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Forums > CSDb Discussions > Help test x64sc, the next generation x64.
2010-02-16 18:41
tlr

Registered: Sep 2003
Posts: 1762
Help test x64sc, the next generation x64.

We've spent a month and a half rewriting x64 into x64sc and would like to have some feedback.

Please test this with as many things as you can and report any emulation bugs you find in here or alternatively on #vice-dev @ freenode.net.

Let's bring VICE from the 90's into the modern age!

Good:
- emulator rewritten, more accurate
- models:
   Breadbox (default) x64sc -VICIImodel 0 -ciamodel 0 -gluelogictype 0
   C64C               x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 1
   C128-ish           x64sc -VICIImodel 1 -ciamodel 1 -gluelogictype 0
Bad:
- slow (will be faster)
- possible regressions, please test
- no NTSC (yet)
- no REU (yet)
- no snapshots (yet)
- mystery drive bug (disable virtual device traps)
- GUI not yet updated

Win32 binary: x64sc-r22294-win32.zip

Source code (subversion repository):
svn co https://vice-emu.svn.sourceforge.net/svnroot/vice-emu/branches/..

 
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2012-06-03 13:47
iAN CooG

Registered: May 2002
Posts: 3177
x & alt-f4 now close the window, but in stepping mode (z or n) it's causing a fast flicker, window close/reopen, very annoying for me and I don't understand the whole change what's for, annoying people? I don't think so. please explain the need of this change and why it should affect normal operation.
2012-06-03 13:52
tlr

Registered: Sep 2003
Posts: 1762
Quote: x & alt-f4 now close the window, but in stepping mode (z or n) it's causing a fast flicker, window close/reopen, very annoying for me and I don't understand the whole change what's for, annoying people? I don't think so. please explain the need of this change and why it should affect normal operation.

@iAN: I wasn't involved in the change but I assume there is some purpose on other platforms at least.
Win32 breakage must be a side effect but GUI code was never my forte.

Please file a bug.
2012-06-03 23:54
chatGPZ

Registered: Dec 2001
Posts: 11293
Quote:
I don't understand the whole change what's for, annoying people?

yes, only to piss you off.
Quote:
please explain the need of this change and why it should affect normal operation.

if you dont want changes, just keep using vice 1.7.
other than that, the idea is to finally clean up the whole mess a bit and actually make all guis adhere the internal variables correctly and maybe even work like they should. (the windows gui always identified itself as "i can keep the monitor always open" - although it appearently can not do that at all) and yes, that will break intermediate development versions from time to time. deal with it. if after the proposed fix it behaves like you say, the windows gui is actually even more broken than suspected. (and uses the internal variable wrong at other places too - else the patch should have reverted everything to the old behaviour completely) prepare for more breakage in future intermediate versions - or become the dedicated win32 gui maintainer who will fix them right when they pop up.
here is how its supposed to work, btw: https://sourceforge.net/apps/mediawiki/vice-emu/index.php?title.. (it may be interesting to know how exactly you think it should work, please be precise)
2012-06-04 20:06
ϵʟʞ

Registered: May 2012
Posts: 26
Hi,
I have tried my release of robocop in VICE version R25705 win32 and the game crashed in the second level (the confrontation with the hostage holding the girl) when I holding fire button and then go fast left then right still firing..
RoboCop +2
It dosn´t happened with CCS64 emulator v3.8. In some other version of VICE (don´t know version exactly - some older maybe 2.2 or 2.1) it doesn´t happened. I would like to know if there is a bug in game or in the VICE emulator and what exactly happened.
Can someone solve this? .)
Thanks
eLK
2012-06-04 20:42
chatGPZ

Registered: Dec 2001
Posts: 11293
does it work on the real thing then? :)
2012-06-04 21:05
ϵʟʞ

Registered: May 2012
Posts: 26
Sorry but I couldn´t test it on real machine :)
2012-06-04 21:17
ϵʟʞ

Registered: May 2012
Posts: 26
Aha :) Problem solved :o)
It is because of the emulation of joystick. The problem is that the game didn´t count with firing and have both the directions holding - as it is possible in emulation yet. I think so it is the bug in emulator :) that it is possible to have the both the dirrections of joystick holding together just that is on real joystick impossible :)
2012-06-05 07:11
MagerValp

Registered: Dec 2001
Posts: 1065
Actually, it's uncommon but perfectly possible on real hardware. I'm sure there were cheap joysticks where the switches stuck. If you want to reproduce, just open a WICO joystick and squeeze the leaf switches.
2012-06-05 07:28
chatGPZ

Registered: Dec 2001
Posts: 11293
a) yes its very possible on the real thing. on many if you press down the stick into the base, you can easily close opposite switches.
b) if that happens in vice, you have configured it to allow it. in the joystick settings there is "allow opposite directions" - disable it (which is also the default).
2012-06-06 10:10
ϵʟʞ

Registered: May 2012
Posts: 26
Okay - sorry - you are right! It helped .)
But the behavior is then useless. If you are holding fire and go right then press left still holding right and fire robo turns left, but when you release the button left still holding right and fire robo doesn´t turn right and you have to press it again.. This is useless if you are playing games like this. I like the CCS64 behavior, it works perfectly! Try the differences :) This is why I don´t like VICE and because of the terrible "monitor". :(
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