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<channel><title>CSDb - Latest Forum posts</title>
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<description>The Commodore 64 Scene Database</description>
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<pubDate>Fri, 30 Jul 2010 05:21:40 +0200</pubDate>
<generator>CSDb latest forum posts RSS generator V1.0</generator>
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<ttl>15</ttl>
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<title>CSDb - Latest Forum posts</title>
<link>http://csdb.dk/latestforumposts.php</link>
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<item><title>CSDb Discussions: "urban legends" from the scene /The Phantom</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77547&amp;rss#77621</link>
<description><![CDATA[FOE used to have strict initiations.. We never played that hovering over you while you coded crap, but we did want to see something fresh and new and something creative. I think &quot;Memberdrive&quot; says something along those lines..<br />
<br />
-------------<br />
<br />
On a personal level....<br />
<br />
We had a party to celebrate the merging of FOE and Vortex. Oddly enough, Wrong Way had this blow up skeleton that was inflated and I was found laying in bed with it. I was drunk, but not that drunk, as I wasn't passed out. Man, I don't remember much of that night, haha.. I don't think pictures were taken (I hope not).. But there were some incredibly strange moments during that party. We asked what a skull sounded like and actually got an answer to it. It's all explained in that merger demo (likely under the Dream label... party I think it was called).. Funny stuff in that.<br />
<br />
We had drunk tests.. hahaha.. Mine was a &quot;nip up&quot;.. What you see those chinese dudes doing when knocked to the ground in those karate flicks. Spring back up to your feet from your back.. If I couldn't do it, I was drunk.<br />
<br />
-------------<br />
<br />
Strider used to take &quot;holiday&quot; in the states and he came to our house, because my little brothers bbs (Centrum) was the #1 amiga bbs at that time. He gave me a PAL c64 motherboard, which I stupidly gave away at some point. But I used it for a while when my NTSC machine broke down. Not fun coding NTSC demos on a pal machine. Bad thing was, I didn't get color when hooked to my 1702.<br />
(I do have pictures!!!!).. I could also be mistaken on the person, might not have been Strider.. I honestly can't recall who it was as I was always drunk back in those days.<br />
<br />
I can put a link up of the picture of us &quot;creaming&quot; each other with shaving cream.. Good times those were..<br />
<br />
------------------<br />
<br />
One of the &quot;bitches&quot; I used to date spread a rumor that I was dead. I think this was back in the mid 90's and when I called Wrong Way, he was shocked! He told me the story of the rumor and I was amazed at it. Some will say I spread the rumor, but that is simply not true. I would never fake my own death!!!<br />
]]></description>
<author>The Phantom</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77547#77621</guid>
<pubDate>Fri, 30 Jul 2010 04:26:40 +0200</pubDate>
</item>
<item><title>CSDb Discussions: Looking for 1541 ultimate experiences /Jan Harries</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77617&amp;rss#77620</link>
<description><![CDATA[its wonderful, the best hardware extension made for c64 ever.<br />
<br />
i havent used my real 500+ c64 disks for 2 years, i just use the 1541U, and it just works.<br />
<br />
i code demos in the turbo ass that is in the TASS cartridge, which has action replay inside too, so its fastloader+sprite ripper, monitor, and all those things, in 1 unit.<br />
<br />
just write TASS in basic , and you fly!<br />
<br />
a few bugs happen, but not many, all demos and games work, and with F3 (DMA load), you load a 202 block program in 2 secs.<br />
<br />
i would say, get it before Gideon stop making them, its the best there ever was.   its SSD for your C64.<br />
<br />
and it has built in .sid player]]></description>
<author>Jan Harries</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77617#77620</guid>
<pubDate>Fri, 30 Jul 2010 02:09:19 +0200</pubDate>
</item>
<item><title>CSDb Discussions: NTSC Screen Dimensions /Groepaz</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77603&amp;rss#77619</link>
<description><![CDATA[pal/ntsc screenshots from the same display would probably be very helpful.... please do it :) as for size.... bigger is better (ask your gf) =) no idea HOW big it still makes sense though =)]]></description>
<author>Groepaz</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77603#77619</guid>
<pubDate>Thu, 29 Jul 2010 22:28:11 +0200</pubDate>
</item>
<item><title>CSDb Discussions: Looking for 1541 ultimate experiences /WVL</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77617&amp;rss#77618</link>
<description><![CDATA[1541 emulation is virtually 100%, everything just works. There might be a few .g64 or other nifty copy protected disks that give problems, but anything on .d64 will work.<br />
