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Forums > C64 Productions > Eye of the Beholder
2018-06-16 06:41
JackAsser

Registered: Jun 2002
Posts: 1989
Eye of the Beholder

Resumed. Easy Flash.

https://youtu.be/dvWrimZUk40
 
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2019-07-12 11:36
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: ze masterpiece will be easyflash only, rite? in case of an official/unoffocial disk edition, how many floppies (front/back) will it take?

Not possible to run on floppy regardless of side. But 8 disk sides approx
2019-07-12 11:42
Smasher

Registered: Feb 2003
Posts: 512
Quote: Not possible to run on floppy regardless of side. But 8 disk sides approx

thx for the reply. I thought "not possible" wasn't in your dictionary :)
4 floppies isn't that much and floppy swapping is cool/sexy/whatever! :) "please insert diskside 8" - whooa, it means I'm doing good and the end is near... :)
2019-07-12 12:25
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: thx for the reply. I thought "not possible" wasn't in your dictionary :)
4 floppies isn't that much and floppy swapping is cool/sexy/whatever! :) "please insert diskside 8" - whooa, it means I'm doing good and the end is near... :)


You would need to swap disks while rendering each frame. There is not enough ram to hold both graphics, game state and render code. So with ROM code is swapped in an out ALOT to render a single frame.
2019-07-12 13:18
Count Zero

Registered: Jan 2003
Posts: 1821
Just a matter of patience and a strong arm near the drive! :)
2019-07-12 13:20
JackAsser

Registered: Jun 2002
Posts: 1989
Quote: Just a matter of patience and a strong arm near the drive! :)

I’m sure the excellent cracker groups out there will provide a disk version. ;)
2019-07-12 13:40
Dano

Registered: Jul 2004
Posts: 226
Or just a matter of the right number of parallel running drives.. ;)
2019-07-12 16:12
ChristopherJam

Registered: Aug 2004
Posts: 1377
Quote: You would need to swap disks while rendering each frame. There is not enough ram to hold both graphics, game state and render code. So with ROM code is swapped in an out ALOT to render a single frame.

Surely there is less than 228kB required for any given locality though? Then "all" you need to do is cache current data on a swap disk :D

I'm sure the crackers will take care of that in a matter of minutes once the port is released. After all, there are points at stake!


i kid, i kid
2019-07-12 18:40
celticdesign

Registered: Oct 2005
Posts: 148
Nostalgia, Fairlight or some others will achieve that for sure!!! ;-)
2019-07-12 19:10
Slammer

Registered: Feb 2004
Posts: 416
Quote: Or just a matter of the right number of parallel running drives.. ;)

Yeah, Too easy. If there are any real crackers left they will do a tape version :-)
2019-07-12 21:03
Smasher

Registered: Feb 2003
Posts: 512
it seems my subtopic is moving into the usual pseudocracking/introlinking maelstrom-talk nobody can escape :)
my intention was different: I just wanted to know if a floppy version was doable or not. I got the answer, which AFAIK makes this game the first EF only.
Would be interesting to see if this sets a new standard, more pure EF games will follow or it's an exception.
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