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312!!!   [2010]

312!!! Released by :
Camelot [web]

Release Date :
8 December 2010

Type :
C64 256b Intro

User rating:awaiting 5 votes (2 left)   See votestatistics

Credits :
Code .... Cruzer of Camelot, CML Sports

Download :
http://csdb.dk/getinternalfile.php/93810/312!!!.prg (downloads: 509)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by TheRyk on 8 December 2010
lol that "hold down some key" instead of "press spAce" or "Any key" was simply too treacherous.

Good job anyway, though i like the "304 proper" one by Beyond Force better because the jittering scrolling in this '312!!!' thing can hardly be called 'soft' if you ask me - $d016 or not.
User Comment
Submitted by Cruzer on 8 December 2010
gotta admit TNT has a point :)
User Comment
Submitted by enthusi on 8 December 2010
As some sort of competition it would be more fun to have 'the longest text on screen in 1 256 bytes or rather 1 block'. Skip the scroller part and either everyone uses the same text or it has to be generic :)
User Comment
Submitted by TNT on 8 December 2010
Where's your 'A'? ;)
User Comment
Submitted by Joe on 8 December 2010
Somewhere in between the lines I imagined a special compressing tool or method,
for art, sound and text was being developed,
making those fantastic machine specific artifacts a part of a new aesthetic, space-ecology :D
User Comment
Submitted by enthusi on 8 December 2010
I think any smart text-usage as BASIC tokens etc, requires more bytes for code than they offer for text...
Except of course you write specific code for a hardcoded message.
User Comment
Submitted by Grue on 8 December 2010
Any look different than original is cheating in my point of view :)
User Comment
Submitted by Cruzer on 8 December 2010
There's D016, it just moves about 5 pixels/frame. Hold down space to make it slower.
User Comment
Submitted by Digger on 8 December 2010
Hehe, how about using a dictionary and/or substr keywords from Basic?
User Comment
Submitted by Grue on 8 December 2010
Cheating! no $d016!
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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