<br />
It doesnt have a fastloader built in, but it emulates cartridges, like action replay and final cartridge. So you can use the fastloaders of those cartridges instead. Also you can load a different rom into the emulated 1541, like jiffy dos.<br />
<br />
There are still some problems, at least with the 1541u-I version. Specifically with the way the freezers of the cartridges are handled and with the network emulation (RRnet emulation).<br />
<br />
If you want it to watch demos, play games, then it is THE device for you. If you want it for codenet, you might not be satisfied because of the bugs/mistakes in the rrnet emulation.<br />
<br />
The ones you can order now, the 1541u-II, I have no experience with. The 1541u-II does not have network as of yet (but maybe it will in the future through the USB port).]]></description>
<author>WVL</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77617#77618</guid>
<pubDate>Thu, 29 Jul 2010 21:38:52 +0200</pubDate>
</item>
<item><title>CSDb Discussions: Looking for 1541 ultimate experiences /Trap</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77617&amp;rss</link>
<description><![CDATA[Hi all,<br />
<br />
I'm considering getting the <a href="http://www.1541ultimate.net/content/index.php" target=_blank>http://www.1541ultimate.net/content/index.php</a> <br />
Before doing so I'd like to hear from anybody who has first hand experience.<br />
My biggest concern is how will the 1541 emulation is implemented and how fast loaders and cartridges work with it. Also, does it have built-in fast loader?<br />
<br />
Thanks for sharing.<br />
<br />
Trap]]></description>
<author>Trap</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77617</guid>
<pubDate>Thu, 29 Jul 2010 20:39:40 +0200</pubDate>
</item>
<item><title>CSDb Discussions: NTSC Screen Dimensions /Darth Plagueis</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77603&amp;rss#77616</link>
<description><![CDATA[@Groepaz:  I use a SONY Trinitron PVM-1343MD with my C64s which autodetects PAL or NTSC, to I can alternate between 64 hardware.  <br />
<br />
I would be more than willing to contribute some digital photos..What resolution(s) would be preferred for these screen shots?<br />
<br />
-dp]]></description>
<author>Darth Plagueis</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77603#77616</guid>
<pubDate>Thu, 29 Jul 2010 20:00:09 +0200</pubDate>
</item>
<item><title>CSDb Discussions: NTSC Screen Dimensions /saehn</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77603&amp;rss#77615</link>
<description><![CDATA[Happy to help NTSC VICE, at least in this small way. Grab mine here:<br />
<br />
<a href="http://www.filedropper.com/img0292" target=_blank>http://www.filedropper.com/img0292</a><br />
<br />
It's from my C128D running on a 2002 monitor. I left it big in case the detail matters.]]></description>
<author>saehn</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77603#77615</guid>
<pubDate>Thu, 29 Jul 2010 19:02:03 +0200</pubDate>
</item>
<item><title>C64 Coding: Bounty for Apple II Taipan port to C64 /trip6</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=76865&amp;rss#77614</link>
<description><![CDATA[Check cleared for my last consulting gig... So I added $150.00 plus paypal fees to the bounty as promised... I would encourage others to contribute and might add another $50 in the month of august depending on how things go. Thanks for your efforts Pete... I look forward to seeing this on a C64. Maybe a option to toggle the money lender bug on and off would be a good option to... if you want to read about it just google taipan money lender bug... But you probably already spotted it in the code... <br />
<br />
&lt;<a href="http://commodorebounty.com/index.php?option=com_content&view=article&id=61:port-taipan-to-commodore-64&catid=35:bountiesassigned&Itemid=37" target=_blank>http://commodorebounty.com/index.php?option=com_content&amp;view=ar..</a>&gt;]]></description>
<author>trip6</author>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=76865#77614</guid>
<pubDate>Thu, 29 Jul 2010 18:54:23 +0200</pubDate>
</item>
<item><title>C64 Coding: UltraEdit and Kick Assembler Thread /TWW</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=77589&amp;rss#77613</link>
<description><![CDATA[Fucking aye! It works... JCB your a good man, I don't care what they say about you!<br />
<br />
<br />
edit: I figgured some shit out :)<br />
<br />
<br />
More questions will follow!]]></description>
<author>TWW</author>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=77589#77613</guid>
<pubDate>Thu, 29 Jul 2010 16:42:55 +0200</pubDate>
</item>
<item><title>CSDb Discussions: photos of computer setups /reject</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=67884&amp;rss#77612</link>
<description><![CDATA[here're my 15 square metres of joy..<br />
<img src="http://i28.tinypic.com/1js0pd.jpg"><br />
Flashed XBox360 inc ext.HD, flashed PS1, Atari VCS 2600, SKY-box with several media-players (all connected at Grundig vision 42&quot; TV)<br />
<br />
