Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
  You are not logged in 
Wallflower   [2011]

Wallflower Released by :
Ate Bit [web]

Release Date :
3 May 2011

Type :
C64 256b Intro

User rating:*********_  8.8/10 (13 votes)   See votestatistics
**********  9.6/10 (7 votes) - Public votes only.

Credits :
Code .... 4-Mat of Ate Bit, Orb

Download :
http://atebit.org/downloads/atebit_wallflower.zip (downloads: 549)
http://csdb.dk/getinternalfile.php/97405/atebit_wallflower.zip (downloads: 240)

Look for downloads on external sites:
 Pokefinder.org


User Comment
Submitted by Jak T Rip on 8 May 2011
Ah, finally we're back at 4-Mat's work being heavily debated. I love it, as I love all original approaches.
User Comment
Submitted by Mr. Mouse on 6 May 2011
Even for 23 bytes and cleverness, the outcome still sucks.
User Comment
Submitted by Nitro on 5 May 2011
Trippy!
User Comment
Submitted by Mace on 5 May 2011
Sorry, but the only thing I find interesting about this release is the mere fact that is doesn't crash.
User Comment
Submitted by Jammer on 4 May 2011
yay \o/ 23 bytes got raped \o/
User Comment
Submitted by Steppe on 4 May 2011
I hardly can believe my eyes, insane! (Where's Fredrik asking for the sid tune?)
User Comment
Submitted by Stainless Steel on 4 May 2011
Sander : To me it feels more like a program in its final death throes. I guess its a matter of perspective :-D

Interesting concept. I don't feel like i'm adequately appreciating it, so i will refrain from voting.
User Comment
Submitted by Cruzer on 4 May 2011
Synced audio/visual art in 23 bytes?! w00t!
User Comment
Submitted by Zyron on 4 May 2011
Love it! It just gets better the longer you keep it running. Really clever stuff.
User Comment
Submitted by Mermaid on 4 May 2011
True beauty
User Comment
Submitted by SanderFocus on 4 May 2011
Data beauty! It kinda feels like a born-too-early disabled program grasping for life.

Interesting path imho, 23 bytes is probably way too little to really control anything, where 256 bytes often leads to single super-optimized effects.
Would love to see more of this.
User Comment
Submitted by Karoshier on 4 May 2011
23 well used bytes. Clever exploiting of the kernel resources in zero page. Thumbs up!
User Comment
Submitted by MagerValp on 4 May 2011
Wow.
User Comment
Submitted by Skate on 4 May 2011
very bad for 256 bytes (as categorized here) but just for 23 bytes, it is ok. :)
User Comment
Submitted by Conrad on 3 May 2011
Nice one! Strange, but it has a catchy beat + pattern!
User Comment
Submitted by bepp on 3 May 2011
Strange =)
Search CSDb
Advanced
Navigate
Prev - Random - Next
Detailed Info
Summaries (1)
User Comments (16)
Production Notes (1)
Fun Stuff
Goofs
Hidden Parts
Trivia
Forum
Discuss this release
Info on other sites
Pout
Sponsored links
Support CSDb
Help keep CSDb running:



Funding status:




About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
Home - Disclaimer
Copyright © No Name 2001-2017
Page generated in: 0.431 sec.