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Cruiser    (1 March 1990 - 1 March 1991)

Cruiser 
Function :
Coder

Trivia :
Guess the first time I saw a demo was in 1987-88, when one of my classmates got an Amiga, and besides a lot of games he also got something called "demos", which apparently was some cool little programs that demonstrated the amazing capabilities of this new wonder machine.

A neighbor of his had a c64 and told us that he also got some demos for that computer. We went over to check them out, expecting them to be utterly lame compared to Amiga demos, but we were actually surprised so cool they were. It was mostly simple stuff like rasterbars, scrolls and sprite multiplexers, but everything seemed a lot smoother, more colorful and cooler than what I would expect, based on the c64 games I had tried.

That fascinated me a lot, and even though I didn't know much about computers back then, I got the feeling from watching these demos, that there were a lot of unused possibilities in this old machine, and got the urge to find out how to hack the c64 into using its full potential.

So demos was what I wanted to do when I got my own c64 in 1988, and started learning the art of basic programming, and later machine code. In 1990 I had finally made some effects I thought was good enough to be released, but didn't know anyone in the demo scene, so I decided to contact Demotion, who advertised for "members wanted" all over their demo Piece of Art 3.

They accepted me, and shortly after I got my 3 first parts released in "The New Style". My parts consisted of some sprite upperscrollers, another x-flexing upperscroller and the first unlimited bobs routine on the c64. Actually quite a good debut IMHO. :) I didn't get any feedback from the scene at all, but I thought it was majorly cool to have released a production anyway.

In december 1990 I attended my first party (Dexion Xmas conference) which was quite a kewl experience. The winner of the party was Light with Brutal 3, and in their demo they wrote that some of the members were starting a new Danish group called Camelot. Slammer (who was also in Demotion) and I talked about that it would be cool if we could join this group, since we really liked that Light demo. So our strategy was to make some really cool parts, and write our addresses in them (we even wrote "headhunting welcome!" :)) And it worked. First to contact us was Bonzai, but shortly after Glasnost/CML called, and after thinking it over for about half a nanosecond we joined Camelot.

After a couple of years of demo coding I got kinda bored in the mid 90's. Not that I decided to quit the scene, I just lost the motivation. In 2000 while checking out some demos on emulator I also came across an assembler, and decided for fun to try if I could still remember how to code 6510. At first it was like I had forgotten it all, even what register controlled the border color, but it quickly came back, and so did the motivation, and new ideas started emerging.

So for the next couple of years I made a lot of half finished routines, but my problem was that it was always more fun to start a new one than finish an old one. But finally in 2003 I decided to at least finish some of them and make a small demo out of it, and in january 2004 it was released. Shortly after I made a new bundle of effects that competed at Breakpoint, and won the compo to my big surprise.


Other handles used by this scener :(Display all info for all handles)
Cruzer(Currently used handle)

Country :
Denmark

User ratings :  
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About this site:
CSDb (Commodore 64 Scene Database) is a website which goal is to gather as much information and material about the scene around the commodore 64 computer - the worlds most popular home computer throughout time. Here you can find almost anything which was ever made for the commodore 64, and more is being added every day. As this website is scene related, you can mostly find demos, music and graphics made by the people who made the scene (the sceners), but you can also find a lot of the old classic games here. Try out the search box in the top right corner, or check out the CSDb main page for the latest additions.
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