<img src="http://i27.tinypic.com/zo718i.jpg"><br />
C64 + J.Schemmels Exos V3, portableTV with Rufa RKV610 amplifier (build 1960), 2x 1541, 1530 + 1531, 1084S (C64 II ontop) Amiga500 kick1.3 2MB + 2nd keyboard at Fujitsu Flatmon. <br />
  <br />
<img src="http://i26.tinypic.com/24bq5jd.jpg"><br />
view from my mainplace<br />
]]></description>
<author>reject</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=67884#77612</guid>
<pubDate>Thu, 29 Jul 2010 13:15:08 +0200</pubDate>
</item>
<item><title>C64 Coding: UltraEdit and Kick Assembler Thread /JCB</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=77589&amp;rss#77611</link>
<description><![CDATA[You need to read up on the UE options ;)  There are different % commands for filenames, filenames with paths etc  <a href="http://www.ultraedit.com/support/tutorials_power_tips/ultraedit/user_and_project_tools.html" target="_blank">here</a>  so INPUT could be %n%e or just %f for full path.  Output can be  %n.obj etc <br />
<br />
*edit*<br />
btw, using the % variables will make it work on the file you're currently editing. If you've got a fixed &quot;main&quot; file just hard code that into the commandline  or you could do &quot;%p&quot;main.asm (not sure if you need the &quot; with kick ass or if it's needed because EU needs it that way so give it a try with and without.<br />
<br />
Also when using %n%e you probably need to set the working directory with %p, that's how I do it to call ATASM.<br />
<br />
Pete]]></description>
<author>JCB</author>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=77589#77611</guid>
<pubDate>Thu, 29 Jul 2010 10:33:45 +0200</pubDate>
</item>
<item><title>CSDb Discussions: silesia party 4 aka silesi4 /Raf</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=75692&amp;rss#77610</link>
<description><![CDATA[<a href="http://www.facebook.com/event.php?eid=114225771961645" target=_blank>http://www.facebook.com/event.php?eid=114225771961645</a><br />
<br />
anyone willing to sponsor/support the party with some cash or prizes? if so please contant me! :)<br />
<br />
if you wanna SiLESi4 T-shirt - please contact me, so there will be one preordered for you :)<br />
www.vulture.c64.org]]></description>
<author>Raf</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=75692#77610</guid>
<pubDate>Thu, 29 Jul 2010 10:25:15 +0200</pubDate>
</item>
<item><title>CSDb Discussions: "urban legends" from the scene /sailor</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77547&amp;rss#77609</link>
<description><![CDATA[&gt; Wasn't it the party where someone fall from the roof<br />
&gt; right onto a hall stand in the entrance of the hall? <br />
<br />
I heard, from a Censor member, that the guy was jumping on some plastic dome on the roof which collapsed.. It was prolly in the entrance because he landed on some place to store clothes on.<br />
<br />
..Someone came running into the entrance hall, seeing the guy lying there and seeing a Censor member.. Well it made him believing that the Censor member had thrown him there and that prolly started another rumour :)<br />
<br />
/Jani<br />
]]></description>
<author>sailor</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77547#77609</guid>
<pubDate>Thu, 29 Jul 2010 10:04:26 +0200</pubDate>
</item>
<item><title>CSDb Discussions: "urban legends" from the scene /Cresh</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77547&amp;rss#77608</link>
<description><![CDATA[Thanks for carifying. Another myth busted! ;)<br />
<br />
Yes, it was there and that guy was <a href="http://noname.c64.org/csdb/scener/?id=3120" target=_blank>http://noname.c64.org/csdb/scener/?id=3120</a>]]></description>
<author>Cresh</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77547#77608</guid>
<pubDate>Thu, 29 Jul 2010 09:56:44 +0200</pubDate>
</item>
<item><title>CSDb Discussions: "urban legends" from the scene /Slator</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77547&amp;rss#77607</link>
<description><![CDATA[it is true, the Censor guys (who actually looked very scary in their skinhead clothing) forced the orgas to pay their money or they trash the partyplace.<br />
<br />
The reason behind it was that some Scandinavians (don't remember who it actually was, maybe FLT) &quot;hooked&quot; up to the public phone in the mainhall and were calling some US-boards to leech the latest warez. The orgas said they had to pay for it, so there wouldn't be any prize-money left.<br />
<br />
Wasn't it the party where someone fall from the roof right onto a hall stand in the entrance of the hall? The sample of the fall was used in some demo, which I don't remember right now, maybe starion?<br />
<br />
<br />
<br />
 ]]></description>
<author>Slator</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77547#77607</guid>
<pubDate>Thu, 29 Jul 2010 09:34:18 +0200</pubDate>
</item>
<item><title>CSDb Discussions: "urban legends" from the scene /Jazzcat</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77547&amp;rss#77606</link>
<description><![CDATA[Cresh, hahah... I wouldn't put that past some of the Censor guys, particularly Dr.Cool]]></description>
