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Sonder Bar Redux (PRS)   [2011]

Sonder Bar Redux (PRS) Released by :
Onslaught [web]

Release Date :
28 February 2011

Type :
C64 One-File Demo

AKA :
Permanent Raster Split Demonstration

User rating:*********_  8.6/10 (17 votes)   See votestatistics

Credits :
Code .... Enthusi of Onslaught
Music .... Conrad of Onslaught, Samar Productions, Viruz
Graphics .... Veto of Arsenic, Oxyron


SIDs used in this release :
Sonder Bar(/MUSICIANS/C/Crowley_Owen/Sonder_Bar.sid)

Download :

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by enthusi on 4 February 2022
Vice currently supports the grey dot bug, which is why they show when you set the new new VIC 8565 in the machine configuration.
The Sonder Bar code already takes that into account and avoids writing the same color twice (i.e., you don't see grey dots within the blue area).
User Comment
Submitted by ptoing on 7 May 2017
I just watched this on my C64 and I get grey dots on every colour change. Same with my rasterman picture. :(
User Comment
Submitted by Joe on 3 February 2016
Very nice music. Any update on this beautiful idea?
User Comment
Submitted by Monte Carlos on 10 May 2015
Could be even extended by using shx and shy and a matching PCH!
User Comment
Submitted by tlr on 6 March 2011
It would be cooler if you could change the width of the splits dynamically.
(e.g by using NOPs, BIT <zp>, LD[A|X|Y] <zp> and STA <abs>,X intermixed with the normal flow)

I did something like this for the vic-20 here: thread
User Comment
Submitted by psych on 1 March 2011
Nice tune Owen.
User Comment
Submitted by Hermit on 1 March 2011
This is an awesome experiment, and I think only real C64 fans can get the idea behind. I like the short music very much.
The new credits are fine, usage of SAX is very good invention.
IMO a converter would be a nice tool to get simple pictures converted to this format automatically...
User Comment
Submitted by Jazzcat on 28 February 2011
Very nice... love the Swan and the credits rock... the music seems to fit this mood really well.
User Comment
Submitted by Conrad on 28 February 2011
enthusi, the muzak could have been a lot smaller if I had a go coding a music routine which brings the same amount of sound but missing out the unnecessary routines that wouldn't affect it. Check out GRG's Lightforce 2006 remake... that is roughly half the size of this. ;P ... just the know how of optimising and having the arse to get up and do it!... something I lack on at odd times.
User Comment
Submitted by enthusi on 28 February 2011
macx: Yeah! Conrad did an awesome job in just $600 bytes! Relocated to $200 in this version.
User Comment
Submitted by macx on 28 February 2011
Yep, the music is really ace.
User Comment
Submitted by Ed on 28 February 2011
Cool music. And nice update!
User Comment
Submitted by enthusi on 28 February 2011
Full version of Sonder Bar 4k featuring the PRS mode and veto's swan in it's full beauty.
Permanent raster split.
The credits part now uses SAX for 4th color as suggested by Ninja (thx).
An editor will be considered.
Each screen is 1024 pixel high and $3000 bytes big in memory. In total this demo contains almost 300 KB of crunched data!
Obviously the data packs well. The 48KB per screen boild down to less than 1K for the credits...
Grey dot behavior is taken care of (as in avoiding redundant d020-writes).
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CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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