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Carbonite   [2009]

Carbonite Released by :
KrionyX

Release Date :
5 June 2009

Type :
C64 Demo

User rating:******____  5.8/10 (7 votes)   See votestatistics

Credits :
Code .... Darth Plagueis of Avatar, Forces of Evil, KrionyX
Music .... Hayes of Quality, Sidbusters
  Michael Hendriks
  radiantx of Panda Design
Graphics .... Darth Plagueis of Avatar, Forces of Evil, KrionyX
  Ninjasbane of Vendetta
Text .... Darth Plagueis of Avatar, Forces of Evil, KrionyX
Charset .... Darth Plagueis of Avatar, Forces of Evil, KrionyX
Loader .... The Phantom of Forces of Evil, KrionyX, Longshot


SIDs used in this release :
Cinema(/MUSICIANS/M/Mueller_Markus/Cinema.sid)
Cruel Angel Thesis(/MUSICIANS/R/Radiantx/Old_Tunes/Cruel_Angel_Thesis.sid)
X-Out(/MUSICIANS/F/FAME/Hendriks_Michael/X-Out.sid)

Download :
http://csdb.dk/getinternalfile.php/76033/carbonite.d64 (downloads: 812)
http://csdb.dk/getinternalfile.php/76034/carbonite-onefiled.d64 (downloads: 302)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by The Shadow on 10 June 2009
Nice progress :)
User Comment
Submitted by Moloch on 8 June 2009
"I also hope I continue to be someone who freely shares what I know with curious, intelligent people who want to learn"

yeah, I was the same in my first few years ... but after dealing with various retards the fun of it wore off
User Comment
Submitted by plagueis on 7 June 2009
Thank you Daison! I didn't PAL-fix the timing for the raster bars. I guess when the day comes that most PAL demo releases are NTSC-fixed so I can watch them on the real hardware, I'll do more PAL-fixing myself. I must say though Dawnfall/Oxyron was a much appreciated demo NTSC fix!

I guess maybe next time I might do a $02a6 check to jmp to fix up pointer to PAL raster delay table.
User Comment
Submitted by daison on 7 June 2009
Cool stuff dude, really making progress here. Pure oldskool fun and I love the color effect on the proportional scroller.

The rasters in the first part seem to bug a bit on PAL though.


And thanks for the greets! :)

User Comment
Submitted by plagueis on 7 June 2009
Moloch: And I hope it does (continue to be that way)...I also hope I continue to be someone who freely shares what I know with curious, intelligent people who want to learn.
User Comment
Submitted by Moloch on 7 June 2009
Getting there ...

"snappy self-important replies from crochety old sceners" - welcome to the scene, always been that way and will continue to be that way
User Comment
Submitted by d0c on 7 June 2009
great oldskool stuff! :)
User Comment
Submitted by grennouille on 6 June 2009
I love it!
User Comment
Submitted by plagueis on 6 June 2009
iAN: Yes, it needed to be properly linked/packed, which I had done originally but was having problems with the autorun of the packed 2nd and 3rd parts. Obviously I was more concerned with releasing last night than properly one-filing/link/packing, so that's what I did. This is my first multi-file demo, and next time I will put more effort into finishing. However, for me it's about coding, and learning the old-school effects first.

Also, I've noticed many people's intelligent questions on the forum answered with snappy self-important replies from crochety old sceners who haven't released in years. So I tend to talk to mainly the dozen or so people in the 'scene' who actually act like adults most of the time. There are probably more than my pessimistic assumption, so I'll eagerly await to meet them.

That being said, I really have gotten a lot of positive feedback about my coding attempts, and I appreciate it immensely. ...also, the one-file version is great!
User Comment
Submitted by Richard on 6 June 2009
This demo feels as if we have gone back in time. :) Nice attempt. Hope you don't give up sharing the world with your stuff :)
User Comment
Submitted by Street Tuff on 6 June 2009
@Medicus
you think i should have introlinked it? :-P

nah. too little effort went into the linking.
User Comment
Submitted by Medicus on 6 June 2009
@street tuff: is this a cracked demo then?
User Comment
Submitted by Street Tuff on 6 June 2009
added a onefiled version. took me only about 10 minutes to link/pack it.

down from 166 blocks to 57 blocks.
User Comment
Submitted by iAN CooG on 6 June 2009
Welcome to 1987 \o/ but...
Unpacked parts, uses only kernal loader and can be onefiled with no effort at all. You could have spent a little more time on finishing it. I don't critic the quality of the demo itself but the "finishing" touch.
User Comment
Submitted by plagueis on 6 June 2009
Thank you Yodelking.
User Comment
Submitted by Yodelking on 6 June 2009
Added the missing sid-credits.
User Comment
Submitted by Oswald on 6 June 2009
SIDs used in this release :
Cruel Angel Thesis (/MUSICIANS/R/Radiantx/Cruel_Angel_Thesis.sid - c64.org)
User Comment
Submitted by plagueis on 6 June 2009
I would appreciate anyone's help on finding the author of the tune for the first part in the HVSC so I can provide proper CSDB credit. PM me or update the entry. Thank you. The only info I have is that it was "Hayes".
User Comment
Submitted by Jon on 6 June 2009
Yay!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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