<author>Jazzcat</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77547#77606</guid>
<pubDate>Thu, 29 Jul 2010 08:22:36 +0200</pubDate>
</item>
<item><title>C64 Coding: UltraEdit and Kick Assembler Thread /Groepaz</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=77589&amp;rss#77605</link>
<description><![CDATA[i would expect it has to be $INPUT or %INPUT or sth like that.]]></description>
<author>Groepaz</author>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=77589#77605</guid>
<pubDate>Thu, 29 Jul 2010 05:38:58 +0200</pubDate>
</item>
<item><title>C64 Coding: UltraEdit and Kick Assembler Thread /TWW</title>
<link>http://csdb.dk/forums/?roomid=11&amp;topicid=77589&amp;rss#77604</link>
<description><![CDATA[You where right Jack! thanx.<br />
<br />
The funny shit was that I copied this argument directly from project64 :)<br />
<br />
Alright now as this is fixed my next problem is as follows(sight):<br />
<br />
//------------------------------------------------------<br />
//------------------------------------------------------<br />
//   Kick Assembler v3.11 - (C)2006-2009 Mads Nielsen   <br />
//------------------------------------------------------<br />
//------------------------------------------------------<br />
Error: Inputfile 'INPUT' doesn't exist.<br />
<br />
all statements as in my original post except the minus thingy.]]></description>
<author>TWW</author>
<guid>http://csdb.dk/forums/?roomid=11&amp;topicid=77589#77604</guid>
<pubDate>Thu, 29 Jul 2010 05:31:13 +0200</pubDate>
</item>
<item><title>CSDb Discussions: NTSC Screen Dimensions /Groepaz</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77603&amp;rss</link>
<description><![CDATA[sooo... time to fix NTSC output in VICE :)<br />
<br />
i already added proper support for aspect ratio (0,936 for pal, 0,75 for ntsc), which makes the currently wrong border dimensions very obvious :)<br />
<br />
redrumloa made this screencapture: <a href="http://hitmen.c02.at/temp/real_ntsc_c128_captured.png" target=_blank>http://hitmen.c02.at/temp/real_ntsc_c128_captured.png</a> which is already a nice starting point. however, i'd like to see a couple more screenshots, which have been made with a camera from actual ntsc monitors. both from &quot;normal&quot; monitors, and also from one which is in use by a coder who tweaked the geometry settings to show as much border as possible (this is needed for the &quot;full borders&quot; option).<br />
<br />
so ntsc people... your turn :)<br />
<br />
(oh and, if you happen to own a DREAN setup - same thing there, screenshots please :))<br />
]]></description>
<author>Groepaz</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77603</guid>
<pubDate>Thu, 29 Jul 2010 04:41:20 +0200</pubDate>
</item>
<item><title>CSDb Discussions: C64-SX for sale (maybe) /Jazzcat</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77499&amp;rss#77602</link>
<description><![CDATA[Yes. I could pick it up X.<br />
<br />
Would like to get a modded C64DTV also.]]></description>
<author>Jazzcat</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77499#77602</guid>
<pubDate>Thu, 29 Jul 2010 04:06:57 +0200</pubDate>
</item>
<item><title>CSDb Discussions: Help test x64sc, the next generation x64. /hyperactive</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=73859&amp;rss#77601</link>
<description><![CDATA[it's r22731]]></description>
<author>hyperactive</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=73859#77601</guid>
<pubDate>Thu, 29 Jul 2010 03:12:30 +0200</pubDate>
</item>
<item><title>CSDb Discussions: Help test x64sc, the next generation x64. /hyperactive</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=73859&amp;rss#77600</link>
<description><![CDATA[Hi guys.<br />
The original g64 game of &quot;Mikie&quot; from Action city will not load on this new version of vice (Version 2.2.5)<br />
On vice 2.2, it loads without a problem, but on 2.2.5, I get a CPU jam error at 14b9.]]></description>
<author>hyperactive</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=73859#77600</guid>
<pubDate>Thu, 29 Jul 2010 03:09:08 +0200</pubDate>
</item>
<item><title>CSDb Discussions: "urban legends" from the scene /Groepaz</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77547&amp;rss#77598</link>
<description><![CDATA[whats your point? are you still claiming that that isnt the case ?! =P]]></description>
<author>Groepaz</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77547#77598</guid>
<pubDate>Thu, 29 Jul 2010 00:21:22 +0200</pubDate>
</item>
<item><title>CSDb Discussions: "urban legends" from the scene /Carrion</title>
<link>http://csdb.dk/forums/?roomid=7&amp;topicid=77547&amp;rss#77597</link>
<description><![CDATA[in 93 or 94 some people were talking that i'm too young too pixel (actually i still look too young to my age ;)) <br />
and all my pictures were pixeled by my dad.<br />
<br />
<br />
]]></description>
<author>Carrion</author>
<guid>http://csdb.dk/forums/?roomid=7&amp;topicid=77547#77597</guid>
<pubDate>Thu, 29 Jul 2010 00:11:53 +0200</pubDate>
</item>
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