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Forums > CSDb Discussions > Identifying crackinggroups by the BASIC line
2005-10-12 08:01
Scout

Registered: Dec 2002
Posts: 1570
Identifying crackinggroups by the BASIC line

I'm going through some disks again and found several games that had no signature in it (no intro, no altered screens with 'broken by' or 'cracked by').
What I found by typing LIST in BASIC, I sometimes get something like 10 SYS 2061 ABC

Does this mean this game was actually cracked by ABC or is there some cruncher/packer around that adds this signature?

R.
---
-= Silicon Ltd. =-
http://forum.siliconlimited.com
2005-10-12 08:06
Zyron

Registered: Jan 2002
Posts: 2381
What the SYS-line clearly states is that it was packed with a packer either made by or modified by ABC. This however isn't proof enough that ABC actually cracked the game since others might have had access to their packer.
2005-10-12 09:06
iopop

Registered: Dec 2001
Posts: 317
I have also gotten the feeling that some people in the past changed that line, just to pretend they "cracked" the game. Havnt any real proof about that though..
2005-10-12 09:31
H.O
Account closed

Registered: Oct 2002
Posts: 70
Basic lines are unreliable sources, since they are easy to change. The same thing goes for file names and/or simple intros with plain text which are uncompressed.

It wasnt uncommon for someone to change these before passing the files on to someone else. As far as ABC goes, I am fairly certain they would never take credit for someone elses work but there is always the possibility that someone used their linker, or some other tool from them (at least I am assuming they had branded tools, dont have any tools from them myself though)

As an example of what easily can be done with a disk editor; I had a crack from FCG (at least I think it was from them) which was uncompressed and first in memory. All you had to do then was to cut the file off (leaving only the intro) and then you could change the text. I showed how to do this for one contact, and I know he later tried to pass this of as something that he had created (I wont name names in this case, no point in doing that after so many years)

Figuring out how to do that required some small knowledge of programming and the file structure on discs, but once pointed out how to do it anyone with a disc editor could have repeated it.


2005-10-12 15:45
tlr

Registered: Sep 2003
Posts: 1787
Quote: I have also gotten the feeling that some people in the past changed that line, just to pretend they "cracked" the game. Havnt any real proof about that though..

I've seen this on a couple of cracks.
I still think that for some releases you have to rely on the filename, sys-line or your recollection of who said he did it. In these cases it would be great if any credit (or other information) could be flagged as uncertain.
In the mean time we could just set the credit to what we think after checking the sys-line an dumping the memory etc...
In the cases this information is non-obvious the submitter should put a comment on the release stating where the information comes from.
2007-01-26 19:31
Rough
Account closed

Registered: Feb 2002
Posts: 1829
some time ago I made a list of basic line information for another thread, cant remember if I already posted that, so here it is again.. no guarantee for 100% correctness:

711 = Oleander
1103 = 1103
SYS 2240 = UGS
2612 = OTD
2001 = around 83/84 Jedi, in 85 probably Jabba, very doubtful it meant in 83-85 already Plutonium Crackers as stated above, others used it also e.g. Slan, I doubt it's not due to a common spread packer but more due to the mystic sound of the year digit (remember Kubrick's movie)
KBR = Kotzbrocken
3302 = Pet
1001 = 1001 Crew (ofcos)
1941 = Radwar, can also be The Light Circle later as Radwar joined this huge group, could also be Flash Cracking Group
1991 = TMC (The Mercenary Cracker) = Charles Deenen / MoN
CCS = Computerbrains Cracking Service, not Cleveland C.S., those used intros
1404 = 1404 (?)
2828 = Softrunner
TSI. = The Seen Inc., at least the once with ".", there are also cracks with TSI w/o ".", probably someone else, they also used 2828...
TSI = The Senseless Innocents
239 = PUcruncher, probably used by the Gamebase 64 guys
NICS = North Italy Cracking Service
1999 ABC = you know it, it stood for Antisoft Bytebreaker C.S.S
2703 = 2703
HGSS = Holger Gehrmann Software-Service
MZP = Mr Zero Page
XCS = X-Or Cracking/Crunching Service
TBC = Terrestrial Breakin' Company (very cool name)
36 = Snivi
CRM = Crackman
TIF = The Incredible Four
2612 = Magnesium & Rubidium
2010 = ADJ Enterprises
1541 = Panzerknacker 1541
2010 PROF = The Professionals
2003 = Section 8
F4 = F4CG
BST = Bitstoppers
2020 = Smalltown Boys
TFF = The Fantastic Four
4711 = 4711 (?)
DCS = very probably Doughnut CS
2016 = Illusion 2016, fore-runner of 2000 A.D.
SEVEN UP = there was a cruncher by this AFL guy, probably these cracks are not by him
TWR 1881 = The Warriors

sometimes cracker infos were not in the command line, but in the memory shortly after ($0800-$0900)

did anyone ever think about that Antiram is a pretty stupid name, oppositely to Antirom? 8)

what do TFI, ISC, OID, TGF, XPB, DSH, CAS, KBS, BHG, ICG, CBG, CSS, USSPE, MHI, JYS, D+D and CCGG stand for?

Was there are cracker called "SUPERSOFT" or were games with that Basic line imported to the UK by the company Supersoft?
2009-05-05 09:06
Scout

Registered: Dec 2002
Posts: 1570
*BUMP*

Bumping up an old thread for those people who think it is safe to identify a crack by the BASIS sys line.
2009-05-05 11:12
Graham
Account closed

Registered: Dec 2002
Posts: 990
1001 is not 1001 Crew but the Cardcruncher from the 1001 Crew.
2009-05-05 11:33
SIDWAVE
Account closed

Registered: Apr 2002
Posts: 2238
To become famous, before TST had released any demos, i used disk maintenance disk editor, to write myself into the greetings of various big group intros, before i spread the games! :)
2009-05-05 13:39
Scout

Registered: Dec 2002
Posts: 1570
Quote: To become famous, before TST had released any demos, i used disk maintenance disk editor, to write myself into the greetings of various big group intros, before i spread the games! :)

So...?

Edit: Ah! I understand you now ;)
2009-05-05 14:09
Jammer

Registered: Nov 2002
Posts: 1335
Quote: To become famous, before TST had released any demos, i used disk maintenance disk editor, to write myself into the greetings of various big group intros, before i spread the games! :)

little cheater, weren't ya? :P
 
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