Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Patterns   [2010]

Patterns Released by :
Panda Design [web]

Release Date :
6 February 2010

Type :
C64 Demo

Released At :
Datastorm 2010

Achievements :
C64 Demo Competition at Datastorm 2010 :  #3

User rating:********__  8/10 (11 votes)   See votestatistics

Credits :
Code .... radiantx of Panda Design
Music .... radiantx of Panda Design
Graphics .... Frost of Panda Design
  radiantx of Panda Design
Design .... Frost of Panda Design
  radiantx of Panda Design
Text .... Frost of Panda Design
  radiantx of Panda Design
Loader .... Krill of Plush


SIDs used in this release :
Patterns(/MUSICIANS/R/Radiantx/Patterns.sid)

Download :
http://csdb.dk/getinternalfile.php/84886/Panda Design - Patterns.zip (downloads: 1213)
ftp://ftp.scs-trc.net/pub/c64/Demos/pal/p/Panda_Design/Patterns.zip (downloads: 215)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by psych858o on 1 October 2013
Well done mate! Agree with Drax's statement....awesome tune!
User Comment
Submitted by DRAX on 11 July 2010
Awesome tune!
User Comment
Submitted by El Topo on 23 February 2010
Some nice effects here! I also read all the scrolltext which is quite a feat I think ;)
User Comment
Submitted by Axis/Oxyron on 20 February 2010
Yeah, really nice design and this music rockz sooo hard.
User Comment
Submitted by NecroPolo on 8 February 2010
Good stuff. I'm especially fond of the music. Drum sounds - awesomeness!
User Comment
Submitted by ne7 on 8 February 2010
awesome stuff! loved the panda des. logo and the rather wicked twisty column thingy ;) rockin'
User Comment
Submitted by Archmage on 8 February 2010
Skillz!!! Good music and graphics. Love the screen with the face and circles. The only thing I don't really like is the Patterns-logo, but that is because I regard it as a breach in the otherwise flawless design.
User Comment
Submitted by nightlord on 8 February 2010
Radiantx, yeah i was refering to the 16 sprite multiplex.
User Comment
Submitted by Zaz on 7 February 2010
Good design, great music. Would have benefited from one more good routine on the coding side.
User Comment
Submitted by Paul Bearer on 7 February 2010
Why can't it be a bit longer... that screen with the overlay patterns is so beautiful...
User Comment
Submitted by SIDWAVE on 7 February 2010
Overall a very good designed demo, but hell damn the music in the end kixx so hard ass!!! never heard a drum and bass so crisp!
User Comment
Submitted by Oswald on 7 February 2010
innovative nice stuff, music is too randomish :)
User Comment
Submitted by -$iXX!- on 7 February 2010
The first "screen" is amazing. Great gfx through the whole demo and very stylish along with a nice soundtrack. Top banana shit!
User Comment
Submitted by FATFrost on 7 February 2010
MUAHHAWHAWHAAAAWAHWHAAAAA!!!
I MADE IT WORK!!!
i reset machine into monitor of action replay, changed $0802 to sei, then ran code with g0802 and it worked!!!!!!?>>!>!>!??!?!?!

I HAZ CODING SKILLZ!!!!! ;)

Nice demo BTW! and fantastic loop on the end screen, i cannot turn that sh33t off!!!!! :)x$.67!!!
User Comment
Submitted by FATFrost on 7 February 2010
@Radiantx, it loads, shows the 'Panda Design' logo on cyan background, then i get 'cpu jam at $d023??

I have true drive emulation enabled, cart not inserted, hmmm... not sure why it crashes either.

but don't worry, i'll just run it on Paralells 5 with winvice! :)
User Comment
Submitted by daison on 7 February 2010
Very enjoyable little demo.
User Comment
Submitted by Joe on 7 February 2010
Some nice looking screens! My favorite is the overlay thing with the green vertical bar.
User Comment
Submitted by Radiant on 7 February 2010
Thanks for the comments! Working on this demo was a lot of fun, and it was nice to cooperate with Frost and not have to do everything myself for a change. :-)

Ground_Frost: It works fine in WinVICE 2.2 and on the real thing. I don't know why it wouldn't work in VICE 2.1; it's not doing anything particularly weird.

nightlord: I don't think there is anything that could be classed as a DYSP in this demo. The layer effect is charset-based, the twister is (obviously) just a very simple sprite-based one, and apart from that there's not really much in the way of effects, unless you want to call 16 multiplexed sprites and a ROL-scroller effects... Which I wouldn't.
User Comment
Submitted by Yazoo on 7 February 2010
a nice and entertaining little demo :-) i just wish it would contain one or two more parts / effects. but good job anyways.
User Comment
Submitted by FATFrost on 7 February 2010
hmpf! it crashes in Vice 2.1 on mac... :(
User Comment
Submitted by 5k3105 on 7 February 2010
Awesome effects!
User Comment
Submitted by nightlord on 7 February 2010
very nice stuff. i liked the dysp (I guess it is a dysp). Demo feels pretty Iopop-ish at times which is a very good thing. Also cool music...
User Comment
Submitted by Motion on 7 February 2010
Credits added. Nice work guys - some cool effects and cool gfx by Frost!
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
Summaries
User Comments (23)
Production Notes
Fun Stuff
Goofs
Hidden Parts
Trivia
Forum
Discuss this release
Info on other sites
YouTube
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2017
Page generated in: 0.385 sec.