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Forums > C64 Pixeling > koala otpimizing
2007-03-08 02:41
Oswald

Registered: Apr 2002
Posts: 5076
koala otpimizing

Hi Everyone,

I know there's a c64 tool out there that helps with optimizing koala pictures for packing, but no idea what it is called. Anyone knows?:) Timanthes would do the job for me aswell with its nibble swapper tool, but is there a way to load/save a native c64 koala format picture with it ? *.prg doesnt works, what format does it expect to be .prg anyway ?:)
 
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2024-07-17 04:04
ChristopherJam

Registered: Aug 2004
Posts: 1403
Again, that's a thing you do with your assembler or linker, and it's pretty independent of the container format that editors or converters spit the image out in.

Much less directory clutter to have a single file than two or three, and it's no more work in your assembly source to have three lines that grab chunks of one file than three lines that grab three separate files.

Easier to ensure the color and screen attribs are from the same version as the bitmap, too - can't accidentally update one or two of those without the rest.
2024-07-26 23:31
Monte Carlos

Registered: Jun 2004
Posts: 355
Removing unnecessary information from c64 images is one thing, the memory layout for placing bitmap, screen and colorram the other thing. This thread is mixing up both and it is difficult to follow who talks about what.
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