Log inRegister an accountBrowse CSDbHelp & documentationFacts & StatisticsThe forumsAvailable RSS-feeds on CSDbSupport CSDb Commodore 64 Scene Database
 Welcome to our latest new user lotus_skylight ! (Registered 2024-09-25) You are not logged in - nap
CSDb User Forums


Forums > C64 Coding > C64 Codebase
2008-06-28 10:55
Frantic

Registered: Mar 2003
Posts: 1641
C64 Codebase

Hello!

It was a while ago now that C64 Codebase Wiki opened its doors. I would just like to encourage good coders sympathetic with this project to actually add some code there. This is important in order to keep the quality of the site. I feel that the quality is somehow fading a little with the stuff that has been added during the last 6 months, to generalize a little.

If you are a decent coder: Just think for a moment about all those sources that you have lying around on your C64 disks and PC harddrives. Codebase needs you!

http://codebase64.org/doku.php

If someone feel like donating some cool stuff, I could use that as prices in some kind of add-good-stuff-to-codebase-competition or so.

A good codebase is a good base for the future C64 scene! ;)
 
... 127 posts hidden. Click here to view all posts....
 
2008-09-07 11:44
kamelito
Account closed

Registered: Mar 2006
Posts: 14
There's a lot of useful stuff all over the internet, maybe just find them and put them at codebase will gather more people and so more personal stuff add by individuals.

Regards
Kamelito
2009-01-04 21:04
Richard

Registered: Dec 2001
Posts: 620
There seems to be a problem with the php in Codebase right now. I do hope the site can be fixed as contributors will be able to add more of their stuff. I cannot edit or update some of my entries

2009-01-05 03:13
The Shadow

Registered: Oct 2007
Posts: 304
Major cheers to the person who created the coders' database. Thank you Frantic. Currently I am preparing to have an NTSC training school, to preserve the ancient knowledge created by The Mind Slayer. I would like to contribute my knowledge of NTSC fixing and Basic Cracking skills. How does the coders' database operate?
2009-01-05 08:36
Frantic

Registered: Mar 2003
Posts: 1641
Hello!

I noticed the problem today (reported by Richard). I will try to have a look at it this evening. In any case, it won't be dysfunctional for long.

//FTC
2009-01-05 11:21
Stainless Steel

Registered: Mar 2003
Posts: 966
Ive got the Sourcecode for my last two favorites plus intros. its nothing fancy and the code is probably pretty messy. Should i consider adding it or rather not?
2009-01-05 11:37
Oswald

Registered: Apr 2002
Posts: 5076
if you ask me I'd prefer articles over messy uncommented sources. or sources of useful short commented routines
2009-01-06 08:05
Devia

Registered: Oct 2004
Posts: 401
Yeah.. sources where you have to do single-stepping and cycle counting in your head to figure out why some stuff actually works are no better that disassembling the stuff yourself, imho.
2009-01-06 11:06
Frantic

Registered: Mar 2003
Posts: 1641
I agree with the previous two posters. I think, minimally, if a piece of code is not integrated in an article text, it would at least have to be quite well structured and commented.
2009-01-06 13:38
Mace

Registered: May 2002
Posts: 1799
The website is called 'Codebase' not 'Source dump'.

Also, people should add what assembler they use.

[edit 1]
Oh, and I find the website rather unstructured, information wise. Too much information on some pages, too little categorised.
But hey... let's first gather and then sort later ;-)

[edit 2]
BTW, wouldn't it be nice to have some semi-code to introduce the real code?
The real code sometimes is so big, it's hard to get your head around it. A simple little paragraph that describes the principle would be a nice introduction...
2009-01-06 14:29
Oswald

Registered: Apr 2002
Posts: 5076
yeah...

main sections should be like this:


6510
VICII (irq timing etc should be here from hw setup)
SID
6526
I/O
Game coding
Demo coding
Cracking
Math & Algos
Emulators
OS coding (kernal&basic rom..)
Third Party Hardware (Hardware setup and detection moved to related chips)


Math operations sourcecode should be splitted to div/mul/sqrt/trig

6510 coding should be:

- cpu related

- adressing modes
- instruction set in details
- cycle table from graham's page
- illegals
- timings pinout, etc

- general routines

- ...

etc.
Previous - 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 - Next
RefreshSubscribe to this thread:

You need to be logged in to post in the forum.

Search the forum:
Search   for   in  
All times are CET.
Search CSDb
Advanced
Users Online
psenough
Guests online: 148
Top Demos
1 Next Level  (9.7)
2 13:37  (9.7)
3 Coma Light 13  (9.7)
4 Edge of Disgrace  (9.6)
5 Mojo  (9.6)
6 Uncensored  (9.6)
7 Wonderland XIV  (9.6)
8 Comaland 100%  (9.6)
9 No Bounds  (9.6)
10 Unboxed  (9.6)
Top onefile Demos
1 Layers  (9.6)
2 Party Elk 2  (9.6)
3 Cubic Dream  (9.6)
4 Copper Booze  (9.6)
5 Rainbow Connection  (9.5)
6 It's More Fun to Com..  (9.5)
7 Morph  (9.5)
8 Dawnfall V1.1  (9.5)
9 Onscreen 5k  (9.5)
10 Daah, Those Acid Pil..  (9.5)
Top Groups
1 Booze Design  (9.3)
2 Oxyron  (9.3)
3 Nostalgia  (9.3)
4 Censor Design  (9.3)
5 Triad  (9.2)
Top Swappers
1 Derbyshire Ram  (10)
2 Jerry  (9.8)
3 Violator  (9.8)
4 Acidchild  (9.7)
5 Cash  (9.6)

Home - Disclaimer
Copyright © No Name 2001-2024
Page generated in: 0.05 sec.