .... Aztec of Raw Deal Inc.
  BitBuster of Raw Deal Inc.
  Deadline of Raw Deal Inc.
  Omega Supreme
Music .... Charles Deenen of Maniacs of Noise
  Jeroen Soede of Fire-Eagle
  Mike of Triad
  Rob Hubbard
Graphics .... Robin Levy
  The Wizard
Text .... BitBuster of Raw Deal Inc.
  Deadline of Raw Deal Inc.
Charset .... Deadline of Raw Deal Inc.
Ripping .... Omega Supreme


SIDs used in this release :
Cool Tune(/MUSICIANS/D/Deenen_Charles/Cool_Tune.sid)
FAME (5)(/MUSICIANS/F/FAME/Hendriks_Michael/FAME_5.sid)
The Last V8(/MUSICIANS/H/Hubbard_Rob/Last_V8.sid)
TrailMix (intro)(/MUSICIANS/S/SoedeSoft/Soede_Jeroen/TrailMix_intro.sid)

Download :
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/r/Rawhead/Partysqueezer .zip (downloads: 1542)
http://csdb.dk/getinternalfile.php/31954/Partysqueezer+.t64.gz (downloads: 433)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by HBH.ZTH on 12 November 2014
Zyron: Regarding the unfortunate mix up of the two versions here on CSDB. This is the OFFICIAL version that was spread to contacts after the party.

The other version have a different intro. That's the version submitted to the demo competition (which it won very fairly, the last part is still mind boggling).

The following day(s) the first intro was replaced by a new one using a more suitable design and music. IMO it has a better look and feel due to the changes.

With that out of the way - can someone with extensive tools & know-how debug the last part: record how it interacts with the hardware and tell us what the fuck Bitbuster actually did?

I know there's no FLI at work, that the 7th bit is stretched using the FLD stretch bug. However, that still leaves a question how he shifts the other bitmap data around?

Those unfamiliar with the FLD stretch bug can do a search on "Marc's Movements" (RIFFS).
User Comment
Submitted by BHF on 22 March 2013
Remember when I first saw it back in 88, WOW !

They were invincible in that democompo, well deserved win.
3 ora dycp, bitmapscroller, bitmapstrecher with singlecolor sideborderscroller & colors at once !. Not bad for a demo from mid+ 1988 ! Rawhead ftw !
Bitbuster, would have loved to see you back, just for once :D
User Comment
Submitted by Killsquad on 21 March 2013
Love this demo. One of my all time favorites. The stretcher is still really impressing. Bitbuster quit way too soon.
User Comment
Submitted by Bob on 15 March 2013
Yes I would say so..
User Comment
Submitted by Frantic on 1 November 2011
Maybe something for http://codebase64.org/doku.php?id=base:demo_world_records_and_w.. ?
User Comment
Submitted by HCL on 1 November 2011
Just to clear things up (about the last part).. This is not FLI, and it is also not an FPP-routine. This is a bitmap stretcher made with clever use of d011-stretching. It can only stretch the picture, not turn upside down etc, hence not FPP.

Very interesting to see this effect, knowing that FLI and d011-stretching were not even invented at this time. It is quite a complex d011-stretcher i would say, no like the first thing you would come up with. I'm just trying to understand how they managed to figure this out, and not doing a more straight forward d011-stretcher with 3-color graphics and FPP.
User Comment
Submitted by Hein on 24 December 2008
Isn't it the first FPP routine as well? Super clever!
User Comment
Submitted by Jammer on 31 October 2008
hmm. so, why hasn't it got FLI-bug then? :)
User Comment
Submitted by DeeKay on 31 October 2008
According to Graham, this is actually the first implementation of FLI, even though it looks like a $d011 stretcher! 8) Yeah, it's weird, but if you look at the code, it's definately doing FLI stuff!
User Comment
Submitted by Rough on 11 September 2007
'+' sounds like the later (non-party) released version..
User Comment
Submitted by Zyron on 13 October 2006
This version has a different intro than Official Partysqueezer. Not sure which one was actually spread at the party.
User Comment
Submitted by Scroll on 6 July 2006
The bitmap stretcher totally blew me away back then, it was ahead of its time.
User Comment
Submitted by Cruzer on 21 April 2006
Very nice stuff for 1988, especially the bitmap stretcher.
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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