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Sonder Bar Redux (PRS) [2011] |
AKA :
permanent raster split demonstration
Credits :
SIDs used in this release :
Download :
Look for downloads on external sites:
Pokefinder.org
User Comment Submitted by tlr on 6 March 2011
It would be cooler if you could change the width of the splits dynamically.
(e.g by using NOPs, BIT <zp>, LD[A|X|Y] <zp> and STA <abs>,X intermixed with the normal flow)
I did something like this for the vic-20 here: thread | User Comment Submitted by psycho8580 on 1 March 2011 User Comment Submitted by Hermit on 1 March 2011
This is an awesome experiment, and I think only real C64 fans can get the idea behind. I like the short music very much.
The new credits are fine, usage of SAX is very good invention.
IMO a converter would be a nice tool to get simple pictures converted to this format automatically...
| User Comment Submitted by Jazzcat on 28 February 2011
| Very nice... love the Swan and the credits rock... the music seems to fit this mood really well. | User Comment Submitted by Conrad on 28 February 2011
| enthusi, the muzak could have been a lot smaller if I had a go coding a music routine which brings the same amount of sound but missing out the unnecessary routines that wouldn't affect it. Check out GRG's Lightforce 2006 remake... that is roughly half the size of this. ;P ... just the know how of optimising and having the arse to get up and do it!... something I lack on at odd times. | User Comment Submitted by enthusi on 28 February 2011
| macx: Yeah! Conrad did an awesome job in just $600 bytes! Relocated to $200 in this version. | User Comment Submitted by macx on 28 February 2011
| Yep, the music is really ace. | User Comment Submitted by Ed on 28 February 2011
| Cool music. And nice update! | User Comment Submitted by enthusi on 28 February 2011
Full version of Sonder Bar 4k featuring the PRS mode and veto's swan in it's full beauty.
Permanent raster split.
The credits part now uses SAX for 4th color as suggested by Ninja (thx).
An editor will be considered.
Each screen is 1024 pixel high and $3000 bytes big in memory. In total this demo contains almost 300 KB of crunched data!
Obviously the data packs well. The 48KB per screen boild down to less than 1K for the credits...
Grey dot behavior is taken care of (as in avoiding redundant d020-writes). |
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