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Forums > CSDb Entries > Release id #61525 : Zoo Mania Preview 2
2008-04-21 13:04
bugjam

Registered: Apr 2003
Posts: 2476
Release id #61525 : Zoo Mania Preview 2

Nobody interested in leeching the source from the hp and helping to finally hunt down that nasty bug? A final version would even get a proper release at Cronosoft afaik...
2008-04-21 16:47
Ninja

Registered: Jan 2002
Posts: 404
As the bug seems to appear very rarely, it would probably be helpful if someone who ran into this problem could make a snapshot of the emulator state available.
2008-04-21 19:40
bugjam

Registered: Apr 2003
Posts: 2476
I have a memory dump of the bug (from an earlier version, though), but in Power64 format... If anybody can use that, feel free to contact me.
2009-01-02 12:25
Ninja

Registered: Jan 2002
Posts: 404
Okay, I played this game quite a lot with Jule the last weeks. I am enough annoyed by the bugs to take over maintainership of this game to put out at least one new version. For those who don't know, Hannenz left the scene in early 2008. I contacted him and he said that, in fact, he would be happy to see an improved version appear.

So, I set up everything I need to compile the game and fixed the following issues:

- detect "no more moves" after a joker. This is hopefully the damn bug which caused this huge delay. Originally found by jox/wow with help from Bugjam and me.

- get your time bonus even shortly before time runs out (there was a race condition)

- no music fragments while saving the hiscore

- demo mode exits if it fails (which happens rarely)

I don't want to make a new game out of it, mainly fix the remaining bugs. So, if you know other issues (and hopefully how to reproduce them) or have other comments, just write it here or by PM.
2009-01-02 12:42
j0x

Registered: Mar 2004
Posts: 215
Hola Ninja

I'm happy to see this case being re-opened. Sadly, I've lost my old emails, so I can't see where it all ended, but, as I recall, Bugjam was still able to get stuck in an unsolvable state, even after I applied my patch, so there may still be some state-evaluation gremlins in the patched version. Sadly, he was unable to provide a statedump or the like, to help us debug that case, since this was a rare (or even single?) occurrance.

/j0x
2009-01-02 12:46
Ninja

Registered: Jan 2002
Posts: 404
Will check that, I still have those emails...
2009-01-02 12:50
MacGyver
Account closed

Registered: Dec 2001
Posts: 149
Thumbs up for the effort, Ninja & the rest!
2009-01-05 23:18
Ninja

Registered: Jan 2002
Posts: 404
Okay, fixed a few more things:

- found another case where "no more moves" could have been undetected
- no garbage characters when entering highscore
- fix timer delay on first game after loading
- fix case with broken screen in demo mode

If you want to test the development version, get it here:

http://www.the-dreams.de/zoo_mania_prv3_beta.zip

I'd like to get some more testing before releasing it; otherwise I don't see much more to be done for now.
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